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| Date uploaded | 2 years ago |
| Version | 0.4.3 |
| Download link | Forced_Reassembly-SkillsReturns-0.4.3.zip |
| Downloads | 22140 |
| Dependency string | Forced_Reassembly-SkillsReturns-0.4.3 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4Smooth_Salad-ShaderSwapper
A lightweight library for upgrading stubbed shaders to actual shaders at runtime.
Preferred version: 1.0.1README
SkillsReturns
Adds skills from Rorr to Ror2.
If you run into any issues, message me on discord at Forced_Reassembly
Skills
| Skills | Name | Description |
|---|---|---|
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Combat Knife | Slice enemies for 360% damage, stunning and wounding enemies. Wounded enemies take 50% more damage. |
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Flashbang | Toss a flash grenade, stunning and blinding enemies. Blinded enemies have reduced mobility and take 25% more damage. |
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Point-Blank | Stunning. Fire a Shotgun Blast for 6x300% damage. |
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Mortar Barrage | Launch Mortars in an arc for 100% damage. |
Credits
- Moffein - for guiding me through making skills
- Glad - icons and general feedback
CHANGELOG
0.1.1
Fixed Networking issue
0.1.2
- Decreased cooldown 5>3 seconds.
- Slightly increased hitbox to help keep up with other melee skills.
- Skill is now a priorty over your primary so you can use it while firing.
0.2.0
- Updated for SoTS
- Added Flashbang, a new utility for Bandit
0.3.0
- Added Point-Blank, a new special for Commando
0.3.1
- Fixed icon
0.3.2
- Fixed Smokebomb (Your eyes have been saved)
- Fixed Combat Knife's range, changed the value by accident during development.
0.3.3
*Readme :)
0.4.0
- Added Mortar Barrage, a new Primary for Engineer
- Buffed Point-Blank to 300% damage
0.4.1
- Fixed stunning with Mortar barrage, was an idea I had early on and forgot to replace it with slowing.
0.4.2
- Hopefully fixed this being on the Rorr thunderstore page.
0.4.3
- Mortar QoL (Thanks Moffein)
- Mortars will now rotate towards their current position
- Mortars now use engineer's grenade explosions
- Mortars now have unique sounds
0.4.4
- Updated for SoTS item Patch
0.5.0
- Added Focused Strike (thanks Nuxlar and Moffein)
- Added Dynamite Toss (thanks moffein)
0.5.1
- Fixed dynamite toss damage type stuff idk
0.5.2
- Fixed being able to parry void fog
0.5.3
- Fixed missing prefabs (blame moffein)
0.5.4
- Fixed missing mortars
0.6.0
- Added Pierce, a new primary for Huntress.
0.6.1
- Made Pierce's charge effect more noticable.
0.6.2
- Added dependancy for SneedHooks (ChuckHooks when)
0.6.3
- Dynamite Toss has been given registered to BodyCatalogue, for players this should improve performance and hopefully prevent game shitting.
0.6.4
- Updated for DLC3, Dynamite Toss is no longer grabbable by drifter (Although it sounds funny on paper, grabbing the bomb instead of the enemy you're trying to target sounds ass)



