You are viewing a potentially older version of this package. View all versions.
noodle_house-ShardGlow-0.2.0 icon

ShardGlow

Equipped weapons and tools glow in the element of your Epic Loot shards: lightning blue, fire orange, frost, poison and more.

Date uploaded 3 weeks ago
Version 0.2.0
Download link noodle_house-ShardGlow-0.2.0.zip
Downloads 41
Dependency string noodle_house-ShardGlow-0.2.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350
RandyKnapp-EpicLoot-0.14.5 icon
RandyKnapp-EpicLoot

Adds loot drops, magic items, and enchanting to Valheim.

Preferred version: 0.14.5

README

ShardGlow

An add-on for Epic Loot. The weapon or tool in your hands glows in the element of your shardstones, about as brightly as a torch.

  • A trinket shard sets the color. For example, an Eikthyr shard (Shocking Charge) gives a blue lightning glow.
  • If your trinket has no elemental shard, the weapon's own shard sets the color.
  • Default elements: Lightning, Fire, Frost, Poison, Spirit, Necrotic (Fader), Nature (Elder), and Eitr (Queen).

Multiplayer

Install it on every client that should see glows. The server doesn't need it. Each player's own game works out their element and shares it through their character, so everyone with the mod sees the same element. Colors and brightness come from each viewer's own config.

Config

BepInEx/config/brydonm.valheim.shardglow.cfg

  • General: turn the mod on or off, count rolled enchantments as well as shards, and whether shields glow.
  • Light: brightness and radius compared with a torch, plus pulse strength and speed.
  • Weapon: make the weapon model itself glow, and how strongly.
  • Element.<Name>: turn each element on or off, set its color, and list which Epic Loot effect types count as that element.

Building

  1. Create a valheim.props file next to Directory.Build.props that sets ValheimInstall and EpicLootDir (the example is in Directory.Build.props).
  2. Run dotnet build src/ShardGlow/ShardGlow.csproj -c Release.
  3. Run tools/deploy-r2modman.ps1.

CHANGELOG

Changelog

0.2.2

  • Ko-fi and Discord mod-support buttons at the top of the mod page.

0.2.1

  • Fixed the weapon glowing flat white. It now keeps its own look and takes on a tint of the element color. If you ran 0.2.0, set Weapon / SurfaceGlowStrength to 0.4; your old value of 1.5 stays until you change it.

0.2.0

First release.

  • Your held weapon or tool glows in the element of your shards, as brightly as a torch.
  • The weapon itself glows as well as the light around it. Turn it off with Weapon / SurfaceGlow.
  • Your trinket's shard picks the color; otherwise the weapon's own shard does.
  • Other players with the mod see your glow.