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ExpertMode
All enemies spawn at 2 stars. Configurable
| Date uploaded | 5 years ago |
| Version | 1.0.3 |
| Download link | mtnewton-ExpertMode-1.0.3.zip |
| Downloads | 263 |
| Dependency string | mtnewton-ExpertMode-1.0.3 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.600README
ExpertMode Plugin for Valheim
Enemies spawn at the specified level.
Modifying the global_level will change what level all enemies spawn at.
<enemyname>_override, if set above 0, will be used instead of the gloabl_level for that enemy.
Enemy overrides are added dynamically to the config when they are encountered in game. Overrides can be added manually if the enemy name is known.
A 0 star enemy is level 1. So: Level 1 = 0 Stars Level 2 = 1 Stars Level 3 = 2 Stars and so on.
The visual indicator of stars and enemy looks revert back to the original after exceeding level 3.
Installation
- Download and install BepInEx Valheim
- Download this mod and move the
ExpertMode.dllinto<GameLocation>\BepInEx\plugins - Launching the game will generate a config file at
<GameLoation>\BepInEx\config
Configuration
<GameLoacation>/BepInEx/config/net.mtnewton.expertmode.cfg
[ExpertMode.Global]
## What level should enemies be? Stars = Level - 1
# Setting type: UInt32
# Default value: 3
global_level = 3
[ExpertMode.EnemyOverrides]
## Set above 0 to use this value instead of global_level for this enemy.
# Setting type: UInt32
# Default value: 0
greydwarfshaman_override = 0
## Set above 0 to use this value instead of global_level for this enemy.
# Setting type: UInt32
# Default value: 0
greydwarf_override = 0
## Set above 0 to use this value instead of global_level for this enemy.
# Setting type: UInt32
# Default value: 0
greydwarfbrute_override = 0
## Set above 0 to use this value instead of global_level for this enemy.
# Setting type: UInt32
# Default value: 0
skeleton_override = 0
...
Known Issues
- The visual indicator of stars and enemy looks revert back to the original after exceeding level 3.
Changelog
- v1.0.3
- update readme - config path - typos
- v1.0.2
- fix readme dll name and typos
- v1.0.1
- readme changes - installation steps, known issues, and changelog
- const for mod name, fix logging wrong mod name on load
- v1.0.0
- initial mod creation
- all enemies spawn at 2 stars by default, configurable.
Source Code
https://github.com/mtnewton/valheim-mods/tree/master/ExpertMode