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Journey To Valhalla
Provides a vanilla-like progression through the remaining biomes, including new resources, enemies, weapons, armor, and bosses.
| Date uploaded | 4 years ago |
| Version | 0.2.1 |
| Download link | thedefside-Journey_To_Valhalla-0.2.1.zip |
| Downloads | 857 |
| Dependency string | thedefside-Journey_To_Valhalla-0.2.1 |
This mod requires the following mods to function
thedefside-jtv_biomes
Adds Vegetation and Locations to the Mistlands, Deep North, and Ashlands
Preferred version: 0.0.2GoldenJude-Blacksmiths_tools
Tool for hiding parts of the player model when equipping wearables, also a fix for incorrectly deforming skinned meshes on custom items.
Preferred version: 2.0.2AeehyehssReeper-ChaosArmor
Adds new set of armor featuring models and textures ported from the abandoned Grim Age mod for Mount & Blade: Warband. Assets are based on Warhammer Fantasy and are thus copyrighted as Derivative Works by Games Workshop.
Preferred version: 10.4.1Huntardys-EpicValheimsAdditions
Adds 3 new tiers of Weapons / Shields / Tools, Custom Bosses, Custom Boss Altars, Custom Minibosses, Gatherable Ores / Resources, to the Mistlands/Deepnorth/Ashlands. EVA , Epic Valheim Additions , EpicValheimAdditions , Epic_Valheim_Additions
Preferred version: 1.9.2ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.10.1Fantu-Sages_Vault
Sages Vault add some elegant clothing for a more civilized age and new Artifacts of incredible power
Preferred version: 1.1.4ASharpPen-Custom_Raids
Customize raid events, override existing, extend with your own raids.
Preferred version: 1.6.3ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.2.1ASharpPen-This_Goes_Here
Small mod for mod authors to run file operations in bepinex folders.
Preferred version: 2.1.1thedefside-RecipeCustomizer
A fork of Aedenthorn's Recipe Customization mod that is updated to provide TS compatibity.
Preferred version: 0.0.2thedefside-WeaponCustomizer
A fork of Aedenthorn's Custom Weapon Stats mod that is updated to provide TS compatibity.
Preferred version: 0.0.2Fantu-PopVillages
Populated Villages, PopVillages in short, makes player friendly NPCs (tamed) spawn on Draugr Villages and a few other locations AFTER you remove all the enemies from that area.
Preferred version: 1.0.1neurodr0me-RRRMonsters
Adds new monsters and enables custom monsters via JSON configs.
Preferred version: 2.2.1neurodr0me-RRRNpcs
Adds non-player humans to the game, with custom humans via JSON config.
Preferred version: 0.2.4README
Description
The goal of this set up is to simply complete the game without straying too far from vanilla. It is based off of monsternomicon, with weapons from Huntardy's Valheim Additions, and some new enemies and metals from DoDMonsters.
Click the image for a short video preview
Features
- The first 5 biomes are largely untouched. 1 or 2 enemies were added per biome, some friendly NPCs, and some new weapons
- 5 New metals and 3 complete weapon sets for unfinished biomes
- Elemental swords
- Boss altars for Mistlands, Ashlands, and Deep North
- 7 top tier armor sets each with special characteristics
- Storm Wolves and Drakes that spawn during rain storms
Installation
Mod Manager (Preferred)
- Install JTV and all dependencies
- Start the game. This will copy all config files to the correct place.
- Exit the game and re-start to reload the config changes.
Manual
- Download all dependencies and copy to your BepInEx folder
- Download JTV last and copy all files to the BepInEx folder
Information
For help requests, suggestions, bug reports, or to just follow the development, join the discord! https://discord.gg/vSEjCNF48K
Biomes
Meadows:
- Add butterflies (MonsterLabZ)
- Add Chickens (ChickenBoo)
Black Forest:
- Add Ghost Warrior (MonsterLabZ)
Swamp:
- Add Molluscan (MonsterLabZ)
- Add Rancid Remains
Mountains:
- Add Obsidian Golem (MonsterLabZ)
Plains:
- Add Berserker random spawns
- Add New Fulings (MonsterLabZ)
- Add Groozer (Tar Oozer)
Mistlands:
- Dark Elves, Dark Elder, Dark Spiders, Darksquitos (Monsternomicon)
- Voidling (DoDMonsters)
- Makes ancient root destructable with new wood drop (HundardysValheimAdditions)
- Heavymetal ore deposits (HundardysValheimAdditions)
- Mother Darkspider miniboss (Monsternomicon)
- The Mourning Queen boss and altar (HundardysValheimAdditions)
Deep North:
- Frozen Corpses, Frost Serpents, Boreal Spirits, Polar Lox, Silver Golem (Monsternomicon)
- Dire Wolf, Frostling (DoDMonsters)
- Dvergr NPC (Monsternomicon)
- Frometal Ore deposits (HundardysValheimAdditions)
- Makes iceberg destructable with new drop (HundardysValheimAdditions)
- Frost Giant (MonsterLabZ)
- Forgotten One miniboss (Monsternomicon)
- Jotunn boss and altar (Monsternomicon)
Ashlands:
- Burned Bones, Elder Surtling, Ash Neck, Swollen Body, and Fire Drake (Monsternomicon)
- Living Lava (DoDMonsters)
- Minable FelMetal deposits (DoDMonsters)
- Damned One boss and Altar (HundardysValheimAdditions)
Ocean:
- Add Kraken (Disabled) (MonsterLabZ)
Armor
There are 7 new sets of armor. All are top-tier with identical armor stats, but each provides different strengths and weaknesses
- Plate Armor: Mistlands - resistent to poison damage
- Dragon Slayer Armor: Deep North - resistent to frost damage
- Mistlands Armor: Ashlands - resistent to fire damage
- Barbarian Armor: Faster movement speed, weak to frost and fire
- Nomad Armor: Weight carry bonus
- Wanderer's Armor: resistent to lightning, frost damage; weak to fire
- Chaos Warrior Armor: Increased health and stamina regen, slow movement
Terraheim armor changes are disabled along with the armor's bench crafting station.
