Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Growbed
Raised planting beds. Plant a whole bed in one press, harvest it in one more. Four tiers, works with crop mods.
By noodle_house
| Date uploaded | 2 weeks ago |
| Version | 0.3.2 |
| Download link | noodle_house-Growbed-0.3.2.zip |
| Downloads | 134 |
| Dependency string | noodle_house-Growbed-0.3.2 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.0README
Growbed
Raised planting beds for Valheim. Plant a whole bed in one press, watch it grow, and harvest the lot in one more.
What's in it
- Four tiers — Wooden, Bronze-Banded, Iron and Silvered — built from the hammer under Misc, holding 4 to 12 plants each.
- Plant and harvest a whole bed at once, instead of one seed at a time.
- Four visible growth stages, so you can see how far along a crop is.
- Silver beds replant as you harvest, in one motion.
- Works with crop mods — any crop the game considers plantable will grow in a bed.
- Configurable per tier, and server-synced in multiplayer.
Crops grow a little slower in a bed than in the ground, since a bed fits more of them into the same space. What you're buying is convenience, not extra food.
Everyone needs the mod in multiplayer. Safe to add to an existing world.
CHANGELOG
Changelog
1.1.3
- Ko-fi and Discord mod-support buttons at the top of the mod page.
1.1.2
- Fixed: an empty bed could only be planted with the first seed in your inventory, or with seeds in your hotbar. Carrots in your backpack behind a stack of carrot seeds had no way in. L.Shift + interact on an empty bed now switches between everything you can plant, and the choice carries over to the next bed.
1.1.1
- Fixed blueberry bushes in a bed showing their berries before they were ready. A bush now hides exactly what the game hides when you pick it.
- Changed: harvesting pops the crop out of each plant onto the bed, the way picking in a field does, instead of spawning it all at your feet where it went straight into your inventory.
1.1.0
-
Fixed harvesting a bed giving less than picking the same plants in the ground. A bed now runs the game's own pick: the resource-rate world modifier applies, the crop's extra drops are rolled, and — the one you feel — harvesting raises Farming and rolls the bonus yield that skill buys, up to a 25% chance of an extra per slot at maximum. Beds were paying a flat stack and granting no skill at all.
-
Changed: beds grow at 0.75x the plant's vanilla time by default, and bushes at 0.50x their respawn time. Bushes were the worse offender — their timers are written for bushes scattered across a continent. Both are settings; 1.0 restores parity.
-
Added
Balance / EnablePickBonusfor servers that would rather a bed paid a flat, predictable yield. -
Changed: an empty bed now tells you what planting it would do before you do it — which crop, how many slots it fills, what you get back and how long it takes.
-
Added: the bed lists the other seeds in your hotbar with the key that plants each one, so you can pick a crop instead of taking whichever seed happened to be first in your inventory. Pressing a hotbar key at a bed always worked; nothing said so.
-
Fixed a hotbar key doing nothing on a bush bed with room left. It now adds bushes, the same as Shift-interacting.
Everyone on a server needs 1.1.0 — the harvest message carries a new field, and a 1.0.0 client cannot read it.
1.0.0
First stable release. Beds show the crop you actually planted, at the size the game grows it, and the wooden bed finally looks like it was built on purpose.
- Fixed plants in a bed being invisible. They were drawn correctly the whole time, fifty metres above the bed: Valheim parks its prefabs high above the world, and the bed was copying that position along with the model.
- Changed: plants are drawn at the size the game draws them in the ground, rather than
resized to fit the bed. Added an
Appearance / PlantScalesetting if you want them smaller in a packed bed. - Changed: a berry bush in a bed is bare until it is ready, and carries its fruit when it is.
- Fixed the wooden bed's stone footings standing proud of the frame, which left a bright ledge running round the bed and corners jutting past the sides that made the whole thing look slightly askew. They sit flush now.
- Fixed the wooden bed's stone footings looking like flat pale bands rather than stone. They now borrow the game's rock material, which is painted on in world space and so cannot be mapped onto our geometry wrongly.
0.3.6
- Fixed being able to plant trees in a bed.
- Added a
BlockedSeedssetting, so a bed refuses loose resources that mods make placeable — firewood, flint, ore. Blocked by default; clear the setting to allow them.
0.3.5
- Fixed planted beds looking completely empty. Seedlings were sitting lower than the bed's own rail, and grown plants were being culled out of the scene entirely.
0.3.4
- Added: a bed shows the plant you actually planted, at every growth stage. Works for modded plants too.
- Changed: the wooden bed stands on stone footings, instead of two loose grey blocks lying underneath it.
0.3.3
- Fixed crops in a bed taking far longer to grow than the same crop in the ground.
- Added support for bushes — Plant Everything's berries, mushrooms and flowers. You pick the fruit and the bushes stay; shift-use tops up a bed with slots to spare.
- Changed: bed timber is textured wood instead of a flat slab of colour.
- Changed: each tier's trim is made of the stone or metal the bed cost.
0.3.2
- Fixed a link on this page that led nowhere.
0.3.1
- Changed: this page and the changelog are written for players rather than developers. Safe to skip if you are already on 0.3.0.
0.3.0
- Removed the open-sky requirement. Build beds anywhere — indoors, in a cellar, under a roof.
- Fixed the soil in a bed looking like the timber around it.
0.2.1
- Fixed beds landing on their side when placed.
- Fixed crops being made of wood.
0.2.0
- Added real models for all four tiers, replacing the placeholder blocks.
- Added config for every tier: slots, growth speed, yield, build cost, station, durability and size.
- Fixed beds refusing every seed you offered them.
- Fixed a half-planted bed looking full once the crops got going.
0.1.0
- First build. Four tiers, placeable, with placeholder art.