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AutoPinSigns
Create map pins based on sign's text you placed.
| Date uploaded | 2 years ago |
| Version | 1.0.5 |
| Download link | shudnal-AutoPinSigns-1.0.5.zip |
| Downloads | 1107 |
| Dependency string | shudnal-AutoPinSigns-1.0.5 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
Auto Pin Signs
Create map pins based on sign's text you placed. Useful for nomap + Compass playthrough. Kinda useless otherwise. Don't break immersion while saving pin functionality to nomap playthroughs.
The mod was not intended as a fully functional replacement for pins in nomap walkthrough. Just to pin most important POI like main base and remote camps or to be some beacon for sailing home.
Installation (manual)
extract AutoPinSigns.dll file to your BepInEx\Plugins\ folder
Features
- Creates a pin on the minimap when you set text on sign that fits list
- Configurable strings filter for 5 map pins (fire,base,hammer,dot,portal)
- Deletes a pin on text change or sign destroying
- Automatically adds new pin on close proximity with the sign (when it is loaded)
- Support of html flavored signs like "<color="red">pin"
- Console command "autopinsigns clear 5" will erase all pins from map in that radius around player
Known issues
- if someone destroyed pinned sign when you're not there your pin will stay. Still you can build and destroy sign in that place to remove your pin from map.
Configurating
The best way to handle configs is configuration manager. Choose one that works for you:
https://www.nexusmods.com/site/mods/529
https://valheim.thunderstore.io/package/Azumatt/Official_BepInEx_ConfigurationManager/
Changelog
v 1.0.5
- option to less strict strings comparison
v 1.0.4
- patch 0.217.22
v 1.0.3
- improved stability
- support of signs with html tags
- console command to clear nearest pins
v 1.0.2
- Added some protection from potential issues
v 1.0.1
- Added config update on sign interaction
v 1.0.0
- Initial release
CHANGELOG
1.2.0
- configs will now be synced from server to clients if mod is installed on a server
- new feature: Sign Prefixes. If enabled, the mod checks whether sign text starts with a configured prefix (e.g. "Pin: "). Prefix text is NOT included in the pin name or visible sign text, but is preserved when editing the sign.
1.1.0
- complete rework
- more stable sign recognition and state update
- pin list configs now have custom config drawer for configuration manager
- after pin list config update sign states will be updated
- new config for removing nearby pins with no related signs
1.0.8
- patch 0.220.3
1.0.7
- Ashlands
1.0.6
- patch 0.217.46
1.0.5
- option to less strict strings comparison
1.0.4
- patch 0.217.22
1.0.3
- improved stability
- support of signs with html tags
- console command to clear nearest pins
1.0.2
- Added some protection from potential issues
1.0.1
- Added config update on sign interaction
1.0.0
- Initial release