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| Date uploaded | 5 years ago |
| Version | 1.0.3 |
| Download link | Constant-ine-PauseInMultiplayer-1.0.3.zip |
| Downloads | 8390 |
| Dependency string | Constant-ine-PauseInMultiplayer-1.0.3 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
#PauseInMultiplayer
I mean, it's pretty self explanatory. Have a break, have a kit k-
##Features The server's host now has the ability to pause the game!
How-to::
Simply type plspause in the chat and everything will freeze. Then again to unpause.
##About The mod simulates a 'pause' in multiplayer by freezing the timer(stopwatch), the mob spawning and all the monster's animators while also making them invulnurable in that frozen state.
##Releases 1.0.3: Quick bugfix
1.0.2:
-You now no longer regen health during the paused state
-Teleporter charge now stops counting if pause is enabled during the event
-Added config option to lock all interactables (chests, shrines, etc) while paused (option enabled by default)
-Added config option to freeze player's movement during pause if desired (option disabled by default)
(Config options will appear after a game launch and then can be found through r2modman->config editor)
1.0.1: -Bugfix
1.0.0: -Initial public release
##Notes
Feel free to throw feedback on discord. Bugs may exist! Din#0845