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VoidQoL
Like Rob's VoidFieldsQoL minus R2API, rewritten and for SotV. Can be configurated.
| Date uploaded | 4 years ago |
| Version | 1.0.3 |
| Download link | Anreol-VoidQoL-1.0.3.zip |
| Downloads | 4183 |
| Dependency string | Anreol-VoidQoL-1.0.3 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117README
VoidQoL
Server side and Vanilla compatible. For now the mod just replicates Rob's VoidFieldsQoL which has features like...
Features
- Increase Void Cell charge with enemy kills.
- Heal everyone within the Void Cell each round start.
- Option to revive every dead player on each round start.
- Option to revive every dead player after the arena has been beaten.
- Option to multiply the Void Cell's charging radius.
Planned Features
- Add options for Survivors of the Void Void Camps, such as minimum stage for void camps to appear, count, and others.
Contact
You can contact me by messaging to Anreol#8231 or @anreol:poa.st
Changelog
1.0.3
- Fixed the config sometimes not generating (wtf?)
- This should address non-default configs like revives so they work now
1.0.2
- Changed some logic in the script in an attempt to make sure that on cell activation effects got executed once.
1.0.1 Quick Patch
- Fixed charge amounts gained from enemies getting floored to integer.
- Increased void vent healing on round start.
1.0.0
- Initial Release