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mtnewton-ExpertMode-1.0.3 icon

ExpertMode

All enemies spawn at 2 stars. Configurable

Date uploaded 5 years ago
Version 1.0.3
Download link mtnewton-ExpertMode-1.0.3.zip
Downloads 263
Dependency string mtnewton-ExpertMode-1.0.3

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.600 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.600

README

ExpertMode Plugin for Valheim

Enemies spawn at the specified level.

Modifying the global_level will change what level all enemies spawn at. <enemyname>_override, if set above 0, will be used instead of the gloabl_level for that enemy.

Enemy overrides are added dynamically to the config when they are encountered in game. Overrides can be added manually if the enemy name is known.

A 0 star enemy is level 1. So: Level 1 = 0 Stars Level 2 = 1 Stars Level 3 = 2 Stars and so on.

The visual indicator of stars and enemy looks revert back to the original after exceeding level 3.

Installation

  1. Download and install BepInEx Valheim
  2. Download this mod and move the ExpertMode.dll into <GameLocation>\BepInEx\plugins
  3. Launching the game will generate a config file at <GameLoation>\BepInEx\config

Configuration

<GameLoacation>/BepInEx/config/net.mtnewton.expertmode.cfg

[ExpertMode.Global]

## What level should enemies be? Stars = Level - 1
# Setting type: UInt32
# Default value: 3
global_level = 3


[ExpertMode.EnemyOverrides]

## Set above 0 to use this value instead of global_level for this enemy.
# Setting type: UInt32
# Default value: 0
greydwarfshaman_override = 0

## Set above 0 to use this value instead of global_level for this enemy.
# Setting type: UInt32
# Default value: 0
greydwarf_override = 0

## Set above 0 to use this value instead of global_level for this enemy.
# Setting type: UInt32
# Default value: 0
greydwarfbrute_override = 0

## Set above 0 to use this value instead of global_level for this enemy.
# Setting type: UInt32
# Default value: 0
skeleton_override = 0

...

Known Issues

  • The visual indicator of stars and enemy looks revert back to the original after exceeding level 3.

Changelog

  • v1.0.3
    • update readme - config path - typos
  • v1.0.2
    • fix readme dll name and typos
  • v1.0.1
    • readme changes - installation steps, known issues, and changelog
    • const for mod name, fix logging wrong mod name on load
  • v1.0.0
    • initial mod creation
    • all enemies spawn at 2 stars by default, configurable.

Source Code

https://github.com/mtnewton/valheim-mods/tree/master/ExpertMode