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ValheimPerformanceOptimizations
Rendering, logic, and loading time optimizations for both client and server versions of Valheim.
| Date uploaded | 5 years ago |
| Version | 0.5.0 |
| Download link | ontrigger-ValheimPerformanceOptimizations-0.5.0.zip |
| Downloads | 400 |
| Dependency string | ontrigger-ValheimPerformanceOptimizations-0.5.0 |
README
ValheimPerformanceOptimizations
Rendering, logic, and loading time optimizations for both client and server versions of Valheim.
You can use the mod on either the server or the client, or both, it should work regardless.
New in 0.5.0
- Object pooling makes loading vegetation in new and old chunks much smoother
Rest of the changes can be found in CHANGELOG.md
Stats
- 5-10 ms faster GPU render times in bases (3 fps without the mod -> 15 fps with)
- General game stability improvements - less stutters in bases
- 20+ seconds faster world loading times, especially for big worlds (excluding the first launch)
- Less stutters when loading new terrain
- General game logic performance improvements (no concrete data on framerates)
Configuration
The mod config is stored in the dev.ontrigger.vpo.cfg file.
Most optimizations done by the mod do not affect the gameplay in any way, however some of its optimizations might cause compatibility issues with other mods. If you see terrain or specific objects suddenly disappear, try disabling stuff in the config.
Manually compiling the mod
In order to manually compile the source code of the mod,
create a file called Environment.props inside the project base and change the Valheim install path to your location.
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!-- Needs to be your path to the base Valheim folder -->
<VALHEIM_INSTALL>E:\Steam\steamapps\common\Valheim</VALHEIM_INSTALL>
</PropertyGroup>
</Project>
Contributors
- ontrigger
- MSchmoecker