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HIFU-HIFUVariants-6.2.2 icon

HIFUVariants

A Variant Pack featuring exclusively Monster Variants.

By HIFU
Date uploaded 4 years ago
Version 6.2.2
Download link HIFU-HIFUVariants-6.2.2.zip
Downloads 1262
Dependency string HIFU-HIFUVariants-6.2.2

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
tristanmcpherson-R2API-3.0.52 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.52
Nebby-VarianceAPI-1.1.1 icon
Nebby-VarianceAPI

VarianceAPI, Major Rewrite, Easier to use, More customizable. Now properly networked!

Preferred version: 1.1.1

README

A Variant pack that introduces only a couple of Variants, but adds them to each monster.

Important vvv

I split up Monster and Boss Variants into separate Mods

Important ^^^

Variants

  • *Brilliant:
    • 100% Health
    • 135% Move Speed
    • 100% Attack Speed
    • 75% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Has behemoth, dies in 30 seconds
    • 8% Spawn Rate
    • *Alloy Vulture, Hermit Crab, Lemurian, Lesser Wisp, Soul Lesser Wisp

  • *Colossal:
    • 150% Health
    • 50% Move Speed
    • 75% Attack Speed
    • 100% Damage
    • 110% Armor
    • 20 Bonus Armor
    • More regen, huge
    • 8% Spawn Rate
    • *Beetle Guard, Elder Lemurian, Parent, Stone Golem, Void Reaver

  • Corrupted:
    • 125% Health
    • 100% Move Speed
    • 75% Attack Speed
    • 100% Damage
    • 75% Armor
    • 10 Bonus armor
    • Spawns a damage-increasing ward
    • Always Sprints
    • 1.2% Spawn Rate

  • Crazed:
    • 75% Health
    • 100% Move Speed
    • 150% Attack Speed
    • 75% Damage
    • 100% Armor
    • 10 Bonus Armor
    • Has more secondary and utility uses
    • 10% Spawn Rate

  • *Curative:
    • 50% Health
    • 0% Move Speed
    • 125% Attack Speed
    • 75% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Heals itself and other nearby monsters
    • 7% Spawn Rate
    • *Clay Templar, Mini Mushrum, Hermit Crab

  • Havoc:
    • 75% Health
    • 125% Move Speed
    • 125% Attack Speed
    • 50% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Gets more attack speed the more it hits you (has a cap)
    • 5% Spawn Rate

  • *Heretic:
    • 75% Health
    • 125% Move Speed
    • 66% Attack Speed
    • 10% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Uses hooks
    • 3% Spawn Rate
    • *Beetle, Parent, Stone Golem, Void Reaver

  • Juggernaut:
    • 75% Health
    • 50% Move Speed
    • 50% Attack Speed
    • 100% Damage
    • 100% Armor
    • 20 Bonus Armor
    • More regen, more tanky
    • 5% Spawn Rate

  • Neverdie:
    • 75% Health
    • 100% Move Speed
    • 75% Attack Speed
    • 75% Damage
    • 100% Armor
    • 20 Bonus Armor
    • Revives, overall slightly more tanky
    • Unique
    • 2% Spawn Rate

  • Nocturne:
    • 100% Health
    • 100% Move Speed
    • 100% Attack Speed
    • 75% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Smol, uses all skills more often
    • 6% Spawn Rate

  • Predatory:
    • 75% Health
    • 100% Move Speed
    • 100% Attack Speed
    • 100% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Smol, comes after you much faster when out of combat
    • 12% Spawn Rate

  • Primal:
    • 75% Health
    • 125% Move Speed
    • 125% Attack Speed
    • 75% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Uses skills at any point in time
    • 7% Spawn Rate

  • *Ramming:
    • 75% Health
    • 125% Move Speed
    • 100% Attack Speed
    • 75% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Very fast, always sprints
    • 4.5% Spawn Rate
    • *Bighorn Bison, Lunar Exploder, Lunar Golem, Lunar Wisp

  • *Warding:
    • 100% Health
    • 75% Move Speed
    • 75% Attack Speed
    • 75% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Spawns a crippling ward on ambient level up
    • 5% Spawn Rate
    • *Alloy Vulture, Lunar Wisp, Solus Probe

ko-fi discord server

6.2.2 Patch Notes

Delete your config!

  • Buffed some Variants ;)
  • Made Neverdie Variant Unique
  • Removed Flocked Variant
  • Removed Ally Variants entirely (Crashes that I couldn't fix)
  • Added Brilliant Variant to more mobs
  • Added Colossal Variant to more mobs
  • Added Heretic Variant to more mobs
  • Added Nocturne Variant
  • Split up Monster and Boss Variants into separate Mods