Mods that depend on MelonLoader
API to Help Modders Get Started and to remove the necessity of GameObject.Find
Last updated: 3 weeks ago
A BONELAB mod for making life easier for other mod creators.
Last updated: 2 months ago
HBMF - Hard Bullet Modding Framework. A mod that adds some cool functions, and makes life easier for mod creators.
Last updated: a year ago
A mod for loading in custom items, making life easier for other mod creators, and a whole lot more.
Last updated: 4 years ago
Heal other Fusion players by touch, holding and healing blows capped at 30% per hit. Yellow hand glow, healing audio and Spin compatibility.
Last updated: an hour ago
Replaces SMG, PDW, assault rifle, Materia Gun and Javelin shot sounds plus Heatblade draw, swing, hit and deflect sounds. Patches the sound bank on startup; fully reversible.
Last updated: 7 hours ago
Spin physical props and NPCs, throw them and recall props to your hand with configurable homing, launch speeds, purple hand glow and spatial audio.
Last updated: 13 hours ago
Перевод текста игры на русский язык
Last updated: 13 hours ago
Simple avatar animation using Unity Animator
Last updated: 14 hours ago
A collection of fun BONELAB mods.
Last updated: a day ago
Companion for Cub's Gunsmith: re-applies your saved scope and colour after death, respawn and weapon swaps, and keeps it on the first-person weapon.
Last updated: a day ago
Gives the visual-only ship model in the hangar solid collision, and keeps it up to date when you change ship models.
Last updated: a day ago
Makes the kill floor in the lobby/hangar harmless: no death, no death message, no death sound. Damage works normally in missions.
Last updated: a day ago
Explore BONELAB through sound, LiDAR, Sonar and Radar. One DLL for PC and Quest.
Last updated: a day ago
Use the jetpack in every area, including gravity zones. Adds an Always Allow Jetpack toggle to Options > General.
Last updated: a day ago
Turns off bloom in Jump Space with a Bloom toggle in Options > Graphics (plus an F9 hotkey).
Last updated: a day ago
The Blue Prince Implementation for the mult-game randomizer Archipelago
Last updated: a day ago
Electric scooter sold at the skate shop: rides like the Golden Skateboard but rolls over curbs instead of stopping, uses no stamina and is 30% faster. Own model, configurable. Mono build for the alternate branch.
Last updated: a day ago
Electric scooter sold at the skate shop: rides like the Golden Skateboard but rolls over curbs instead of stopping, uses no stamina and is 30% faster. Own model, configurable. IL2CPP build.
Last updated: a day ago
3D arrows under the compass pointing at the nearest deal, stash, quest, potential customer and home base, each in its own color. Smooth, configurable, movable. Mono build for the alternate branch.
Last updated: a day ago
3D arrows under the compass pointing at the nearest deal, stash, quest, potential customer and home base, each in its own color. Smooth, configurable, movable. IL2CPP build.
Last updated: a day ago
Health bars over characters after they take damage, your own movable health bar, floating damage numbers, stun bar and KO badges. Hidden until damage, fully configurable in game. Mono build for the alternate branch.
Last updated: a day ago
Health bars over characters after they take damage, your own movable health bar, floating damage numbers, stun bar and KO badges. Hidden until damage, fully configurable in game. IL2CPP build.
Last updated: a day ago