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BusinessInc-Wide_Angle_Camera-1.0.0 icon

Wide Angle Camera

Allows for very high fields of view by implementing stereographic projection.

Date uploaded 6 months ago
Version 1.0.0
Download link BusinessInc-Wide_Angle_Camera-1.0.0.zip
Downloads 66
Dependency string BusinessInc-Wide_Angle_Camera-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

White Knuckle Wide Angle Camera Mod

A mod that implements stereographic projection to allow for much greater fields of view with minimal/more pleasant distortion.

Specifics

The mod currently features the wide angle camera in question fully functionally. It supports configuration in the BepInEx configuration file via the following parameters:

  • The vertical field of view of the camera in degrees
  • Resolution of the cubemap, which generally scales the performance impact of this mod
  • Whether to render behind the player, which only needs to be enabled if your fov is so high that you can see behind you

It is missing a few quality of life fixes:

  • The FOV remains the same in computer terminals
  • The FOV does not scale with sprint and consumable effects
  • At higher FOV the hand grab sprites diverge from their actual position

CHANGELOG

Changelog

v3.1.0 - 2026-06-25

Fixes

  • Compatibility with The Nest update

Changes

  • Field of view slider now controls the vertical field of view instead of the horizontal
  • Field of view slider is now bounded at a reasonable default maximum for your selected projection

Additions

  • Reasonable field of view slider bounding may be turned off in the config, allowing for very cool screenshots and impractical gameplay

v3.0.0 - 2026-06-04

Additions

  • Relatively expensive option to synchronize hand rendering to where they are in the world (on by default)
  • Azimuthal equidistant and equisolid angle projections

v2.0.3 - 2026-05-28

Fixes

  • Mod respects "Disable sprint FOV change" option

v2.0.2 - 2026-04-19

Fixes

  • Compatibility with anniversary update
  • Parity with vanilla terminal FOV (no longer naively multiplies by aspect ratio)

v2.0.1 - 2026-01-25

Fixes

  • Corrected information in the README
  • Added correct comparison to the README

v2.0.0 - 2026-01-24

Additions

  • Panini projection; a cylindrical kind of view projection

Changes

  • Cubemap resolution now offers presets instead of taking an integer, this was done to prevent breakage caused by setting the resolution to a non-power of two
  • FOV option now sets the field of view of the major axis of your display, instead of always the vertical axis

Fixes

  • View plane now matches the camera bounds, as a result the visible range now expectedly matches the set FOV
  • Fixed flickering triangle that happened in the old quad setup

v1.1.1 - 2026-01-23

Fixes

  • Camera field of view change speed matches vanilla
  • Terminal zoom animation matches vanilla speed

v1.1.0 - 2026-01-22

Changes

  • Camera respects field of view slider in settings menu instead of BepInEx configuration

Fixes

  • Field of view responds to sprinting and consumable effects
  • Field of view scales to fit terminals

v1.0.0 - 2026-01-21

Additions

  • Stereographic projection
  • Configurable cubemap resolution, defaults to 512px
  • Configurable vertical field of view, defaults to 135
  • Toggleable backface rendering, defaults off