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BetterReadyUp
You can now unready! Ready up waits for everyone to be ready. Also some other tweaks.
| Date uploaded | a week ago |
| Version | 1.2.0 |
| Download link | Jectu-BetterReadyUp-1.2.0.zip |
| Downloads | 1815 |
| Dependency string | Jectu-BetterReadyUp-1.2.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122README
Better Ready Up
You can now unready! Ready up waits for everyone to be ready. Also some other tweaks.
Features
- Ready / Unready: Click again to unready and cancel the countdown.

- Adjustable Countdown: Defaults to 5 seconds, adjustable from 0 to 60.
- Force Ready: Hosts can ready everyone at once. Players can still unready afterwards.

- Optional end of run tweaks: In multiplayer you can now change the timer in the game over / run recap screen or set it to wait for everyone to click continue.

- Optional single player support: Set the single player countdown above 0 to enable the mod's Ready / Unready features in solo.
Configuration
Change timers in the BepInEx config or with Risk of Options (optional).
Multiplayer Settings (Server-side)
-
Ready Countdown Seconds: Supports 0–60 seconds. At 0, multiplayer starts instantly once everyone's ready (or when the host clicks "Force Ready"). -
Return Countdown Seconds: Game over timer can be adjusted from 0-180 seconds. At 0, the game instantly returns to lobby when one player clicks continue. -
Wait For All Players: Setting this toTruewill force the game to wait for all players to click continue before returning to the lobby (this setting ignores the timer).
Single player Setting (Client-side)
Ready Countdown Seconds: Supports 0–60 seconds. By default, single player is completely unaffected. Setting this to any value above 0 will enable the mod's Ready / Unready functionality and add a countdown before starting.
Translations
Supports all 12 game languages. Edit translations.txt and restart the game to change the translations. They're machine-generated, so corrections are welcome.
Credits
Made by Jectu. Icon by Gade.
GitHub Please feel free to fork this mod or use its code in your own projects.
CHANGELOG
Changelog
1.2.0
- The count down timer at the end of a multiplayer game before retuning to the lobby can be configured.
- Added an option to wait for all players to click continue before returning to the lobby after a game.
- Changed the "Force Ready (All)" button to just say "Force Ready".
Previous releases
1.1.3
- Tidied up the codebase a little.
1.1.2
- Single player defaults to vanilla behaviour again with the option to enable it.
1.1.1
- Localisation update.
1.1.0
- Added the unready feature to single player.
- Added optional Risk of Options support.
- Updated mod icon, courtesy of my friend Gade.
1.0.0 / 1.0.1
- Initial release.