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CultivatedGroundFix
Fixes cultivated ground that Tunnelheim reports as not cultivated, so planting works again.
By valheimsquad
| Date uploaded | 6 hours ago |
| Version | 1.0.0 |
| Download link | valheimsquad-CultivatedGroundFix-1.0.0.zip |
| Downloads | 11 |
| Dependency string | valheimsquad-CultivatedGroundFix-1.0.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
Cultivated Ground Fix
Fixes "requires cultivated soil" on ground that looks cultivated when Tunnelheim is installed.
The problem
Tunnelheim answers the game's "is this ground cultivated" check from the first paint mark it finds scanning down a 3 m column. Digging or flattening with the pickaxe can leave a stale dirt mark above the cultivated one. The cultivated mark is hidden, so planting is refused. Cultivating again does not help, because the new mark goes in at the ground and the stale one above it stays.
What this does
When Tunnelheim says the ground is not cultivated, this mod checks the paint marks within 1.5 m above and below the point. If one of them is cultivated, the ground counts as cultivated. It changes nothing else and does nothing without Tunnelheim.
Install
Client side only. Install it on every player's machine, including anyone who plants or runs a farm. The server does not need it.
Config
General / Enabled (default true) turns the fix off.
Limits
A cultivated mark up to 1.5 m above or below a plant point counts, so a dug-out floor stacked directly over cultivated ground can read as cultivated. Reads Tunnelheim's internals by reflection; if an update renames them, the mod logs an error and disables itself.