Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
PraetorisClient
Client-side Praetoris tools for Discord linking, creative server bridges, RPC tracing, socket metrics, and RPC probes.
| Date uploaded | a day ago |
| Version | 0.1.121 |
| Download link | praetoris-PraetorisClient-0.1.121.zip |
| Downloads | 40 |
| Dependency string | praetoris-PraetorisClient-0.1.121 |
This mod requires the following mods to function
ValheimModding-YamlDotNet
Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 16.3.1ValheimModding-JsonDotNET
Shared version 13.0.3 of Json.NET from Newtonsoft, net45 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 13.0.4ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351RandyKnapp-EpicLoot
Adds loot drops, magic items, and enchanting to Valheim.
Preferred version: 0.15.4README
PraetorisClient
PraetorisClient is the shared client-and-server mod for Praetoris-specific gameplay, creative-zone, administration, and network measurement features.
This package also includes Valheim Endgame 1.6.0, which adds tablet encounters, map rooms, totems, and personal encounter rewards. Tablet enchanting uses official Epic Loot 0.15.4 support. Tablets cannot receive sockets or shardstones.
Version 1.6.0 requires quest-ledger format 2. It rejects older quest ledgers without converting them. Resolve existing ledger data before updating. This release candidate still needs multiplayer validation of tablet rewards, Valkyrie confirmation, and room doors.
Remove a separately installed ValheimEndgame test DLL before installing this combined package.
For this upgrade, finish or close active encounters first and update the server and clients together. If custom encounter configuration is enabled, apply the new reward and event settings to your own rewards.yaml and events.yaml. Embedded configuration already includes these changes.
PraetorisClient's and Valheim Endgame's original code and assets are all rights reserved. See LICENSE and LICENSE.ValheimEndgame, respectively. Third-party licenses apply only to their respective components; their notices remain in THIRD_PARTY_NOTICES.md and licenses/.
Requirements and integrations
- BepInEx is required.
- Jotunn is required.
- Epic Loot is required by the current build. PraetorisClient starts its Epic Loot extensions during plugin startup.
- Star Level System and YamlDotNet are required by the bundled Valheim Endgame mod.
- ValheimRcon is optional. When present on the server, it receives the Server Chest commands.
- Shudnal ExtraSlots is optional. When present on a client, its items are included in creative inventory reports.
- VBNetTweaks is optional. When present, its
ZDOQueueLimitsupplies the socket metric queue budget. - ValheimTracer is optional. A compatible server can issue tokens and receive uploaded network metric batches.
- AzuCraftyBoxes and Protective Wards are optional. When both are present, PraetorisClient prevents unpermitted players from using protected chest contents through AzuCraftyBoxes.
Features
Player features
Discord account linking
- Enter
!link CODEin game chat to link a Valheim character to Discord. - The server sends the code and player identity to the configured Praetoris bot endpoint.
- The result appears in game chat.
- The command name is configurable.
Cleanse Mead
- Adds
Mead Base: Cleanseto the Mead Ketill. - The recipe requires 6 Pukeberries, 1 Fresh Seaweed, and 1 Fragrant Bundle.
- One mead base ferments into six Cleanse Mead.
- Drinking it removes every other active status effect once. This includes beneficial and harmful effects.
- The mead leaves its own 120-second cooldown effect.
Server Chest
- Adds a buildable Server Chest for administrator deliveries.
- Alternate interact registers the chest to the player's current character.
- Each player can register only one Server Chest.
- Each registered chest can belong to only one player.
- Administrators can deliver items while the player is offline.
- Players can remove delivered items, but they cannot place items into the chest.
- The chest supports up to 64 item slots and saves its contents in the world.
- See the Server Chest command guide for delivery and lookup commands.
Creature Owner Ward
- Adds a Hammer > Misc piece made with 10 Core Wood.
- The piece assigns network ownership of nearby hostile creatures and bosses to a selected connected player.
- It does not tame creatures and does not provide normal ward protection.
- It excludes players, tamed creatures, and creatures in player-controlled factions.
- Use toggles the ward. Alternate use opens the owner-name input.
- Any connected player can use these ward controls. They are not limited to the piece creator or an administrator.
- Its hover text shows its state, selected owner, and radius.
- The default radius is 40 metres. The default update interval is 2 seconds.
World and display changes
- Shows active alternate biome names beside the small minimap, for example
Meadows (Mushroom). Set[Minimap] ShowAlternateBiomeName = falseinwarpalicious.PraetorisClient.cfgto disable it. This local setting defaults to true. Restart the game if your system does not reload the file change. - Automatically marks your ordinary wards on both maps with a banded shield icon. Includes disabled and distant wards, but excludes wards built by other players and special network or creature wards.
- Refreshes ward pins automatically, including after destruction or reconnecting. These pins are not shared through the cartography table or saved as manual pins. Requires the updated mod on the server and client. See ward map pin behavior and validation.
- Prevents building in selected Hildir locations, crypts, caves, and Mistlands Dvergr entrances.
