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AutoPinSigns
Create map pins based on sign's text you placed.
| Date uploaded | 3 years ago |
| Version | 1.0.2 |
| Download link | shudnal-AutoPinSigns-1.0.2.zip |
| Downloads | 376 |
| Dependency string | shudnal-AutoPinSigns-1.0.2 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350shudnal-ConditionalConfigSync
Shared config synchronization and server policy library for Valheim mods. Installed as a dependency and compatible with Jotunn and ServerSync.
Preferred version: 1.0.5README
Auto Pin Signs
Create map pins based on sign's text you placed. Useful for nomap + Compass playthrough. Kinda useless otherwise. Don't break immersion while saving pin functionality to nomap playthroughs.
The mod was not intended as a fully functional replacement for pins in nomap walkthrough. Just to pin most important POI like main base and remote camps or to be some beacon for sailing home.
Installation (manual)
extract AutoPinSigns.dll file to your BepInEx\Plugins\ folder
Features
- Creates a pin on the minimap when you set text on sign that fits list
- Configurable strings filter for 5 map pins (fire,base,hammer,dot,portal)
- Deletes a pin on text change or sign destroying
- Automatically adds new pin on close proximity with the sign (when it is loaded)
Known issues
- if someone destroyed pinned sign when you're not there your pin will stay. Still you can build and destroy sign in that place to remove your pin from map.
Changelog
v 1.0.2
- Added some protection from potential issues
v 1.0.1
- Added config update on sign interaction
v 1.0.0
- Initial release
CHANGELOG
2.0.1
- Updated for the Valheim 1.0.7 release.
- Updated required dependencies to BepInExPack Valheim 5.4.2350 and ConditionalConfigSync 1.0.5.
- Restore the server sign index when loading worlds saved in the new chunk format.
2.0.0
- new feature: Sign Suffixes. The same as Sign Prefixes but useful for languages with different word orders.
- new mode: Server Authoritative Pins. The server maintains one shared pin list from matching signs throughout the world and updates connected clients in real time. Pins appear when another player places or edits a pinned sign, without opening the map, using a cartography table, visiting the sign or loading its area.
- added configurable authoritative pin types, optional administrator-only sign publishing and deterministic merging of identical nearby pins.
- server-authoritative pins preserve existing client pins in the player profile. Client pins are temporarily hidden while controlled and return when server authority or the corresponding controlled type is inactive.
- added optional checked sign pins. Use Shift + E on a recognized pinned sign to cross it off; checked state is synchronized in server-authoritative mode.
- migrated config synchronization to ConditionalConfigSync.
1.2.0
- configs will now be synced from server to clients if mod is installed on a server
- new feature: Sign Prefixes. If enabled, the mod checks whether sign text starts with a configured prefix (e.g. "Pin: "). Prefix text is NOT included in the pin name or visible sign text, but is preserved when editing the sign.
1.1.0
- complete rework
- more stable sign recognition and state update
- pin list configs now have custom config drawer for configuration manager
- after pin list config update sign states will be updated
- new config for removing nearby pins with no related signs
1.0.8
- patch 0.220.3
1.0.7
- Ashlands
1.0.6
- patch 0.217.46
1.0.5
- option to less strict strings comparison
1.0.4
- patch 0.217.22
1.0.3
- improved stability
- support of signs with html tags
- console command to clear nearest pins
1.0.2
- Added some protection from potential issues
1.0.1
- Added config update on sign interaction
1.0.0
- Initial release