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SimulacrumNormalStages

Uses non-Simulacrum stages in Simulacrum Runs.

Date uploaded a week ago
Version 1.1.1
Download link Def-SimulacrumNormalStages-1.1.1.zip
Downloads 157
Dependency string Def-SimulacrumNormalStages-1.1.1

README

SimulacrumNormalStages

server-side mod - only the host needs it installed.

This mod makes Simulacrum play through the normal stages instead of the special Simulacrum stages. Here the detailed changes:

  • Uses the normal map pool instead of the simulacrum stages ones (Thanks to Wolfo!)
  • Optionally places Void Eradicators which erase items from the run (check the config)
  • Optionally places Newt Altars to access the Bazaar (check the config)
  • Optionally places a Hallowed Shrine near the safe ward once each stage's last wave is beaten (check the config)
  • Fixes the spawn points so that you will actually spawn near the safe ward
  • Removes the void fog entirely in the Bazaar
  • Removes the overlapping void fog from the Void Fields stage
  • Removes the overlapping void fog from the Void Locus stage
  • Removes the exit portal from the Void Fields stage
  • Removes the objectives from the Void Fields stage
  • Removes the objectives from the Void Locus stage
  • Removes the Access Nodes and Void Seeds, whose objectives don't belong in Simulacrum
  • Makes the Void Fields stage count as a normal stage in Simulacrum Mode
  • Compatibility with InLobbyConfig

This affects only Simulacrum mode. Normal runs are unaffected.

This mod can be used in combination with:

CHANGELOG

1.1.1

  • Update for the latest game version
  • Fix Newt Altars often not opening the Bazaar portal
  • Fix players spawning in the wrong place in the Bazaar
  • Fix stages repeating sooner than intended
  • Fix the Legendary Chest missing in Abyssal Depths
  • Fix removed Newt Altars still showing for other players
  • Fix Void Fields' Cell Vents and portal still showing for other players
  • Fix a Newt Altar of an earlier run opening a Bazaar portal in Simulacrum
  • Fix the mod affecting normal runs and Prismatic Trials
  • Fix monsters spawning next to the waves on stages with more combat directors or ones that turn on later
  • Fix the spelling of the Void Eradicators setting
  • Hallowed Concepts' interactables no longer appear, except the Concept Reliquary
  • Remove the Access Nodes and Void Seeds, whose objectives don't belong in Simulacrum
  • New setting: places a Hallowed Shrine near the safe ward once each stage's last wave is beaten
  • No longer needs R2API

1.1.0

  • Update for Alloyed Collective

1.0.3

  • Fix regression related to first stage

1.0.2

  • Fix the first stage to also be a normal stage

1.0.1

  • Updated the Readme

1.0.0

  • Initial Release