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| Date uploaded | 4 years ago |
| Version | 6.2.2 |
| Download link | HIFU-HIFUVariants-6.2.2.zip |
| Downloads | 1262 |
| Dependency string | HIFU-HIFUVariants-6.2.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9Nebby-VarianceAPI
VarianceAPI, Major Rewrite, Easier to use, More customizable. Now properly networked!
Preferred version: 1.1.1README
A Variant pack that introduces only a couple of Variants, but adds them to each monster.
Important vvv
I split up Monster and Boss Variants into separate Mods
Important ^^^
Variants
- *Brilliant:
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- 100% Health
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- 135% Move Speed
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- 100% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Has behemoth, dies in 30 seconds
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- 8% Spawn Rate
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- *Alloy Vulture, Hermit Crab, Lemurian, Lesser Wisp, Soul Lesser Wisp
- *Colossal:
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- 150% Health
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- 50% Move Speed
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- 75% Attack Speed
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- 100% Damage
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- 110% Armor
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- 20 Bonus Armor
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- More regen, huge
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- 8% Spawn Rate
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- *Beetle Guard, Elder Lemurian, Parent, Stone Golem, Void Reaver
- Corrupted:
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- 125% Health
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- 100% Move Speed
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- 75% Attack Speed
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- 100% Damage
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- 75% Armor
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- 10 Bonus armor
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- Spawns a damage-increasing ward
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- Always Sprints
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- 1.2% Spawn Rate
- Crazed:
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- 75% Health
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- 100% Move Speed
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- 150% Attack Speed
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- 75% Damage
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- 100% Armor
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- 10 Bonus Armor
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- Has more secondary and utility uses
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- 10% Spawn Rate
- *Curative:
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- 50% Health
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- 0% Move Speed
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- 125% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Heals itself and other nearby monsters
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- 7% Spawn Rate
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- *Clay Templar, Mini Mushrum, Hermit Crab
- Havoc:
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- 75% Health
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- 125% Move Speed
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- 125% Attack Speed
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- 50% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Gets more attack speed the more it hits you (has a cap)
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- 5% Spawn Rate
- *Heretic:
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- 75% Health
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- 125% Move Speed
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- 66% Attack Speed
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- 10% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Uses hooks
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- 3% Spawn Rate
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- *Beetle, Parent, Stone Golem, Void Reaver
- Juggernaut:
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- 75% Health
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- 50% Move Speed
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- 50% Attack Speed
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- 100% Damage
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- 100% Armor
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- 20 Bonus Armor
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- More regen, more tanky
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- 5% Spawn Rate
- Neverdie:
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- 75% Health
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- 100% Move Speed
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- 75% Attack Speed
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- 75% Damage
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- 100% Armor
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- 20 Bonus Armor
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- Revives, overall slightly more tanky
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- Unique
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- 2% Spawn Rate
- Nocturne:
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- 100% Health
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- 100% Move Speed
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- 100% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Smol, uses all skills more often
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- 6% Spawn Rate
- Predatory:
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- 75% Health
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- 100% Move Speed
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- 100% Attack Speed
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- 100% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Smol, comes after you much faster when out of combat
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- 12% Spawn Rate
- Primal:
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- 75% Health
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- 125% Move Speed
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- 125% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Uses skills at any point in time
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- 7% Spawn Rate
- *Ramming:
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- 75% Health
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- 125% Move Speed
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- 100% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Very fast, always sprints
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- 4.5% Spawn Rate
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- *Bighorn Bison, Lunar Exploder, Lunar Golem, Lunar Wisp
- *Warding:
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- 100% Health
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- 75% Move Speed
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- 75% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Spawns a crippling ward on ambient level up
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- 5% Spawn Rate
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- *Alloy Vulture, Lunar Wisp, Solus Probe
6.2.2 Patch Notes
Delete your config!
- Buffed some Variants ;)
- Made Neverdie Variant Unique
- Removed Flocked Variant
- Removed Ally Variants entirely (Crashes that I couldn't fix)
- Added Brilliant Variant to more mobs
- Added Colossal Variant to more mobs
- Added Heretic Variant to more mobs
- Added Nocturne Variant
- Split up Monster and Boss Variants into separate Mods