- Prevents the specific attackerless water-impact damage applied to boats. Other boat damage still applies.
- Lets a ship creator set, change, or clear a helm password with alternate use at the helm.
- Restricts the helm and inventory of player-built boats to the builder by default. The builder can use both without a password.
- Other players must enter the builder's password at the helm or inventory once per boat. Their saved access permits both steering and inventory use, including after logout or a server restart. Password changes and clearing preserve saved access. Passengers can still board the ship.
- Stores a salted password verifier in the ship ZDO. Destroying the ship removes the password with the ZDO.
- Requires PraetorisClient on the server and all clients that can own boats. Boats without a recorded builder retain normal access unless password protected.
- Hides area damage numbers on building pieces and non-player damage numbers on trees and logs.
- Preserves player combat damage numbers. This display option does not change damage.
Surtling boat motor
- Lets the current ship driver press Left Shift to enable or disable an extra motor force.
- Consumes one Surtling Core from the ship inventory for five minutes of active motor use by default.
- Applies the motor force while rowing, reversing, or sailing. The force does not depend on wind direction.
- Shows the configured fuel item over the ship wind indicator. A red icon means that the motor is enabled but has no fuel.
- Synchronizes the enabled state and remaining fuel through the ship's network data.
- Requires PraetorisClient on the server and each client that can own ship physics.
Personal chest storage
- Expands the personal chest inventory to five columns and two rows.
- Gives personal chests the same 10 inventory slots as wooden chests.
Epic Loot additions
PraetorisClient adds seven Epic Loot magic effects:
- Ancestral Slam: High-rarity two-handed clubs summon an ancestral copy that repeats the player's attack near the target.
- Glancing Blows: Increases block power by 50%, but applies additional health damage after a block or parry. Armor can reduce this additional damage, but resistances cannot.
- Retaliation: Successful blocks add stacks. A later melee attack consumes a stack and increases the speed of that attack string. Higher rarities support more stacks.
- Infusion: An activated melee-weapon ability that converts recognized fire, frost, lightning, poison, or wind effects into temporary elemental damage or attack-speed bonuses. Its cooldown is 120 seconds.
- Whirlwind: High-rarity two-handed polearms gain a rapid secondary spin attack with reduced stamina cost and adjusted damage and stagger values.
- Onslaught: Club combo finishers and attacks against staggered enemies start a sequence of repeated final-combo attacks with increasing damage.
- Perfect Strike: Two-handed axes gain a timing window that starts the next combo attack and increases its damage when the player attacks at the correct time.
The mod also changes Epic Loot rune behavior:
- Extracted runes keep the effect value from the source item and round it to two decimal places.
- Etching a rune that is at least 10% stronger than the normal maximum can destroy both the rune and target item.
- The destruction chance ranges from 10% to 90% based on the rune's strength.
- The enchanting interface shows a red warning and requires a second confirmation.
- Epic Loot treasure-map chests ignore ward access checks. Ordinary chests are unchanged.
Ward count
Hover over a vanilla ward to see Your wards: current / limit. The count is for
your current character in this world, including wards outside the loaded area.
Removing a ward reduces the count. Creature Owner Wards and Network Wards do not
count toward this limit.
The server supplies the count and limit. The display refreshes every two seconds
while hovering and shows unavailable if no recent server response exists.
Install this version on both the server and clients. Protective Wards hover
instructions and status text remain visible above the count.
Creative-zone integration
PraetorisClient supplies the client-side parts required by the Praetoris creative server systems:
- Reports normal inventory and Shudnal ExtraSlots counts to the server.
- Can include item name, stack, quality, equipped state, source inventory, and grid position.
- Can restrict selected console commands to the player's assigned creative zone.
- Prevents skill gains while the player is inside the active creative zone.
These features receive their state from server remote procedure call (RPC) messages. They do not have local creative-zone configuration entries.
Siege portal integration
- Detects portals marked with a siege ID in their network data or with a
siege:<id>portal tag. - Stops normal portal travel and sends the character and siege ID to the server.
- Shows the selected siege ID to the player.
- Requires a compatible server-side siege system to perform the actual entry or teleport.
- Includes two development commands for marking and testing nearby siege portals.
Network measurement and stability
Frame-time monitoring
- Writes local frame-rate and frame-time summaries every 30 seconds by default.
- Records average frames per second, average frame time, percentiles, maximum frame time, and long-frame counts.
- Can write a second CSV with each frame that exceeds the configured long-frame threshold.
- These CSV files remain local and are not included in network metric uploads.
Socket and ZDO transport metrics
- Samples socket state every 5 seconds by default.
- Measures ping, connection quality, send queues, queue headroom, byte rates, ZDO package rates, send timing, and socket pressure.
- Records aggregate ZDO transport values. It does not record ZDO contents, prefab data, individual ZDO fields, or receive/apply events.
Active RPC probes
- Sends a small synthetic probe every 2 seconds by default.
