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| Date uploaded | 4 years ago |
| Version | 6.2.5 |
| Download link | HIFU-HIFUVariants-6.2.5.zip |
| Downloads | 5640 |
| Dependency string | HIFU-HIFUVariants-6.2.5 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9Nebby-VarianceAPI
VarianceAPI, Major Rewrite, Easier to use, More customizable. Now properly networked!
Preferred version: 1.1.1README
A Variant pack that introduces only a couple of Variants, but adds them to each monster.
Important vvv
I split up Monster and Boss Variants into separate Mods
Important ^^^
Variants
- *Brilliant:
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- 100% Health
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- 135% Move Speed
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- 100% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Has behemoth, dies in 30 seconds
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- 4% Spawn Rate
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- *Alloy Vulture, Hermit Crab, Lemurian, Lesser Wisp, Soul Lesser Wisp
- *Colossal:
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- 150% Health
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- 60% Move Speed
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- 75% Attack Speed
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- 100% Damage
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- 120% Armor
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- 25 Bonus Armor
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- More regen, heals, can overheal, huge
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- 4% Spawn Rate
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- *Beetle Guard, Elder Lemurian, Parent, Stone Golem, Void Reaver
- Corrupted:
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- 125% Health
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- 100% Move Speed
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- 75% Attack Speed
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- 100% Damage
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- 100% Armor
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- 10 Bonus armor
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- Spawns a huge damage-increasing ward, has transcendence, small chance to summon meteors
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- Always Sprints
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- 1% Spawn Rate
- Crazed:
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- 100% Health
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- 100% Move Speed
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- 150% Attack Speed
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- 75% Damage
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- 100% Armor
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- 10 Bonus Armor
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- Has more secondary and utility uses, uses secondary more often
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- 5% Spawn Rate
- *Curative:
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- 50% Health
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- 0% Move Speed
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- 125% Attack Speed
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- 100% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Heals itself and other nearby monsters in a huge area, uses woodsprite
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- 3.5% Spawn Rate
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- *Clay Templar, Hermit Crab, Imp, Mini Mushrum
- Havoc:
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- 75% Health
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- 125% Move Speed
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- 125% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Gets more attack speed the more it hits you (has a cap), chance to buff all monsters
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- 2.5% Spawn Rate
- *Heretic:
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- 100% Health
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- 125% Move Speed
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- 100% Attack Speed
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- 15% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Uses hooks, uses skills at any point in time
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- 1.5% Spawn Rate
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- *Beetle, Parent, Stone Golem, Void Reaver
- Juggernaut:
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- 125% Health
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- 100% Move Speed
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- 100% Attack Speed
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- 15% Damage
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- 100% Armor
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- 20 Bonus Armor
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- More regen, more tanky, uses dml
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- 2.5% Spawn Rate
- Neverdie:
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- 40% Health
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- 100% Move Speed
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- 100% Attack Speed
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- 100% Damage
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- 100% Armor
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- 20 Bonus Armor
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- Revives twice, overall slightly more tanky, chance to heal half health
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- Unique
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- 1% Spawn Rate
- Nocturne:
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- 100% Health
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- 100% Move Speed
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- 100% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Smol, uses all skills more often, reduces armor after 5 hits
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- 3% Spawn Rate
- Predatory:
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- 75% Health
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- 100% Move Speed
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- 100% Attack Speed
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- 100% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Smol, comes after you much faster when out of combat, chance to boost all stats
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- 6% Spawn Rate
- Primal:
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- 75% Health
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- 125% Move Speed
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- 125% Attack Speed
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- 50% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Uses skills at any point in time, reduced cooldowns on hit
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- 3.5% Spawn Rate
- *Ramming:
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- 75% Health
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- 125% Move Speed
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- 100% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Extremely fast, always sprints
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- 2.25% Spawn Rate
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- *Bighorn Bison, Lunar Exploder, Lunar Golem, Lunar Wisp
- *Warding:
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- 150% Health
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- 75% Move Speed
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- 75% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Spawns a huge crippling ward on ambient level up, spawns warbanner
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- 2.5% Spawn Rate
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- *Alloy Vulture, Lunar Wisp, Solus Probe
6.2.4 Patch Notes
- Added Clay Man Variants (modded monster)
- Added Archaic Wisp Variants (modded monster)
- Buffed Havoc Variant
- Buffed Warding Variant
- Buffed Nocturne Variant
- Adjusted Juggernaut Variant
- Adjusted Nocturne Variant to not lag :|
