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TeamFishnet-FinapseX-1.1.1 icon

FinapseX

Script Executor for Webfishing -TeamFishnet :3

Date uploaded 2 years ago
Version 1.1.1
Download link TeamFishnet-FinapseX-1.1.1.zip
Downloads 275
Dependency string TeamFishnet-FinapseX-1.1.1

This mod requires the following mods to function

NotNet-GDWeave-2.0.14 icon
NotNet-GDWeave

Mod loader & runtime script patching for Godot

Preferred version: 2.0.14
BlueberryWolfi-BlueberryWolfiAPIs-1.0.2 icon
BlueberryWolfi-BlueberryWolfiAPIs

Comfy APIs for Webfishing Mods

Preferred version: 1.0.2
PuppyGirl-TackleBox-0.5.2 icon
PuppyGirl-TackleBox

A mod menu for WEBFISHING and config API for mod devs!

Preferred version: 0.5.2
toes-Socks-0.2.1 icon
toes-Socks

Socks is a library to facilitate joy in Webfishing mod development

Preferred version: 0.2.1

README

Finapse X

Realtime GD Script executor for Webfishing - brought to you by Team Fishnet :3

image

About

Lets you run scripts in-game without using the editor or recompiling mods for debugging, developing and other shenanigans

Features

  • totally original name and ui (rip Synapse)
  • syntax highlighting and codemap (I wish CodeEdit was a 3.5 node)
  • built-in PlayerAPI, KeybindsAPI libraries and localPlayer variable
  • customizable keybind to open and close the menu (Default F1)

Requirements

CHANGELOG

1.4.1

  • reverted changes from 1.4.0 due to bugs

1.3.5

  • made script sharing enabled by default
  • fixed script share gui not containing players or containing duplicate players

1.3.4

  • partially switched over to Socks player API
  • added a script share menu (top left) and -sendscript [name] chat command to share scripts with other Finapse users easily

1.3.3

  • reverted a change that caused executing new scripts to break processing on previously run scripts

1.3.2

  • manifest changes for the VSCode extension tutorial
  • changed print color to be bright
  • added an error and warn function (same as print but text is red and yellow)
  • extends Node now gets stripped to add better VSCode support

1.3.1

  • manifest updates

1.3.0

  • Visual Studio Code support!!! Enable the websocket in the mod config (restart game for it to take effect), install the Finapse Xecute extension and start executing code with a button in the bottom left or by setting an action shortcut in your settings :3
  • added a wait(seconds) function i hate godot i hate godot i hate godot i h

1.2.6

  • Added an icon.png and a homepage link for Tacklebox
  • Fixed a bug replacing print with customPrnt in places where it shouldn't (ty Aym)
  • Removed a line of code that spammed errors in the debug console (ty Kikin)

1.2.5

  • Added a button to delete/stop all previously executed scripts
  • Added more keywords to the syntax highlighting
  • Clear button now adds func _ready(): automatically
  • Added an error message for parser errors in local chat

1.2.0

  • Made the executor window resizable
  • Added button to save code to a .gd file
  • Arranged the buttons a bit more neatly

1.1.0

  • Added button to open *.gd files in the editor
  • Made executor window draggable
  • loadstring function now strips starting and ending whitespaces
  • Fixed version formatting for TackleBox metadata

1.0.1

  • Added BlueberryWolfi's Keybinds and Player libraries to use from inside script
  • Made the keybind to open F1 and customizable in the settings

1.0.0

  • Working execution in full script environment
  • Added default localPlayer variable