Known issues
- None.
Roadmap
- Lock progression to Mistlands -> Deep North -> Ashlands through boss drops
- Re-work armor recipes and teirs
Change log
v0.2.1
- Revert change to Dark Elf drops
- Add boss summoning drops to Deep North and Ashlands mobs
- Disable random boss events for Deep North and Ashlands (Altars must be used to summon them)
- Increase Dire Wolf pelt drop rate
- Increase Frostling Core drop rate
- Fix 'Forgotten One' Deep North miniboss spawning
- Adjust Heavymetal, Frometal, and Flametal Pickaxe damages
- Adjust Flametal Bow damage
- Reduce the drop rate on frometal ore
- Add unique item drops to the bosses to unlock the next tier progression (WIP)
- chickens can only lay 1 egg at a time
v0.2.0
- Update Epic Valheim Additions mod
- Boss altars are fixed for all users and are created during world gen instead of having to build them
- This requires the Deep North to switch back to Forgotten Biomes vegetation
- DoDMonsters Frometal has been replaced by Huntardy's Frometal
- Dark Elves will drop Infused Gemstones instead of scales
- Felmetal deposits moved to Ashlands
- Frometal recipes updated to use Huntardy's Frometal
- Molluscan should no longer avoid water
- Make Thor's Forge, Inscription tabel, and Armorer's Bench un-crafable
- Add Rancid Remains to the Swamp
- Update Chaos Warrior Armor. Unfortunately, you can no longer configure the armor values
v0.1.3
- Remove the DoD spawner and drop files
v0.1.2
- Use DoD Monsters Deep North Veg instead of Forgotten Biomes
- Fix Swedish Chef and Molluscan damages
- No more manual installation steps required thanks to ASharpPen's 'This Goes Here' mod
v0.1.1
- Fix Obsidian Golem not doing any damage
- Fix Kursed not loading on dedicated servers
- Include config for latest DoDMonsters (thanks Horem!)
- Move the Forgotten Biomes files to the config folder (thanks Alree!)
- Turn off Storm enemies spawning in the Mountains
v0.1.0
- Remove dependency on Nexus mods and replace with my own forks
- Fix the movement speed modifier on weapons
- Replace Sage Robes with Sage Vault
- Update Chaos Warrior T1-T2 stats and recipes
- Fixed an issue in MonsterMobs.dll where it was trying to load the prefabs again on log out
v0.0.9
- Updated the look of the Dark Elves
- Disabled the dark elf raids
v0.0.8
- Mourning Queen event can only happen in the Mistlands
- Fixed the drops for Mourning Queen and court
- Updated dependency for Forgotten Biomes
v0.0.7
- Added everything back to the Mistlands world generation
- Balance all Huntardy's weapons to be in line with vanilla
v0.0.6
- Removed Goblin ships (causing errors and severe FPS drops)
- Removed Silver Golem and added Polar Lox to Deep North
- Changed the name of the 'Mistlands' armor, since it has nothing to do with the Mistlands
- Changed the prefabs for the Thunder Drake and Fire-Breathing Drake to the new DoD prefabs (Thanks Horem!)
- Reworked Storm Fenring encounter
- Made the Dark Elf raids scale as you progress (instead of adding them all after Bonemass)
- Fixed Frost Giant's Damage
- Removed ValheimPlus config
- Dvergr doesn't despawn at night
v0.0.5
- Fixed custom textures not loading on dedicated servers
- Toned down the Dark Elves a bit
- Added Goblin ships to the Ocean
- Added Kraken to the Ocean, but disabled by default. Enable at your own risk.
v0.0.4
- Dark Elves always drop Heavyscale
- Update Forgotten Biomes dependency
- Storm enemies no longer spawn in the mountains
v0.0.3
- removed OdinPlus-Digitalroots_GoldBars-1.2.0 dependency
- update ChickenBoo
- Add Groozer (Tar Oozer) to Plains
v0.0.2
- Update Jude's equipment
- Rework armor recipes
- Increase Voidling Core drop rate
- Made Growths re-spawn
- Decrease Mother Darkspider spawn rate
v0.0.1
- Combined DoD, MonsterLabz, and Monsternomicon files together under the JTV (Journey To Valhalla) folder
- Add Gold Bars mod.
- Jude's Equipment:
- fixed the forge levels
- changed the recipe for Barbarian armor to use Steel and Gold instead of Black Metal
- increase Simple Backpack durability and made it so it's not destroyed when it breaks
- Terraheim - Disabled most of the Flametal items
- Added Valheim Additions mod
