Wide Angle Camera
Allows for very high fields of view by implementing stereographic projection.
| Date uploaded | 6 months ago |
| Version | 1.1.0 |
| Download link | BusinessInc-Wide_Angle_Camera-1.1.0.zip |
| Downloads | 74 |
| Dependency string | BusinessInc-Wide_Angle_Camera-1.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
White Knuckle Wide Angle Camera Mod
A mod that implements stereographic projection to allow for much greater fields of view with minimal/more pleasant distortion.

Specifics
The mod currently features the wide angle camera in question fully functionally. The FOV may be adjusted by the now expanded slider in the settings menu as usual. The FOV scales with sprint and consumable effects, and zooms to computer terminals appropriately.
It supports configuration in the BepInEx configuration file via the following parameters:
- Resolution of the cubemap, which generally scales the clarity to performance ratio of the camera (higher resolution is sharper, but more costly)
- Whether to render behind the player, which only needs to be enabled if your fov is so high that you can see behind you
As of right now there is one known issue where hand grab sprites diverge from their actual position at very high FOV
CHANGELOG
Changelog
v3.1.0 - 2026-06-25
Fixes
- Compatibility with The Nest update
Changes
- Field of view slider now controls the vertical field of view instead of the horizontal
- Field of view slider is now bounded at a reasonable default maximum for your selected projection
Additions
- Reasonable field of view slider bounding may be turned off in the config, allowing for very cool screenshots and impractical gameplay
v3.0.0 - 2026-06-04
Additions
- Relatively expensive option to synchronize hand rendering to where they are in the world (on by default)
- Azimuthal equidistant and equisolid angle projections
v2.0.3 - 2026-05-28
Fixes
- Mod respects "Disable sprint FOV change" option
v2.0.2 - 2026-04-19
Fixes
- Compatibility with anniversary update
- Parity with vanilla terminal FOV (no longer naively multiplies by aspect ratio)
v2.0.1 - 2026-01-25
Fixes
- Corrected information in the README
- Added correct comparison to the README
v2.0.0 - 2026-01-24
Additions
- Panini projection; a cylindrical kind of view projection
Changes
- Cubemap resolution now offers presets instead of taking an integer, this was done to prevent breakage caused by setting the resolution to a non-power of two
- FOV option now sets the field of view of the major axis of your display, instead of always the vertical axis
Fixes
- View plane now matches the camera bounds, as a result the visible range now expectedly matches the set FOV
- Fixed flickering triangle that happened in the old quad setup
v1.1.1 - 2026-01-23
Fixes
- Camera field of view change speed matches vanilla
- Terminal zoom animation matches vanilla speed
v1.1.0 - 2026-01-22
Changes
- Camera respects field of view slider in settings menu instead of BepInEx configuration
Fixes
- Field of view responds to sprinting and consumable effects
- Field of view scales to fit terminals
v1.0.0 - 2026-01-21
Additions
- Stereographic projection
- Configurable cubemap resolution, defaults to 512px
- Configurable vertical field of view, defaults to 135
- Toggleable backface rendering, defaults off