- Measures client-to-server and relayed client round-trip time.
- Records timeouts, server relay time, target peer, payload size, and send-queue state.
Metric storage and upload
- Writes pending socket and RPC probe metrics as compressed JSON Lines files.
- Can upload the files to a compatible ValheimTracer HTTP endpoint during an active server connection.
- Uses a durable, server-issued upload token.
- Deletes a pending file only after its final batch succeeds.
- Keeps failed files for a later retry.
- Supports legacy uncompressed
.jsonlpending files.
ServerSync protection
- Blocks clients from sending peer-to-peer ServerSync configuration broadcasts.
- The server controls this setting. It is enabled by default.
Commands
Player chat
!link CODE
Administrator console
ownerward_set_nearest <ownerName> [radius]
ownerward_enable_nearest [true|false] [radius]
ownerward_status_nearest [radius]
serverchest_send <characterName> <itemPrefab> <amount> [quality]
serverchest_send_bulk <characterName> <itemPrefab>:<amount>[:quality] ...
serverchest_status <characterName>
serverchest_find [characterName]
The four Server Chest commands are also registered with ValheimRcon when it is installed on the server.
Siege development commands
dt_mark_siege_portal <siegeId> [radius]
dt_enter_nearest_siege_portal [radius]
These two commands are development tools and are not currently restricted to administrators.
Configuration
The plugin GUID is warpalicious.PraetorisClient. Configure the generated file:
BepInEx/config/warpalicious.PraetorisClient.cfg
PraetorisClient watches this file and reloads changes after approximately one second. Jotunn synchronizes selected server-controlled settings to connected clients.
Important settings include:
| Setting | Default | Purpose |
|---|---|---|
Linking.LinkCommand |
!link |
Sets the in-game account-link command. |
Network.SuppressEnvironmentDamageText |
true |
Hides low-value environment damage numbers. |
BossMessages.SuppressBossSpawnMessages |
true |
Server-synchronized setting. Hides boss spawn and awakening center-screen messages, including Eikthyr and the Elder. Connected players cannot override the server value. Death messages, offering feedback, and ordinary raid messages remain visible. Install the matching mod on server and clients. |
Ships.DisableBoatWaterImpactDamage |
true |
Prevents boat water-impact damage. |
SurtlingBoats.Enabled |
true |
Enables the fuel-powered ship motor. |
SurtlingBoats.FuelItemPrefab |
SurtlingCore |
Sets the fuel item prefab. |
SurtlingBoats.SecondsPerFuelItem |
300 |
Sets active motor seconds supplied by one fuel item. |
SurtlingBoats.BackBoost |
1.5 |
Sets extra motor force while reversing. |
SurtlingBoats.SlowBoost |
1.02 |
Sets extra motor force while rowing. |
SurtlingBoats.HalfBoost |
1.2 |
Sets extra motor force at half sail. |
SurtlingBoats.FullBoost |
1.5 |
Sets extra motor force at full sail. |
SurtlingBoats.ToggleKey |
LeftShift |
Sets the local driver key that toggles the motor. |
CreatureOwnerWard.Radius |
40 |
Sets the owner ward radius in metres. |
CreatureOwnerWard.UpdateIntervalSeconds |
2 |
Sets the delay between ownership checks. |
FrameMetrics.Enabled |
true |
Enables local frame-time CSV files. |
FrameMetrics.SummaryIntervalSeconds |
30 |
Sets the frame summary interval. |
FrameMetrics.LongFrameThresholdMs |
150 |
Sets the long-frame threshold. |
SocketMetrics.Enabled |
true |
Enables socket and ZDO transport samples. |
SocketMetrics.SampleIntervalSeconds |
5 |
Sets the socket sample interval. |
RpcProbe.Enabled |
true |
Enables active network probes. |
RpcProbe.IntervalSeconds |
2 |
Sets the probe interval. |
NetworkMetrics.HttpUploadPreferred |
true |
Allows upload through server-issued ValheimTracer tokens. |
Measurement.DisableNetworkMetrics |
false |
Local override that disables socket metrics and RPC probes. |
Measurement.DisableNetworkMetricHttpUpload |
false |
Local override that keeps network metrics on disk. |
ServerSyncProtection.BlockPeerServerSyncConfigSync |
true |
Blocks peer configuration broadcasts. |
Compatibility.ProtectCraftyBoxesWardChests |
true |
Prevents AzuCraftyBoxes from using chest contents protected by a ward that does not permit the local player. |
GuardStone.PlayerBuildLimit |
5 |
Sets the maximum number of vanilla guard stones that one player can own in the world. |
Dedicated-server account-link configuration
Clients do not need the bot URL or API key. Set these values only on a server that handles link requests:
export PRAETORISCLIENT_LINK_API_URL="https://your-bot-host.example.com/api/valheim-link"
export PRAETORISCLIENT_BOT_API_KEY="shared-secret"
These environment variables override BotApi.LinkApiUrl and BotApi.ApiKey. PraetorisClient does not load .env files itself. The service that starts the server must export the variables.
