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All mods
Adds Wandering CHEF recipes for every Elite Aspect, Functional Coupler, and Wake of Vultures.
Last updated: 15 hours ago
Simplified Chinese skill and UI translation for kinggrinyov's Vegeta survivor.
Last updated: a day ago
Simplified Chinese translation for VCR's Rocket Raccoon survivor.
Last updated: a day ago
Simplified Chinese translation for Snoresville's M4A1 survivor.
Last updated: a day ago
Adds configurable passive, primary-hit, and kill fury gain to TheTimesweeper's HenryMod.
Last updated: a day ago
Simplified Chinese skill and UI translation for kinggrinyov's Goku survivor.
Last updated: a day ago
Adds Artifact of Pandemonium: randomly enables other unlocked artifacts (never Sacrifice) and grants Petrichor V's Blessing for bonus move speed, money, and chest spawns.
Last updated: a week ago
Every item, every ally, every enemy - on demand, on your team or theirs. Test your build's real limits instead of hoping the run hands you the answer.
Mods
Tools
Maps
Player Characters
Tweaks
Items
Enemies
Client-side
Server-side
Survivors of the Void
Seekers of the Storm Update
Alloyed Collective
AI Generated
Last updated: a week ago
Teleports players to the Void stage when the moon escape sequence begins.
Last updated: a week ago
Moves Artifact of Sacrifice drops, Lunar Coins, elite aspects, and teleporter boss rewards beside the nearest living player.
Last updated: 2 weeks ago
Replaces the normal item revive with the "But it refused." scene from Undertale.
Last updated: 2 weeks ago
Every run, rewritten. Mutations, curses, world events, hostile teleporters, and item challenges you stack freely - the more chaos you dare, the more it pays. Configurable in-game.
Mods
Tools
Player Characters
Tweaks
Enemies
Client-side
Server-side
Gamemodes
Skills
Survivors of the Void
Seekers of the Storm Update
Alloyed Collective
AI Generated
Last updated: 2 weeks ago
Stage save states with a selectable UI, five slots per character, controller support, and pt-BR localization.
Mods
Tools
Client-side
Survivors of the Void
Seekers of the Storm Update
Alloyed Collective
AI Generated
Last updated: 3 weeks ago
Stages convert to voxel terrain at load: explosions and melee swings carve real craters the whole lobby sees. The loading wait hides a four-game arcade with a pet terrarium. Optional gore (off by default) cuts bodies along real swing geometry.
Last updated: 3 weeks ago
AurelionSol helper add-on that upgrades Center of the Universe stars and Stardust stat scaling.
Last updated: 3 weeks ago
Reassigns Pearl/Irradiant Pearl to Augmentum's Core tier so they can't be scrapped or reprinted. Requires TeamAugmentum's excellent Augmentum mod - install that first!
Last updated: 3 weeks ago
Ensure the Blue Orb in every level and make lunar content cost 0 coins.
Last updated: 3 weeks ago
Adds a small configurable chance for classic purchasable drones to spawn as Lemurian Eggs in normal runs.
Last updated: 3 weeks ago
Enemies can spawn mutated: Giant, Tiny, Frenzied, Volatile, or rare gold Treasure variants. New versions of every monster, no new models. Part of The Petrichor Protocol.
Last updated: a month ago
Enlarge every enemy on Petrichor V. Three size tiers - giant enemies hit harder and take more killing, but lumber slowly and drop bonus rewards.
Last updated: a month ago
Shrink every enemy on Petrichor V. Three size tiers - tiny enemies are weaker and drop less, but move faster and are harder to hit.
Last updated: a month ago
Play as a colossal survivor while enemies stay tiny. Three size tiers, boosted stats, slower fire rate, reduced rewards, camera pull-back, and a comically tiny weapon.
Last updated: a month ago
Play as a tiny survivor in a giant world. Three shrink tiers, rebalanced stats, oversized weapons, pulled-in camera, bonus rewards, and persona sound effects.
Last updated: a month ago
Configurable bullet & projectile size for every weapon - bigger bullets deal more damage and cover more area. Fully tunable in the config.
Last updated: a month ago