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TarDistillation
Burn tar out of resinous pine the way the old tar burners did: split core wood into tyrispik, dry it in a blast furnace, then sweat out tar and charcoal in a fermenter.
By plawo
| Date uploaded | 11 hours ago |
| Version | 0.0.2 |
| Download link | plawo-TarDistillation-0.0.2.zip |
| Downloads | 4 |
| Dependency string | plawo-TarDistillation-0.0.2 |
This mod requires the following mods to function
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
Tar Distillation
A Valheim mod that adds a second way to get tar: burn it out of resinous pine wood, the way Norwegian tar burners did it. The plains tar pits are untouched — you can still go and farm them, this is just the other option.
The chain is deliberately gated behind the blast furnace, which needs an artisan table and therefore Moder. You cannot reach tar this way any sooner than you could have walked into the plains and taken it.
The chain
| Step | Station | In | Out |
|---|---|---|---|
| 1. Split | Artisan table | 10 core wood + 5 resin | 1 Tyrispik |
| 2. Dry | Blast furnace (burns coal as usual) | 1 Tyrispik | 1 Dried Tyrispik |
| 3. Burn | Fermenter | 1 Dried Tyrispik | 25 Tar + 10 Coal |
One full run takes a whole fermenter cycle — the same wait as a batch of mead — so you
scale it by building more fermenters, the way you scale smelters. If that is too slow for
your server, Burning seconds shortens it without touching mead; see
The two timers.
Everything in that table is configurable; see Configuration.
Why these steps
From Tjærebrenning on Norwegian Wikipedia, the real process was:
- Tyri — the resin-soaked kjerneved (heartwood) and roots of pine. The best came from stumps that had stood 10–15 years or more, until the soft outer wood had rotted off and only the pitch-soaked core was left. In game that is core wood, which is literally the heartwood of pine, plus resin.
- Spik — the stump wood was cleaned, coarse-split, then fine-split into spik, sorted and stacked to dry. The article notes this preparation alone could take up to a man-year of work. That is step 1 and step 2 here.
- The mile — the dried spik was stacked in a funnel-shaped tjæredal lined with birch bark, covered with turf, and lit so it smouldered with as little air as possible. Tar melted out and ran down a hollowed log to be collected. The fermenter stands in for the mile: a covered vessel that works slowly and is tapped at the bottom. The small version, the minimile, burned for about half an hour — close enough to a fermenter cycle that the timing needs no apology.
- Charcoal — "store mengder trekull blir igjen etter brenningen og er verdsatt." A burn leaves a lot of valuable charcoal behind, so tapping the fermenter gives coal along with the tar. It roughly pays back what the blast furnace burned to dry the wood, which is the same loop the tar burners were in.
- The yield — here the mod stops being faithful on purpose. Real tar came to
20–25 % of the dry weight of the wood: about 1 m³ of pine (~280 kg) gave some 60 kg,
around 50 litres. Scaled honestly onto vanilla item weights that is about 6 tar for ten
core wood, which is a miserable return for three stations and a fermenter cycle. So the
default is 25 tar, half a stack, as if you could squeeze the wood dry. Set
Tar per batch = 6if you want the honest trickle back.
What is deliberately not modelled: the fractions. Real tar was tapped in layers — thin watery turpentine first, then acidic tjærelóg, then clean tar at the bottom — and the burner read the smoke colour to steer the temperature. That is a mini-game, not a recipe, so the fermenter just hands over finished tar.
Install
Needs BepInExPack Valheim and Jotunn.
One package covers players and dedicated servers: install it with a mod manager, or
unpack the zip and copy its BepInEx folder over the game or server root. Steps for both
are in package/INSTALL.md.
Multiplayer
The mod adds items, so it is marked EveryoneMustHaveMod with VersionStrictness.Minor:
- Install it on the server and on every client, at the same version. A client without it will be refused, which is the point — the alternative is a client that cannot resolve the item prefabs.
- The server's config wins. Every setting is admin-only, so Jotunn locks the entries on clients and pushes the server's values down as part of the connect handshake. You only have to keep the server's config file correct.
- Amounts (
Core wood per batch,Resin per batch,Tar per batch,Coal per batch) are applied to the live recipe and the fermenter when they change, so a synced value takes effect without a restart. Fermenters that are already placed and loaded keep the yield they were built with until their zone reloads. - The two station settings are read once at startup and need a restart on every machine. Do not change those mid-session.
