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misterj05-LonelyStars-0.1.2 icon

LonelyStars

A mod that adds Time States (Morning, Evening, Night) to WEBFISHING.

Date uploaded a year ago
Version 0.1.2
Download link misterj05-LonelyStars-0.1.2.zip
Downloads 2258
Dependency string misterj05-LonelyStars-0.1.2

This mod requires the following mods to function

NotNet-GDWeave-2.0.14 icon
NotNet-GDWeave

Mod loader & runtime script patching for Godot

Preferred version: 2.0.14
PuppyGirl-TackleBox-0.5.2 icon
PuppyGirl-TackleBox

A mod menu for WEBFISHING and config API for mod devs!

Preferred version: 0.5.2
misterj05-LSTAPI-0.1.4 icon
misterj05-LSTAPI

An API for synchronizing time related mods to a central source.

Preferred version: 0.1.4

README

LonelyStars

LonelyStars adds Time States (Morning, Evening, Night) to WEBFISHING, while trying to stay as faithful as possible to the original game's art style.

Currently it changes the world environment to look like the time that it is currently (this can be either an in-game time cycle or your real life time), it adds fireflies around the world during evening and night, a light around the campfire and makes the lighthouse light up at night, with many more planned.

Config

You can toggle each of the features on and off in the in-game config menu (TackleBox).

The mod also features hot-reloading for the config options, meaning any change you make to the config will reflect instantly in the game.

LSTAPI

LSTAPI is a sister project to this one and was developed alongside LonelyStars to solve a problem with time related WEBFISHING mods, it's an API for Mod Authors to tap into LonelyStars' time varible and do whatever they want in relation to that, examples: turn on your own mod's lights when it turns night, when the clock hits noon play a sound, stuff like that, if that interests you can take a look here!

CHANGELOG

0.1.3

  • Improved the clock, made it a traditional style clock with moving hands, you can set it back to the digital clock in the config if that's what you prefer.
  • Removed the harsh shading under objects during certain times of day (mainly night). Thanks to @kesakat for finding the variable that was causing this unwanted shadow under everything.
  • Made the lighthouse light a lighter shade of yellow.

0.1.2

  • Added a clock to the HUD to display the current time. There are plans to make it look better in the future, you can disable it in the config if you don't like it.
  • Fixed a memory leak during hot-reloading of world objects, they were being removed from the scene but weren't properly freed, this is now corrected.
  • Deleted a couple debug prints that weren't meant to be released, also fixed a print that wasn't self-identifying.

0.1.1

  • Support for LSTAPI's new "time_has_jumped" signal.
  • Removed unneeded get_config() function.

0.1.0

  • Complete rewrite and hard fork from original project, it is now more update resilient and doesn't replace game files.
  • The Lighthouse lights up now!
  • TackleBox config support, WITH HOT-RELOADING! You don't have to relaunch your game to see config changes!!!
  • Adjusted transitions between Time States to be slower and less jarring.
  • Made Night quite a bit brighter. You can actually see now without addon mods!
  • Rain no longer messes up the time.
  • Main Menu changes time just like in-game.
  • The Fireflies now fade in and out instead of abruptly appearing and disappearing.
  • Adjusted Campfire light to match the color of the campfire better, also made it softer at the edges.