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MsCounterMax-Deltarune_SFX-0.4.3 icon

Deltarune SFX

A mod that replaces White Knuckle sfx with those from Deltarune. Work in progress.

Date uploaded 10 months ago
Version 0.4.3
Download link MsCounterMax-Deltarune_SFX-0.4.3.zip
Downloads 66
Dependency string MsCounterMax-Deltarune_SFX-0.4.3

This mod requires the following mods to function

MonkSilly-ResourcefulHands-0.10.0 icon
MonkSilly-ResourcefulHands

A resource pack mod for White Knuckle.

Preferred version: 0.10.0

README

White Knuckle but with Deltarune SFX. Yeah, that's it. I'm still working on it.

General list of replaced assets is currently documented in the Changelog

Contact me via White Knuckle discord if you wanna provide feedback or suggestions.

CHANGELOG

v0.6.8

  • Undated dependencies (untested)

v0.6.7

  • Added sfx for:
    • Pitons
    • Autopitons

v0.6.5

  • Added sfx for:
    • Vent Thing (as those who are listening)
    • Flashlight
    • Drugs
    • Habitation Lime Nuke (as a Dark Fountain)
  • Removed sfx for the game start (until I figure out a better replacement)

v0.6.1

  • Fixed 1 silent radio track and added a new one (for The Chimney)

v0.6.0

  • Added sfx for:
    • Menus and Consoles (partially)
    • Game Start
    • Perks
    • Inventory (not some items)
  • Fixed missing sfx for pulling out the hammer (I forgor to include it)

v0.5.0

  • Added sfx for:
    • Grubs (as Lancer)
    • Radio (I can't preserve the all the spookyness while carrying over the Deltarune goofiness, but I tried - go find Delta-0019. Don't know what to do with non-tune radio stations, they all sound like garbage noise)
  • SAPS now correctly refers to YOU (sligtly altered a certain event announcement)

v0.4.4

  • Adjusted volume and fade for some sounds (this line might appear a lot more in the future)

v0.4.3

  • Added sfx for:
    • Bloodbugs (except for flying)
    • Saving (only the jingle)
    • Turrets (as Shadowguys)
    • Bounce Pads
    • Lime Roaches
    • Food Bars
  • Changed sfx for:
    • Killing Roaches (apparently every living entity produces this sound when taking damage, hopefully it's less "intrusive" now)
  • An sfx for throwing rebars can't be changed for some reason

v0.4.0

  • Added sfx for:
    • Food Cans
    • Climbing (fem)
    • Falling and Landing
    • Jumping and Double Jumping
    • Roaches (as Cat Petterz cats)
    • Hammer (as Susie's attack)
    • Rebars (as Rude Buster)
    • Explosive Rebars