- Tapping is handled by the fermenter's owner only — vanilla checks that before it schedules the tap — so the charcoal cannot be duplicated by a second player standing at the same fermenter.
- On a dedicated server the items are built from an
ObjectDB.Awakeprefix as well as from Jotunn's usual vanilla-prefabs event. That event hangs offObjectDB.CopyOtherDB, which in the client build only the main menu calls, and a headless server is a different build of the game — so the content is registered either way rather than on an assumption.
Configuration
Everything in the chain is tunable: which stations are used, how much goes in, how much comes out, and how long each step takes.
Where the settings live
BepInEx/config/hakon.valheim.tardistillation.cfg, written with the defaults the first
time the mod runs. Three ways to edit it:
- In game, if you have Configuration Manager
installed: press
F1, find TarDistillation. Values apply as you change them, which makes it the quickest way to feel out the timers. - From a mod manager: in Thunderstore Mod Manager / r2modman, select the mod and use Config editor.
- In a text editor, with the game or server shut down.
On a server, the server's file is the only one that matters — see Multiplayer.
The settings
1 - Splitting
| Setting | Default | Range | Applies |
|---|---|---|---|
| Splitting station | ArtisanTable |
any crafting station | Restart |
| Core wood per batch | 10 | 1–100 | Immediately |
| Resin per batch | 5 | 0–100 | Immediately (0 needs a restart) |
Splitting station is what gates the chain. ArtisanTable needs Moder, so tar by
distillation is never cheaper than a trip to the plains; Workbench or Forge hand it to
you in the meadows instead. Resin per batch set to 0 drops resin from the recipe
altogether, and since that adds or removes an ingredient rather than retuning one, it is
the single amount that waits for a restart.
2 - Drying
| Setting | Default | Range | Applies |
|---|---|---|---|
| Drying station | BlastFurnace |
any smelter-type station | Restart |
| Drying seconds | 0 | 0–86400 | Immediately |
Drying station burns fuel exactly as it normally does. Smelter or CharcoalKiln
move drying into the black forest, which pairs with moving the splitting station earlier —
leaving one of the two at its default is what keeps the gate closed.
3 - Burning
| Setting | Default | Range | Applies |
|---|---|---|---|
| Tar per batch | 25 | 1–50 | Immediately* |
| Coal per batch | 10 | 0–50 | Immediately* |
| Burning seconds | 0 | 0–86400 | Immediately |
* A fermenter that is already placed and loaded keeps the yield it was built with until its zone reloads; new ones use the new numbers at once.
Tar per batch is the dial to turn if the chain feels too generous: 25 is half a
stack and assumes you squeeze the wood dry, while 6 is roughly what the historical
20–25 % yield works out to. Coal per batch set to 0 turns the by-product off, if
you would rather the chain cost fuel outright instead of paying back what the furnace
burned — at 10 a run keeps itself in fuel.
The two timers
Drying seconds and Burning seconds are the two settings worth spelling out, because
0 does not mean "instant" — it means "leave this step alone and let the station time
it", which is the default for both. The blast furnace then dries a spik in the time it
smelts a bar of metal, and the fermenter runs its full vanilla mead cycle, which is far
and away the longest step.
Any other value is real seconds for one item:
| Value | One batch takes |
|---|---|
0 |
whatever the station does (the default) |
60 |
1 minute |
300 |
5 minutes |
600 |
10 minutes |
1800 |
30 minutes |
3600 |
1 hour |
86400 |
24 hours (the ceiling) |
Two things to know about them:
- Only tyrispik is retimed. Ore in the same blast furnace still smelts at the vanilla speed, and mead in the same fermenter still takes the vanilla cycle. Shortening the tar chain does not speed up the rest of the game.
- They apply live, to stations already running. Drop
Burning secondswhile a fermenter is burning and it recalculates against the time already elapsed, so a batch that has been going a while can finish the moment you set it. Hover text stays honest either way — the progress you see is read from the same number the mod adjusts.
Vanilla keeps one timer per station, not per recipe, so this works by patching the clock
for our item only: Smelter.m_secPerProduct is swapped in for the single update call
working on a tyrispik, and the fermenter's elapsed time is scaled so it crosses the
station's finish line at the configured moment.
