| Date uploaded | a week ago |
| Version | 1.0.15 |
| Download link | CeSeCh-CustomEndless-1.0.15.zip |
| Downloads | 5 |
| Dependency string | CeSeCh-CustomEndless-1.0.15 |
README
First of a massive thank you for everyone for being patient, helping with the mod and a massive thank you to @severon_the_dragon and @chip07x7xm for working on the mod with me :3
This mod allows you to select (eventually) any region from the game and add them in your endless mode run. It also allows you to randomize which regions you encounter, change the order regions appear in, remove/add subregions from regions, start with items/perks, change mass speeds,... all in a ingame menu, you find this menu in the endless tab.
It also is planned to add more content around endless mode, as well as adding some custom regions/subregions.
How to install: use R2modman or Thunderstore app to download the mod there, or download the mod later from GitHub and go to C:\Users\YOURUSERNAME\AppData\Roaming\r2modmanPlus-local\WhiteKnuckle\profiles\YOURPROFILE\BepInEx\plugins and unzip the mod there
https://thunderstore.io/c/white-knuckle/p/CeSeCh/CustomEndless/
Some of the main futures right now includes:
- An ingame UI that allows you select which region you want to to include/change settings around it
- Changing mass rules/win conditions, starting items/perks
- Custom transitions from one region to the next
- Some changes to some challenges to make them more fun in endless
- Random regions so that every run feels different
- Extra Challenges in neatly put in a "fun" tab
- Also has the ability to play campaign with all said modifiers and challenges
- A new challenge in Roach Mode which gets harder each loop!
- A new experimental region called "Omicron"
- Lots more!
How to use the ingame UI:
left click on your wished regions in the order you want them to appear ingame, they appear left side in a *que* in order, left click again on the icon in the que to remove them again. If you want to change anything about a region then click the settings button on the regions icon in the top right, change what you want and *then* left click the region to add them to the run, if you wish to exclude any regions from a randomize run then middle mouse click the region before adding "random" to the que.
To access other settings (like the mass speed) click on the "modifiers" tab in the upper right corner.
Future planned content/updates:
- Cheater rooms expansion (check out @actuallyjimmyl's work in #modding-gallery)
- Chimney Subregions expansion
- Parasite expansion
- Adding new Bazaar spots in all added regions
- Adding Christmas variant to Chimney Bazaar
- Adding Santa hat to roach merchant in Chimneys Bazaar (very important)
- Adding keys to unlock shortcuts in the Bazaar in endless runs
- Boost Course Expansion
- Roach Mode Expansion
- (Comms Array Expansion?)
- Scaling Difficulty based around endless for almost every region
- A small Shuttered Rift Expansion
Planned for next major update:
UI Overhaul
CHANGELOG
1.0
Release
1.5
- Roach Run has had most edge cases fixed.
- Most Interlude edge cases have been fixed.
- Faces can now be added to regions.
- Settings for breakrooms no longer show up for regions without breakrooms.
- From_Silos has been made possible without items.
- Miscellaneous changes and fixes for a generally better experience.
1.6
- Added changelog.
1.7
- Several challenge (Boost Course and Comms Array) exit softlocks fixed.
- Fixed textures in To_Abyss
- Removed black wall in Expulsion Chute
- Added a new Fun Setting
- Added an experimental procedurally generated region, Omicron
1.8
- Omicron has a proper exit now
- A custom consumable item, the wishbone, is now added. You can find it in Omicron on item platforms and at the start.
1.9
- Omicron has better generation and more nodes.
- The wishbone is a bit stronger, and the hand sprite is actually grabbing it now.
- Fixed a bug that caused the Size 2 fish to be uncatchable.
1.10
- Omicron lagging and multi-generating has been mostly fixed. The starting wishbone has been moved to a different location, and the sprites have been adjusted. Chain nodes (the cause of the lag) have been removed.
- Campaign has been added as an option to insert into a run. To pair with it, a win condition called "Win on Campaign or Challenge Win" has been added.
- The option to use the normal transitions and breakrooms has been added into run modifiers.
- Every region now has a breakroom in the transition area. In the breakrooms tab of run modifiers, you can select exactly how often every component of the breakroom will spawn.
- Integer and float selectors have been improved with more control aspects.
- Three new fun settings have been added.
- More than a few bug-fixes. I can't remember all of them, exactly.
1.11
- Lots of bug fixes
- Crash on second load fixed
- Campaign transitions fixed
1.12
- Fixed Crashes with the UI
- Fixed some mass related issues
- Fixed a problem with the shading in transitions
- Lots of smaller bugfixes!
- Added a new experimental "fun" setting (new friend :3)
1.13
- Small bug fixes
- Unseen are a lot smarter now
1.14
- Major UI Upgrades
- Preset saving
- Unseen polish and new behaviors
1.21
- Finally uploading after some issues with verification
1.22
- Fixed for the Shortcuts and Accessibility Update. Campaign had to be removed from the region list until we fix it.