You are viewing a potentially older version of this package. View all versions.
BusinessInc-Wide_Angle_Camera-1.1.1 icon

Wide Angle Camera

Allows for very high fields of view by implementing stereographic projection.

Date uploaded 6 months ago
Version 1.1.1
Download link BusinessInc-Wide_Angle_Camera-1.1.1.zip
Downloads 65
Dependency string BusinessInc-Wide_Angle_Camera-1.1.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

White Knuckle Wide Angle Camera Mod

A mod that implements stereographic projection to allow for much greater fields of view with minimal/more pleasant distortion.

Specifics

The mod currently features the wide angle camera in question fully functionally. The FOV may be adjusted by the now expanded slider in the settings menu as usual. The FOV scales with sprint and consumable effects, and zooms to computer terminals appropriately.

It supports configuration in the BepInEx configuration file via the following parameters:

  • Resolution of the cubemap, which generally scales the clarity to performance ratio of the camera (higher resolution is sharper, but more costly)
  • Whether to render behind the player, which only needs to be enabled if your fov is so high that you can see behind you

As of right now there is one known issue where hand grab sprites diverge from their actual position at very high FOV

CHANGELOG

Changelog

v3.1.0 - 2026-06-25

Fixes

  • Compatibility with The Nest update

Changes

  • Field of view slider now controls the vertical field of view instead of the horizontal
  • Field of view slider is now bounded at a reasonable default maximum for your selected projection

Additions

  • Reasonable field of view slider bounding may be turned off in the config, allowing for very cool screenshots and impractical gameplay

v3.0.0 - 2026-06-04

Additions

  • Relatively expensive option to synchronize hand rendering to where they are in the world (on by default)
  • Azimuthal equidistant and equisolid angle projections

v2.0.3 - 2026-05-28

Fixes

  • Mod respects "Disable sprint FOV change" option

v2.0.2 - 2026-04-19

Fixes

  • Compatibility with anniversary update
  • Parity with vanilla terminal FOV (no longer naively multiplies by aspect ratio)

v2.0.1 - 2026-01-25

Fixes

  • Corrected information in the README
  • Added correct comparison to the README

v2.0.0 - 2026-01-24

Additions

  • Panini projection; a cylindrical kind of view projection

Changes

  • Cubemap resolution now offers presets instead of taking an integer, this was done to prevent breakage caused by setting the resolution to a non-power of two
  • FOV option now sets the field of view of the major axis of your display, instead of always the vertical axis

Fixes

  • View plane now matches the camera bounds, as a result the visible range now expectedly matches the set FOV
  • Fixed flickering triangle that happened in the old quad setup

v1.1.1 - 2026-01-23

Fixes

  • Camera field of view change speed matches vanilla
  • Terminal zoom animation matches vanilla speed

v1.1.0 - 2026-01-22

Changes

  • Camera respects field of view slider in settings menu instead of BepInEx configuration

Fixes

  • Field of view responds to sprinting and consumable effects
  • Field of view scales to fit terminals

v1.0.0 - 2026-01-21

Additions

  • Stereographic projection
  • Configurable cubemap resolution, defaults to 512px
  • Configurable vertical field of view, defaults to 135
  • Toggleable backface rendering, defaults off