Data written by diagnostics
Frame metrics are stored under:
BepInEx/logs/PraetorisClient/FrameMetrics
Pending network metrics and the upload-token cache are stored under:
BepInEx/logs/PraetorisClient/NetworkMetrics
Network metric rows can include the player name, Steam or platform identifiers, peer identifier, world name, world identifier, Valheim version, and installed plugin information. Frame metric rows can include the world name and exact player position.
Integration protocols
Some migrated RPC messages intentionally keep their existing DiscordTools_* names so current server integrations can continue to use them. Newer features use PraetorisClient_* names.
Creative inventory request
Request RPC:
DiscordTools_CreativeInventoryRequest
Response RPC:
DiscordTools_CreativeInventoryResponse
The protocol reports the player identity, normal inventory count, ExtraSlots availability and count, and a duplicate-free combined item count. The server can request detailed item entries when required.
Discord link API
When a player enters !link CODE, the server posts JSON to the configured link endpoint:
{
"requestId": "6b7b8d9c0f2a4d7ca5f8c37e87b6fd13",
"code": "PRAE-482913",
"playerId": "76561198000000000",
"playerName": "Player",
"endpoint": "76561198000000000",
"platformDisplayName": "SteamName",
"receivedAtUtc": "2026-05-28T18:42:00.0000000Z"
}
The endpoint must return a successful HTTP status when it accepts the code. PraetorisClient shows the plain-text response body to the player. playerId is the server's stable peer identifier and is not guaranteed to be a Steam ID.
Build
Use Valheim 1.0 game assemblies and regenerate their publicized assemblies before building. Older assemblies can produce a DLL that compiles but fails during console-command registration on Valheim 1.0.
dotnet build PraetorisClient.csproj
The built DLL is written to bin/Debug/PraetorisClient.dll.
To build against assemblies copied from a test client, override both paths:
dotnet build PraetorisClient.csproj -c Release \
-p:VALHEIM_MANAGED=/path/to/Managed \
-p:PUBLICIZED_PATH=/path/to/Managed/publicized_assemblies
Hot reload (development only)
Method changes can be loaded into a running game or server with
EditCompileReload. The plugin has no
reload code; everything is in HotReload.targets, which a normal build does not import.
See the Valheim mod guide
for what reloads and what needs a restart.
- Build the EditCompileReload packages and host plugin from that repository.
Packages are read from
~/Develop/EditCompileReload/nupkgs; set-p:EcrPackageSource=<folder>to use another folder. dotnet build PraetorisClient.csproj -p:HotReload=true. This build skips ILRepack, which would otherwise rewrite the instrumented DLL.- Install the
EditCompileReload.BepInExhost plugin folder in the profile's plugins. CopyPraetorisClient.dll,PraetorisClient.pdbandPraetorisClient.dll_origfrombin/Debuginto the PraetorisClient plugin folder. Start the game. - After each edit, run step 2 and copy only
PraetorisClient.dll_orig. The BepInEx log showsReloaded PraetorisClient version Nor the reason a reload was refused.
Servers that check plugin hashes need the hot reload build's hash allowed and the host plugin listed. Never ship this build.
Additional documentation
CHANGELOG
0.1.121
- Add body retrieval bounties. At a shipping port, use the Body retrieval NPC to post a Coin reward for bringing back one of your tombstones. The reward is taken when the bounty is posted.
- Another player accepts the bounty and picks up the tombstone as a parcel. The parcel weighs as much as the items inside it and cannot go through any portal. Delivering it at a shipping port pays the reward.
- The owner collects the delivered items at a shipping port, with quality, durability and magic effects unchanged. Cancelling a bounty before pickup starts, or looting the tombstone yourself, refunds the full reward.
- The compendium lists bounties with their owner, reward, weight and status. Players can accept a bounty there and show its tombstone on the map.
- Register the Body retrieval NPC directly in PraetorisClient. More World Locations AIO 5.2.4 supplies its authored position and facing in each of the six port bundles. Update the server and clients together.
- Existing generated ports need a separate placement migration; updating these mods does not automatically add the NPC to saved ports.
0.1.120
- Block Sacrificial Blood offerings on the original StartTemple platform when SpawnTempleTrophies is enabled.
- Preserve existing offerings and allow offerings on buildable platforms and platforms outside StartTemple.
- Include Valheim Endgame 1.6.0, unchanged from 0.1.119.
0.1.119
- Update bundled Valheim Endgame to 1.6.0. Update the server and clients together.
- The Dungeon Master sells tablets for the player's progress tier and the next tier, at 500 coins per tier. Progress requires completion of every lower tier.
- Give every rewarded participant one next-tier tablet after a successful encounter. Tier 15 gives a Tier 15 tablet. Existing random tablet rewards remain.
- Ask for confirmation before a one-way Valkyrie ride from a Chiselled Platform.
- Open every door leaf in a room gate and swing hinged leaves into the room.
