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DiscordTools
Request client logs from Discord and link Valheim players to Discord users
| Date uploaded | 2 months ago |
| Version | 1.2.0 |
| Download link | warpalicious-DiscordTools-1.2.0.zip |
| Downloads | 33 |
| Dependency string | warpalicious-DiscordTools-1.2.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
DiscordTools
A BepInEx client/server mod for collecting full client LogOutput.log files on a dedicated Valheim server.
Features
- Server command:
client-logs {playerNameOrSteamID} - Client uploads on logout.
- Client attempts upload on normal quit.
- In-game Discord link command:
!link CODE - Full log file is gzip-compressed before transfer.
- Server stores logs by player name and stable player ID for later lookup.
- Server writes JSON metadata and lookup indexes.
- Server uploads received logs as
.logfiles to any compatible Discord bot API when configured.
How to use
- Requires a Discord bot with a compatible upload API if you want logs posted to Discord.
- Install DiscordTools on the dedicated server and on every client that should be able to send logs.
- Set
DISCORDTOOLS_BOT_API_URLandDISCORDTOOLS_BOT_API_KEYon the dedicated server. - Set
DISCORDTOOLS_LINK_API_URLon the dedicated server if you want in-game Discord account linking. - Start the server and have the player join.
- Run
client-logs {playerNameOrSteamID}on the server to request that player's log. - Logs are saved on the server disk and, when configured, sent to Discord as a
.logattachment. - A player can type
!link CODEafter receiving a code from Discord. DiscordTools consumes the text before it is sent as chat, sends the code privately to the server, and the server posts the code with the player's Steam/platform ID to the configured link API.
Server Storage
Logs are stored under BepInEx/client-logs by default:
client-logs/
players/{playerName}_{playerId}/
player.json
latest.json
logs/{yyyy-MM}/
{timestamp}_{reason}_{playerName}_LogOutput.log.gz
{timestamp}_{reason}_{playerName}_LogOutput.json
index/
players.json
recent.json
incoming/
bot-upload-failed/
Build
dotnet build DiscordTools.csproj
The built DLL is written to bin/Debug/DiscordTools.dll.
Configuration
The plugin GUID is warpalicious.DiscordTools. Configure the generated file:
BepInEx/config/warpalicious.DiscordTools.cfg
Clients do not need the bot URL or API key. Keep bot credentials server-only.
Preferred dedicated-server setup:
export DISCORDTOOLS_BOT_API_URL="https://your-bot-host.example.com/api/client-log"
export DISCORDTOOLS_LINK_API_URL="https://your-bot-host.example.com/api/valheim-link"
export DISCORDTOOLS_BOT_API_KEY="shared-secret"
The BepInEx config can also be used for private dedicated-server installs, but do not ship a config containing ApiKey to clients:
[BotApi]
PostToBotApi = true
ApiUrl = https://your-bot-host.example.com/api/client-log
LinkApiUrl = https://your-bot-host.example.com/api/valheim-link
ApiKey = shared-secret
Fresh installs default ApiUrl and ApiKey to empty values.
Archived logs are retained for 30 days by default. To keep logs forever, set RetentionDays to 0.
Link API
When a player enters !link CODE, the dedicated server posts JSON to LinkApiUrl:
{
"requestId": "6b7b8d9c0f2a4d7ca5f8c37e87b6fd13",
"code": "PRAE-482913",
"playerId": "76561198000000000",
"playerName": "Player",
"endpoint": "76561198000000000",
"platformDisplayName": "SteamName",
"receivedAtUtc": "2026-05-28T18:42:00.0000000Z"
}
The endpoint should return 2xx when the code is accepted. A plain-text response body is shown to the player in chat.
CHANGELOG
Version |
Update Notes |
|---|---|
| 1.4.1 | - Fixes disconnect logout handling so client log upload attempts do not repeatedly re-enter Valheim logout |
| - Keeps logout-triggered log upload attempts enabled while allowing vanilla disconnect and quit flows to continue | |
| 1.4.0 | - Removed Discord link, creative inventory, creative biome, and siege portal bridge behavior now provided by PraetorisClient |
| - Kept client log requests, logout/quit uploads, server archive storage, and bot API uploads | |
| 1.3.2 | - Rebuilt DiscordTools from merged main for the siege portal bridge and creative biome override release |
| 1.3.1 | - Added creative biome override RPC for server-side creative zones |
| 1.3.0 | - Added creative inventory RPC for server-side tools that need a trusted client inventory count |
| - Added optional item-entry details for player inventory and Shudnal ExtraSlots inventories | |
| 1.2.0 | - Added in-game !link CODE support for linking a Valheim player to a Discord user |
| - Added server-side link API posting with player ID, player name, endpoint, and platform display name | |
| - Added server-only link API URL configuration and environment variable support | |
| 1.1.0 | - Store new client log archives in folders named with both player name and stable player ID |
| - Added folder-aware metadata and indexes for players with multiple character names | |
- Preserved legacy players/{playerId} index paths when old archives exist |
|
| - Updated bot upload metadata to include the archive folder path | |
| 1.0.0 | - Initial release |
| - Added server command to request a connected player's full BepInEx log | |
| - Added client log upload on logout and quit | |
| - Added server-side archive organized by player ID and month | |
| - Added optional Discord bot API upload with server-only credentials |