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ControllerGamepadRemapping
Remap your controller inputs via the mod menu (F8) beyond the game's limitations while dynamically matching the button glyphs and gamepad UI.
| Date uploaded | a month ago |
| Version | 1.0.3 |
| Download link | nussbackermods-ControllerGamepadRemapping-1.0.3.zip |
| Downloads | 89 |
| Dependency string | nussbackermods-ControllerGamepadRemapping-1.0.3 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
ControllerGamepadRemapping
Remap your controller inputs via the mod menu (F8) beyond the game's limitations while dynamically matching the button glyphs and gamepad UI.
Features
- Remap controller actions via the mod's menu by pressing F8 (preferably in the pause screen, otherwise the mouse movement will interfere).
- Manually choose one of the many gamepad UI's and button glyphs that Valheim already supports.
- Configure Alternate Function combinations.
- Allows actions such as Alt Function + another controller input.
- Supports re-binding (or even unbinding) actions that normally conflict with shared controller buttons.
- Compact in-game configuration interface (F8).
- Designed to work with Valheim's existing controller input system.
Installation
Thunderstore / r2modman
Install the mod using your preferred Thunderstore-compatible mod manager.
Manual installation
- Install BepInEx for Valheim.
- Extract the .zip and place its
pluginsfolder inside thesteamapps/common/Valheim/BepInEx/folder path. - Start Valheim.
Configuration
Controller bindings can be configured through the mod's in-game interface by pressing F8 (preferably in the pause screen, otherwise the mouse movement will interfere).
Compatibility
Client-side Valheim mod using BepInEx.
Notes
Steam Input can modify or replace controller inputs before Valheim receives them. If a physical controller button is detected as a different button, check your Steam Input layout as well.
Issues
When reporting an input problem, please include:
- The controller model
- The affected binding
- Whether Steam Input is enabled
- Your BepInEx
LogOutput.log
Credits
Made by nussbacker (with assistance from AI for debugging & icon creation) https://ko-fi.com/nussbacker






CHANGELOG
Changelog
1.0.0
- Initial public release
1.0.1
- Changed mod description to be less complicated
1.0.2
- Added screenshots to the mod page
1.0.3
- Fixed issues with alternate placement and toggled its alternate function off by default
1.0.4
- Fixed issues with certain actions input rebinds not working and alternate function not working with certain actions
1.0.5
- Fixed inputs shared with Confirm / Cancel being performed immediately after exiting a menu
2.0.0
BIG UPDATE:
- Pause screen gamepad UI now shows the correct actions for each input on every controller
- Fixed multiple issues that caused some controller setups to bug out / not work at all
- Mod menu now displays if an action's input is conflicting with another action from the same category
- Split actions into multiple distinct categories
- Removed obfuscated actions that had no purpose
- Block + Jump no longer lets you dodge when 'Dedicated Dodge' is enabled
- Added Alt toggles to sprinting, crouching and dodging
- Build mode actions take priority over gameplay actions when in build mode (when their inputs conflict)
2.0.1
- Fixed thunderstore images, mod version is still 2.0.0
2.0.2
- Tons of bug fixes
- Added support for default controller layouts 'Classic', 'Layout 1' and 'Layout 2' from the in-game settings
2.0.3
- Added 'Extras' section at the very bottom of the mod menu
- Added toggle for moving while GUI is open (able to move while inventory etc. is open)
- Bug fixes
3.0.0
BIG UPDATE:
- You no longer need to be in the pause screen to be able to move your mouse in the mod menu
- Added more actions to be remappable
- Added visual conflict clues if two (or more) actions share the same input, this is only the case if the conflicting actions are able to be performed in the same context
- Added the ability to create, save and edit presets and to manually switch between them, or build on top of one of the game's native input presets
- Added 'GUI Navigation' toggle which lets you move around while the inventory, build menu, map and similar GUI's are open (you navigate the GUI selection with either right stick or dpad)
- Added 'Proximity Interaction' toggle which lets you interact with anything interactable by standing close to it without necessarily looking at it (looking at an object takes highest priority though), with a 2 meter radius
- Tons of bug fixes
- Many visual fixes to the mod menu itself
- Improved code, lots of optimizations and changed to more efficient methods for handling features
- Controller presets are saved to 'BepInEx/config/ControllerPresets'
3.0.1
- Completely rewrote the input methods which were responsible for massive framerate issues, now there should be 0% framerate differences with this mod installed
3.0.2
- Fixed Run in accordance with all building actions such as alternative placement and more
- Fixed Auto-run toggle not working when a GUI is open
- Fixed some spelling errors