- This release requires quest-ledger format 2 and does not convert older ledgers. Resolve existing version-1 data before deployment; otherwise quest services cannot load it.
0.1.118
- Update bundled Valheim Endgame to 1.5.1. Update the server and clients together.
- Player summons stay on the player's side inside encounter rooms. Staff of roots roots, Epic Loot shardstone bats, and tamed creatures used to turn hostile and attack the player.
0.1.117
- Update bundled Valheim Endgame to 1.5.0. Update the server and clients together.
- The start temple platform, and platforms built with BuildableBossStones, can send a player to a map room by Valkyrie. Sacrifice Sacrificial Blood on the platform, then use it. The player is moved near a map room at least 300 m away and lands at its door.
- Remove the Mistlands trial: the Mistlands Tablet, its Infested Mine altar, and the encounter reward chest. Completion rewards are recorded without the chest. The Mistlands Queen room remains the Infested boss room.
- Endgame no longer registers its own copy of the MWL_ShrineEvent1 location. More World Locations still provides its own version.
- Encounter waves use only the Deep North version of creatures that have one (Greydwarf Shaman, Goblin, Dverger, Blob).
- Add the Homing Missile magic effect. It rolls on Mythic and Ancient one- and two-handed weapons that already have Throwable. A thrown weapon locks onto the enemy nearest your aim within 15–20 m and steers toward it. A wisp marks the enemy the next throw will lock onto.
0.1.116
- Update bundled Valheim Endgame to 1.4.0. Update the server and clients together. Custom YAML users must add the new
defaultBossRoomandbossRoomssettings to their ownrooms.yaml. - The stage holding the boss wave now uses its theme's boss room: Stone Arena 2 for Stone, Frost Cave Arena 1 for Frost Cave, Necropolis Arena 2 for Necropolis, the Mistlands Queen room for Infested, and Ash Arena 1 for the other themes. The stage before it avoids that room when the theme has another.
- Any player can now close a completed, failed or stopped encounter at the altar. Before, only encounter participants could retry a closure that stopped while a player was still inside a room.
- Encounter creatures that fall or are knocked out of their room are returned to it. Before, tall creatures such as The Elder could fall through the floor and stop the wave from finishing.
- Rooms with too few hazard positions for a tablet's effects now generate extra positions on the room floor. Before, the Mistlands Queen room and some Infested rooms could fail with "The next room is unavailable."
- Fireball, Ice Shard and Mistile totem modifiers now roll a count like other totems (up to four per wave). Existing tablets keep one totem.
- Fix an error at each death of creatures with a death animation, such as the Frozen King's phase changes, in encounter rooms. Their ragdolls no longer keep loot.
0.1.115
- Update bundled Valheim Endgame to 1.3.1.
- Fix an error repeated every frame for each Fuling or Seeker Brute shielded by a protection totem. Their protection marker now appears, and the frame rate in those rooms recovers.
- Ctrl + left-click, right-click and Ctrl + right-click now place a tablet in the room altar. Ctrl + left-click used to drop it on the floor.
- The room altar panel now closes with the inventory and when a chest opens.
- Remove 6,950 startup warnings for room pieces in Ash Arena 1, Stone Cage 1 and Grausten Hall 1. Stone Arena 2 no longer has a roof.
0.1.114
- Update bundled Valheim Endgame to 1.3.0 (from 1.0.2). Update the server and clients together, and finish or close active encounters before updating. Custom YAML users must apply the new reward and event settings to their own files.
- Add the room altar interface: a tablet slot, the tablet's modifiers with their reward bonus, the reward budget, and each rarity's chance per roll.
- Reward rolls are the reward budget divided by the cost per roll, rounded up. Every totem type adds 5% reward budget per totem, and population modifiers scale with their strength.
- Give each player their own encounter rewards, collected from the Rewards tab at the Dungeon Master. Collecting no longer forces a character save.
- Add Fire, Fireball, Ice Shard and Mistile totems and remove mist totems. Totems roll up to four per wave, their effects stack, and hazard damage scales with tier. Frost and fire totems pulse every 4 seconds within 12 meters.
- Show a range ring around slowing, attack-slowing, Eitr and health totems, the totem's trophy as its status icon, and the protection totem's trophy above each monster it shields.
- Remove native loot from every creature that dies in an encounter room, including Splitter copies and boss summons. Splitter copies no longer split again or have their level reset.
- Fix a repeating stutter in totem rooms, a per-frame room music warning, and Ctrl + left-click to place a tablet on the altar.
- Avoid repeating the previous room within a theme, widen standard and support population ranges, add entrance sliding doors, and include updated rooms and tablet particles.
0.1.113
- Update bundled Valheim Endgame to 1.0.2.
- Remove extra prefabs from the shrine room.
- Correct the environment box height in Arcane Sanctuary 3.
0.1.112
- Update bundled Valheim Endgame to 1.0.1.