Example setups
Shorter chain for a small server — a batch every ten minutes instead of a mead cycle:
[2 - Drying]
Drying seconds = 120
[3 - Burning]
Burning seconds = 600
Tar in the black forest, long before Moder — both stations have to move, and both need a restart:
[1 - Splitting]
Splitting station = Workbench
[2 - Drying]
Drying station = CharcoalKiln
The realistic trade — the historical yield, more wood in, no charcoal back:
[1 - Splitting]
Core wood per batch = 20
[3 - Burning]
Tar per batch = 6
Coal per batch = 0
Station names are Jotunn's, and the config file lists every valid value above each entry, so you never have to guess at the spelling.
Building
Needs the .NET SDK. Valheim, BepInEx and Jotunn supply the references, so the paths in
TarDistillation.csproj must point at a real install:
dotnet build
Defaults to the Steam install under C:\Program Files (x86) and the Thunderstore
profile HWandMT, and copies the built DLL into that profile's BepInEx/plugins.
Override either:
dotnet build -p:ValheimDir="D:\SteamLibrary\steamapps\common\Valheim" -p:ProfileDir="..."
Packaging
.\pack.ps1
Builds Release and writes one archive to dist/: TarDistillation-<version>.zip, with
manifest.json, icon.png, README.md and INSTALL.md at the root and the plugin at
BepInEx/plugins/TarDistillation/TarDistillation.dll. That is the layout Thunderstore
takes on upload, the layout mod managers import, and the layout a server root already has,
so the same zip serves players and the server.
Entry paths are written with forward slashes, so unzip on a Linux server builds the
folder tree instead of one oddly named file.
BepInEx and Jotunn are dependencies and are not bundled.
Status
Compiles clean against Valheim build 25909357, BepInEx 5.4.2351 and Jotunn 2.30.2, and every game and Jotunn API it touches was checked against those assemblies. It has not been run in-game yet — that is the next step, ideally on a second profile before it goes near a live world.
CHANGELOG
Changelog
0.0.5
- New inventory icons. A stack of split logs seen end-on, bark and annual rings and all, in place of the flat orange silhouette 0.0.4 shipped with. The visible log ends give the silhouette something to hold onto, so it still reads at 32 px, and the raw and dried bundles stay apart at a glance. They are a good deal prettier than the model they label, and will stay ahead of it until the mesh is redone to match.
Model scalenow defaults to 0.25, down from 0.5, which puts a dropped bundle at roughly 0.3 m — the size the concept art marks it at. If you preferred the larger bundle, set it back to 0.5; the setting is local to your own machine either way.- Nothing else changed: same chain, same recipe, same amounts, same timers. Only the patch
number moved, and the mod checks versions at
Minorstrictness, so a 0.0.4 client can still join a 0.0.5 server and the other way round — nobody is locked out while the server updates. The two settings that did change are local anyway, so a player still on 0.0.4 simply keeps the old icons.
0.0.4
- Tyrispik and dried tyrispik have their own look. A bundle of split pine with its own wood texture and its own inventory icon, instead of the round log and the piece of elder bark they are cloned from. The dried bundle is the darker, cracked one.
- The models are plain OBJ and PNG files in
assets/, beside the plugin, read when the game loads — no asset bundle, so the material is borrowed from the vanilla wood and the items still darken in rain and sit in the fog like everything around them. - New section
4 - Appearancewith two settings,Custom modelsandModel scale. They are the first settings in the mod that are not server-synced: they change nothing but what one machine draws, so each player keeps their own. - Copy
assets/along with the DLL. Without it the items quietly fall back to the vanilla look and the log says which file it could not read.
0.0.3
- Source code published at github.com/Hakonwibergh/valheim-tar-distilation, now linked from the package page.
- Build: the Thunderstore profile path is a placeholder instead of a personal one, and a
gitignored
Local.propscan hold your own paths. No change to the mod itself.
0.0.2
- A batch now gives 25 tar and 10 coal, up from 6 and 2. Half a stack of tar per run:
less faithful to the real process, which gave tar worth about a fifth of the weight of
the wood, but worth the three stations and the fermenter cycle it costs. Set
Tar per batch = 6andCoal per batch = 0for the historical trickle. - Every setting now explains itself in the config file and in the in-game config menu:
units, what
0means, and whether it takes effect at once or needs a restart. - README documents configuration properly — where the file is, three ways to edit it, per-setting tables with ranges, the two timers in detail, and example setups.
0.0.1
- First release. Tar from resinous pine in three steps: split core wood and resin into tyrispik at an artisan table, dry it in a blast furnace, burn it in a fermenter.