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MonsterTeamSwap
Swaps Imps and Imp overlords to a different team, or anybody and team you want. Configurable.
| Date uploaded | 3 years ago |
| Version | 1.0.1 |
| Download link | DestroyedClone-MonsterTeamSwap-1.0.1.zip |
| Downloads | 9909 |
| Dependency string | DestroyedClone-MonsterTeamSwap-1.0.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2109README
Monster Team Swap
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This mod adds a configurable option to force specific spawned enemies to spawn as a particular team. As an example, the config defaults to setting "Imps" and "Imp Overlords" to the "Lunar" team (Imps+Overlords on a separate team because lore, Lunar because idk)
| Index | Team | Use |
|---|---|---|
| -1 | None | Unknown |
| 0 | Neutral | Pots |
| 1 | Player | Player team |
| 2 | Monster | Enemy Team |
| 3 | Lunar | Unknown |
| 4 | Void | Void Infested enemies |
You must put the name of their Body (ImpBody, BeetleBody, etc) to match up. To separate between bodies, add a single comma: ImpBody,BeetleBody,ImpBossBody
Written with StackEdit.
CHANGELOG
1.0.2 - Bugfix
- Fixed monsters persisting in Void Fields after a cell is completed. (reported by larval_nema, thx!)
1.0.1 - Void update
- Added Void team as an option
- Added config setting to keep pre-set void enemies to stay as void (such as when they're spawned infested at camps)
1.0.0 - Release