- Set Mistlands trial stars: Seeker 5–7, Seeker Soldier 3–5, Tick 6–8, Gjall 4–5, Queen 7–10. Each integer in the range has an equal chance, independent of altar distance.
- Craft the Mistlands Tablet with 10 Majestic carapaces and 3 Sealbreaker fragments at a level 1 Galdr table. Custom event YAML users must update their own configuration.
0.1.111
- Update bundled Valheim Endgame to 1.0.0.
- Add the trader quest panel, tier completion tracking, and quest reward delivery.
- New quest configurations award one tablet of the next tier for tiers 1–14, and five tier 15 tablets for tier 15. Existing quest configurations keep their rewards.
- Reduce encounter startup, room lookup, object tracking, environment checks, and cleanup work. Include encounter lifecycle fixes and updated room assets.
0.1.110
- Update bundled Valheim Endgame to 0.11.0.
- Add a default-off server setting,
[Features] EnableMistlandsTablet, for Mistlands tablet crafting and use. Enable it and restart the server/world to make the trial available. Existing tablets are preserved. - Expand the Mistlands trial to seven waves across three rooms: two normal waves and a Seeker Soldier miniboss, two normal waves and a Gjall miniboss, then the Queen. The first six waves contain ten creatures each. The Queen wave contains one boss.
- Award one random Legendary set runestone for Mistlands trial completion. Require Epic Loot 0.15.4 for its item-creation API.
- Craft the Mistlands tablet at a Galdr Table with one Queen drop and two Sealbreaker fragments. Use StarLevelSystem world rules at the source location for Mistlands creature stars.
- Remove Magic and Rare enchanting-material rewards and the Rare sword reward from regular encounters. Coin rewards give 100–150 coins per selected coin roll.
- Add Infested Arena 2 and include the updated Mine Trial room. Preserve Arcane Sanctuary 1's authored Mistlands thunder environment.
- Add encounter instructions and map-room discovery improvements. Recover encounter tombstones at the source altar and remove collected reward chests while retaining payment records.
- Require StarLevelSystem 1.29.0. Update the server and clients together, and finish or close active encounters before updating. Custom YAML users must apply the new encounter and reward settings to their own files.
0.1.109
- Update bundled Valheim Endgame to 0.10.0. Move combat rooms away from staging areas to reduce navigation work and heavy frames.
- Preserve encounter progress, shared attempts, rewards, and return links through native network state. Keep occupied rooms loaded and recover belongings when an encounter closes.
- Allocate separate encounter positions beyond the configured world boundary. Show players at the exterior location on the map while they are inside an encounter.
- Add configurable Serpent world-spawn exclusion around the starting stones, enabled by default within 500 metres. Existing creatures are unaffected.
- Update the server and clients together. Finish or close active Endgame encounters before the update.
0.1.108
- Update bundled Valheim Endgame to 0.9.0. Add Arcane Sanctuary 2, Arcane Sanctuary 3, and Grausten Jail 1 rooms.
- Add room catcher boxes that return living players and creatures that leave a room to a valid room spawn. Normal stage and exit teleports are excluded.
- Let administrators select a room with
ve_givetablet <tier> <theme> [room id]. - Let the local world host enter the Map Room while the Endgame beta gate is enabled.
- Add shipping port repair and rebuild commands that select a port by name or GUID and preserve its identity.
- Update the server and clients together. Finish or close active Endgame encounters before the update.
0.1.107
- Fix a startup exception caused by Epic Loot 0.15.1 removing the welcome-message setting used by PraetorisClient.
- Restore initialization of PraetorisClient features, including the ten-slot personal chest layout.
- Keep the bundled Valheim Endgame files unchanged from 0.1.106.
Update the server and clients together. Missing chest items can return when the expanded slots are restored if the chest inventory was not changed on the broken release. Items already removed from saved chest data require separate recovery; this update does not reconstruct them.
0.1.106
- Update bundled Valheim Endgame to 0.8.0.
- Require Epic Loot 0.15.1 and BepInExPack 5.4.2351. Remove the temporary tablet enchanting, socket restriction, and crafting-result patches from PraetorisClient; official Epic Loot now provides them.
- Cache encounter membership instead of parsing the saved player list during every membership check.
- Track active participation through portal entry, departure, death, and re-entry. Only players alive inside the encounter when it finishes receive completion credit.
- Apply player totem effects through native effect areas and status effects. Restore saved totem strengths after reloading.
- Add a mist totem and the Infested Arena room.
- Remove room-wide wet, freezing, rain, mist, hunger, and mead modifiers. Keep room environments and totem effects.
- Resolve saved hazard owners using the permanent encounter ID.
- Replace per-wave loot drops with configurable completion rewards in one shared chest. Only the server or player host deposits loot, with a saved encounter ID to prevent duplicate deposits.
- Add tablet theme autocomplete,
ve_nextwave, andve_rewardoddsdeveloper commands. - Standardize room names and themes, update room layouts, enable Arcane Sanctuary, improve arcane gate interaction and feedback, and repair bundled scenery shaders.
