MGL
Adds a grenade launcher with functioning ammo system and an event to obtain it. On day 6, don't forget to check your email!
By TheiRog
| Date uploaded | 2 months ago |
| Version | 0.0.3 |
| Download link | TheiRog-MGL-0.0.3.zip |
| Downloads | 133 |
| Dependency string | TheiRog-MGL-0.0.3 |
This mod requires the following mods to function
Thunderstore-unreal_shimloader
Thunderstore Mod Manager and r2modmanPlus support for RE-UE4SS.
Preferred version: 1.1.7NynrahGhost-Fusion
Fusion is an automated tool made to augment base game's DataTables with modded entries
Preferred version: 0.8108.3README
ATTENTION:
Starting with game version 0.9, guns in story mode are available only to Patreon subscribers. MGL inherits the weapon game mechanics from the vanilla guns, so this change has spread to this mod as well.
I'm new to UE 4 and modding in general, and this is my first project, so if something goes wrong, or if you have any suggestions, сontact @TheiRog on the EternityDev Discord.
CHANGELOG
0.10.0
- Smoke disappears if MGL has been obtained.
- Major technical changes.
0.9.0 — Updated for version 0.9.0n
- Fixed the bug where projectiles didn't explode on impact.
- Increased the MGL's damage from 50 to 180.
- Increased the MGL's reloading time from 6 to 8 sec.
- Other minor adjustments.
0.0.4 — MGL prohibition bug fix.
The guns are no longer prohibited!
0.0.3 — Description update.
0.0.2 — Updated for version a09j_0001.
You can now play with the mod on an existing save file where you are past day 6 — the obtaining event will trigger in ten minutes. Also, VoidMod dependency removed.
0.0.1 — Made for version 082c_0011.
First release!