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DynamicNPCs
A progression-help mod with free Archer, Warrior, and Healer mercenaries, plus optional LLM-powered assistance and guidance.
By jg224
| Date uploaded | 3 weeks ago |
| Version | 0.0.1 |
| Download link | jg224-DynamicNPCs-0.0.1.zip |
| Downloads | 38 |
| Dependency string | jg224-DynamicNPCs-0.0.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.0jg224-ModCore
Gameplay-neutral coordination, compatibility, diagnostics, and shared service core for JG224 Valheim mods.
Preferred version: 0.5.0README
DynamicNPCs
Mod was created to help players who are struggling with progression. It currently includes three built-in mercenaries: Archer, Warrior, and Healer. Mercenaries are free to use, will follow the player (teleporting to them if they get stuck or move farther than 30m away), and are designed to stay close during exploration and combat.
Their gear scales based on the last boss defeated. The Healer has two healing abilities on cooldown, along with a resurrection ability with a 5-minute cooldown.
Admins can place Mercenary Banners, which can then be claimed by individual players.
If you have an OpenAI-compatible API, you can enable additional features such as progression help, crafting assistance, objective/location guidance, and natural-language commands. For example:
- “Take me here.”
- “How do I find the second boss?”
- “Where is my gravestone?”
- “Where is the nearest crypt?”
For location-based requests, the mercenary can create an escort path and guide the player to the destination.
Mercenaries may not work properly in the Ashlands yet.
I plan to expand this system with roaming NPCs, quests, townsfolk, world events, and additional NPC functionality. This initial version is primarily a test to validate the mercenary system and ensure LLM communication works reliably with players.
CHANGELOG
0.5.2
- Shortened the mod description by removing installation and support sections.
0.5.1
- Require official Jotunn 2.30.0 or newer and remove the JotunnCompatibilityPatch dependency.
- Update the server and every client together while stopped. Existing configuration and saved data need no migration.