- Remove fixed hazard placements. Hazards use configured spawn points.
Upgrade requirements: finish or close active encounters before updating. Update the server and clients together. Removed room effects and fixed hazards are not migrated. If custom configuration is enabled, use events.yaml schema 6, remove the old loot section, add rewards.yaml, and align rooms.yaml with the renamed room IDs and themes. Embedded configuration already includes these changes.
0.1.105
- Update bundled Valheim Endgame to 0.7.0.
- Add themed tablets, room retirement, and embedded encounter configuration.
- Show wave progress as "Wave X of Y".
- Remove Ghost Void from encounter pools and update room assets.
- Temporarily disable Arcane Sanctuary in the default room configuration.
0.1.104
- Update bundled Valheim Endgame to 0.5.4.
- Fix Silent Enclave bear-trap placement and clean up failed tablet preparation without consuming the tablet.
- Remove ShadowPerson from encounter pools and future balancing. Existing servers must also install the revised creature configuration.
- Additional Deep North effect and corpse cleanup cases remain under investigation in Endgame issue #78.
0.1.103
- Update bundled Valheim Endgame from 0.5.0 to 0.5.2, including the October 20 Tier 1 balance defaults. Deathsquito and Fuling Archer both use 11–13 stars. Existing servers must also install the reviewed creature configuration to apply these balance changes.
- Send encounter progress when an encounter completes and request leaderboard data when its view opens, instead of periodic leaderboard traffic.
- Keep three waves in each encounter room before moving players to the next room.
- Add four Dvergr arena rooms with animated door gates and correct the ice entrance.
- Fix portal control retries and arrival checks, and preserve wall spike contact damage.
- Let nearby players close failed or recovery encounters. Clean up leftover timed visual effects so they cannot keep recovery portals open, and clarify altar failure messages.
- Shorten the encounter monster-count label.
0.1.102
- Require server approval from the Endgame beta Steam ID list before entering MWL_MapRoom1. Leaving remains unrestricted.
- Add a server-synced Endgame beta enable setting that can restore normal Map Room entry without a restart.
- Reserve rights to original PraetorisClient and Valheim Endgame code and assets while preserving third-party license notices.
- Include Valheim Endgame 0.5.0 and its tablet configuration in this package.
- Allow tablets to be enchanted with the released Epic Loot 0.14.13, prevent new tablet sockets and shardstones, and restore the enchanting result display.
- Add Star Level System and YamlDotNet as package dependencies for Endgame.
0.1.101
- Allow everyone to gather loose flint, branches, and stones inside Protective Wards. Other pickables and ward protections are unchanged.
0.1.100
- Append active alternate biome names to the biome label beside the small minimap. The local
[Minimap] ShowAlternateBiomeNamesetting defaults to true. - Align alternate biome labels to the top so wrapped lines extend down inside the minimap border. Preserve the normal label alignment when no alternate name is shown.
0.1.99
- Fix tombstone access in local games and for the host of a multiplayer game. Reset locally delivered message data before reading requests and access decisions.
0.1.98
- Move the Server Guide button below Repair and use the same button style, with a clearer book icon.
0.1.97
- Add Extra Shots for crossbows and Dundr: Mythic grants one extra shot before reloading, and Ancient grants two. The effect is not available at lower rarities.
0.1.96
- Queue Adrenaline Echo activations and release them one at a time, with a 0.35-second delay before each Echo.
- Allow adrenaline gained from an Echo to queue more Echoes when it fills the adrenaline bar.
- Before releasing a queued Echo, check that the player is alive and still has the same weapon and Echo trinket equipped.
0.1.95
- Replace the Blood Oath legendary set with a Unique shardstone, available from Epic through Ancient rarity through shard loot and upgrades.
- Socketing Blood Oath into equipped gear reduces current health to 1 and blocks natural health regeneration. Maximum health is unchanged; potions and life steal still heal normally.
- Removing the shardstone or unequipping its item restores natural regeneration. Activating it again reduces health to 1. Healed health is preserved across saves and rejoining while the effect remains active.
- Automatically mark your ordinary wards on both maps with a shield icon, including disabled and distant wards. Load existing pins on spawn and update them through placement and destruction events without periodic polling.
- Keep ward pins separate from saved manual pins and cartography-table sharing. Install matching versions on the server and clients.
0.1.94
- Add the Blood Oath legendary set: Vestments for chest armor and Leggings for leg armor.
- Equipping both pieces reduces current health to 1 and blocks natural health regeneration. Maximum health is unchanged; potions and life steal still heal normally.
- Removing either piece restores natural regeneration. Completing the set again reduces health to 1. Healed health is preserved across saves and rejoining while the set remains equipped.
0.1.93
- Make group access to tombstones a creator opt-in. The local
[Tombstones] AllowGroupTombstoneAccesssetting defaults to false and is not synchronized by the server. - Check the creator's choice in the existing group confirmation RPC. The server must permit group access, and both players must be connected and in the same group. Changes apply on the next interaction.
