Parkour Knuckle
Adds new movement types for better gameplay.
| Date uploaded | 2 months ago |
| Version | 1.2.8 |
| Download link | NimiusTheMans-Parkour_Knuckle-1.2.8.zip |
| Downloads | 374 |
| Dependency string | NimiusTheMans-Parkour_Knuckle-1.2.8 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Description
This mod adds various movement types that attempt to aid you in your attempt to escape. YOUR SCORE WILL NOT BE POSTED WITH THIS MOD. IT IS NOT LEADERBOARD LEGAL.
This mod is still being worked on, and this is my first modding project, so it would be best to expect bugs to appear. I plan to update this mod often, and feedback would be greatly appreciated. Another note: AI was used in partial to help with the development of the code considering my knowledge of C# is not as large as I wish it was.
To change your options for this mod, go to "...\White Knuckle\BepInEX\config\com.nimius.parkourknuckle.cfg"
Wall Running
Horizontal Wall Running
You can run on the side of walls by standing close to a wall and double tapping and holding the spacebar and holding A or D depending on which side of the wall you are standing near. This consumes very little hand stamina.

Vertical Wall Running
You have the ability to run up to walls and climb them without needing any tools whatsoever. Double tap and hold spacebar and hold W at the same time while facing a wall to begin a vertical wall run. This consumes a moderate amount of hand stamina.

Wall Run Boost
While vertically wall running, you can release W and quickly tap spacebar to kick off of the wall and give yourself a backwards boost. This does not use up your stamina, however, the power of the boost is determined by your hand stamina.

Monster Leap
Holding G will cause you to charge up a leap. The longer you charge your leap, the further your leap will go, but your stamina will be consumed the more you charge your leap. This has a cooldown of 2 seconds after use while touching the ground.

Quick Turning
You can quick turn 180 degrees at any point with no debuff by tapping X. This may help save time when you need to turn around at fast intervals. This has a cooldown of 20 milliseconds after finishing a turn.

Wall Kick
While your back is turned away from a wall, hold S and press the spacebar to kick off of that wall. holding down S after the kick will allow you to control your distance while in the air.

Sliding
While running (or moving at a high velocity), hold down the crouch key to slide.

Slide Jumping
During a slide, you can jump to gain a boost. This boost does consume hand stamina. As the duration of your slide grows, less power will be put into the boost, however, less stamina will be taken.

VERSION 1.2.8
- Swapped all mechanics to use Time.deltaTime instead of FPS to keep stamina drain constant
- Added cooldowns to leaping and quick turning
- Quick turning can now be use in the air
- Debuffed leaping to be less strong
- Decreased stamina consumtion of leaping
- Fixed infinite vertical wall run if player has no stamina