| Date uploaded | 2 years ago |
| Version | 1.1.1 |
| Download link | blueprintwastaken-HL2AHop-1.1.1.zip |
| Downloads | 89 |
| Dependency string | blueprintwastaken-HL2AHop-1.1.1 |
This mod requires the following mods to function
NynrahGhost-Fusion
Fusion is an automated tool made to augment base game's DataTables with modded entries
Preferred version: 0.8108.2Thunderstore-unreal_shimloader
EXPERIMENTAL Thunderstore Mod Manager and r2modmanPlus support for RE-UE4SS and UE games.
Preferred version: 1.0.6Gatohost-VoidMod
VoidMod is a Blueprint Framework and Handler for Modding Voices of the Void
Preferred version: 2.1.0README
HL2AHop
adds ABH,ASH,AFH and AGH from Half-Life 2 and episodes
this mod is just the original Half-Life 2 Jump boost logic taken from pinsplashs video on the topic in a blueprint shaped trench coat big thanks to the people of the VotV discord for helping with some stuff and a big thanks to pinsplash
the speed limit is 7200 because in HL2 the speed limit is 3600 and Kel moves at about twice the speed Gordon does in relative units (Gordon - 190 units, Kel - 400 units) and the game becomes incomprehensible with the camera shake at speeds higher than that not that theres a reason to go that fast anyway
its highly recommended to use this along side the quake move mod since it makes the movement very similar to HL2's with the added air strafing and slope boosting
the pinsplash video: https://www.youtube.com/watch?v=S8lriQJnnjs
CHANGELOG
1.1.6
- fixed a mistake on the mods page (oops)
1.1.5
- changed the mod dependencies to work with voidmod 2.1.0 and added variable descriptions
1.1.4
- DisableRagdoll no longer spams the player when they are tired or hungry and some weird behavior when grabbing ledges
1.1.3
- Removed unnecessary action input unmapping from 1.1.1
1.1.2
- MouseWheelJumping no longer consumes scroll events
1.1.1
- toggling MouseWheelJumping actually toggles the action mapping
1.1.0
- changed the description
- added speed limit
1.0.0
- Inital release