- Keep creator access and the separate admin exception. Add no periodic network messages.
- Install matching versions on the server and all clients. Older creator clients do not check the new opt-in setting.
0.1.92
- Restrict tombstone access to the creator by default. Admins and confirmed members of the creator's Groups group can also access it. Each exception has a server setting.
- Check permissions when players open, take all, or stack items. The feature sends no periodic network messages.
- Install matching versions on the server and clients. Remove the old Expand World Prefabs tombstone restriction script before enabling these overrides.
- When using ValheimRcon with Groups, disable its solo chat relay and restart the server, or install the group membership fix from ValheimRcon PR #9.
0.1.91
- Add Molten Cores as preferred boat fuel when both core types are in storage. Show the active fuel icon.
- Molten fuel force values: reverse 2.0, rowing 1.02, half sail 1.4, full sail 2.0. Each core supplies 300 seconds of active motor use.
- Preserve the active fuel type when ship control changes or the world reloads. Keep existing Surtling fuel values.
0.1.90
- Add an optional server-controlled setting for free departures from one MWL shipping port. Travel to that port retains its normal gold cost. The feature is disabled by default.
- Add
shippingport_free guid|set|clear|statusadministrator commands. Open the port panel and useshippingport_free setto select that port. The selection survives restarts and port name changes. - Install matching versions on the server and clients to use this feature.
0.1.89
- Update the required Epic Loot version to 0.14.13 and Jotunn version to 2.30.2.
0.1.88
- Hide boss spawn announcements, including Eikthyr and the Elder. The server setting is enabled by default and locked against client overrides.
- Restrict player-built boat steering and storage to the builder and players who entered its password. Saved access survives password changes and restarts.
- Add an optional spawn island vanilla ward restriction. It defaults to disabled. Generate and review the boundary once per world before enabling it.
- Install matching versions on the server and clients.
0.1.87
- Enter a boat password once per character. Saved access covers both the helm and storage and remains until the boat is destroyed, including after password changes and server restarts.
- Save creator access when setting a boat password. Reject unauthorized storage requests.
- Remove the duplicate ship ownership patch and let NetworkPerformanceSystem handle helm ownership.
- Refresh Server Chest contents before withdrawals so deliveries received while the chest is open are not overwritten. Require a new selection if a delivery replaces a selected item.
- Install matching versions on the server and clients.
- Known NPS limitation: transferring ownership to the player steering can hide another player's open boat chest panel, including on boats without passwords. Release the helm and reopen storage; saved access is retained.
0.1.86
- Remove the Server Chest 64-slot limit and add scrolling rows as deliveries arrive.
- Preserve large chest saves beyond the game's row-coordinate limit.
- Refresh deliveries while the chest is open.
- Return clear send/status errors when chest contents cannot load, without overwriting stored data.
- Install matching versions on server and clients. Older versions cannot read saves above 2,048 stacks. Very large inventories still use more memory and take longer to render.
0.1.85
- Limit each player to one Server Chest per world, including unloaded areas.
- Register new Server Chests automatically for item delivery from server admins.
- Use the Dvergr treasure chest appearance. Build with 10 Wood near a Workbench.
- Disable inherited treasure loot, treasure-discovery statistics, and empty-chest destruction.
0.1.84
- Add Adrenaline Echo, a Unique trinket shardstone available at Epic, Legendary, Mythic, and Ancient tiers.
- When the trinket activates its full-adrenaline effect, trigger the equipped weapon's projectile area impact at the player's position. Staff of Embers creates an explosion around the player with its Epic Loot damage effects.
- Require a weapon whose own projectile has area damage. The effect costs no durability, stamina, health, or eitr.
0.1.82
- Save the builder's character name on newly built ships and carts so their owner labels work when the builder is offline or far away, including after a server restart.
- Keep the existing name lookup for ships and carts built before this update. Saved names reflect the character name at construction time.
0.1.81
- Limit each player to a configurable number of vanilla wards. The default limit is 5. Existing wards remain when the limit is reduced.
- Show your world-wide ward count and the server limit when you hover over a ward, while preserving Protective Wards hover text.
- Install this version on both the server and clients to use the ward count display.
0.1.80
- Recreate the Ancestral Slam prefab after logging out and joining a world again.
- Restrict Ancestral Slam triggers to hits with a supported combat skill.
0.1.79
- Remove the Withering Bomb from the live package. The feature remains in development on a separate feature branch.
0.1.78
- Restrict Effect Duration magic-effect rolls to supported status-effect staves, including the Staff of Protection, and to trinkets.
- Move the Server Guide icon away from the crafting-station level display and fix its crafting-window input handling.
- Hide Epic Loot's configuration-choice window on the main menu.
- Add the Withering Bomb, which prevents enemy health regeneration for a configurable duration. Craft three at a Black Forge with 1 Bilebag, 1 Sap, and 3 Resin.
- Update the required Jotunn version to 2.30.1.