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SimulacrumNormalStages
Uses non-Simulacrum stages in Simulacrum Runs.
| Date uploaded | a week ago |
| Version | 1.1.1 |
| Download link | Def-SimulacrumNormalStages-1.1.1.zip |
| Downloads | 157 |
| Dependency string | Def-SimulacrumNormalStages-1.1.1 |
README
SimulacrumNormalStages
server-side mod - only the host needs it installed.
This mod makes Simulacrum play through the normal stages instead of the special Simulacrum stages. Here the detailed changes:
- Uses the normal map pool instead of the simulacrum stages ones (Thanks to Wolfo!)
- Optionally places Void Eradicators which erase items from the run (check the config)
- Optionally places Newt Altars to access the Bazaar (check the config)
- Optionally places a Hallowed Shrine near the safe ward once each stage's last wave is beaten (check the config)
- Fixes the spawn points so that you will actually spawn near the safe ward
- Removes the void fog entirely in the Bazaar
- Removes the overlapping void fog from the Void Fields stage
- Removes the overlapping void fog from the Void Locus stage
- Removes the exit portal from the Void Fields stage
- Removes the objectives from the Void Fields stage
- Removes the objectives from the Void Locus stage
- Removes the Access Nodes and Void Seeds, whose objectives don't belong in Simulacrum
- Makes the Void Fields stage count as a normal stage in Simulacrum Mode
- Compatibility with InLobbyConfig
This affects only Simulacrum mode. Normal runs are unaffected.
This mod can be used in combination with:
CHANGELOG
1.1.1
- Update for the latest game version
- Fix Newt Altars often not opening the Bazaar portal
- Fix players spawning in the wrong place in the Bazaar
- Fix stages repeating sooner than intended
- Fix the Legendary Chest missing in Abyssal Depths
- Fix removed Newt Altars still showing for other players
- Fix Void Fields' Cell Vents and portal still showing for other players
- Fix a Newt Altar of an earlier run opening a Bazaar portal in Simulacrum
- Fix the mod affecting normal runs and Prismatic Trials
- Fix monsters spawning next to the waves on stages with more combat directors or ones that turn on later
- Fix the spelling of the Void Eradicators setting
- Hallowed Concepts' interactables no longer appear, except the Concept Reliquary
- Remove the Access Nodes and Void Seeds, whose objectives don't belong in Simulacrum
- New setting: places a Hallowed Shrine near the safe ward once each stage's last wave is beaten
- No longer needs R2API
1.1.0
- Update for Alloyed Collective
1.0.3
- Fix regression related to first stage
1.0.2
- Fix the first stage to also be a normal stage
1.0.1
- Updated the Readme
1.0.0
- Initial Release