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Jectu-BetterReadyUp-1.2.0 icon

BetterReadyUp

You can now unready! Ready up waits for everyone to be ready. Also some other tweaks.

Date uploaded a week ago
Version 1.2.0
Download link Jectu-BetterReadyUp-1.2.0.zip
Downloads 1815
Dependency string Jectu-BetterReadyUp-1.2.0

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.9 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.9
bbepis-BepInExPack-5.4.2122 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2122

README

Better Ready Up

You can now unready! Ready up waits for everyone to be ready. Also some other tweaks.

Features

  • Ready / Unready: Click again to unready and cancel the countdown.
    Ready and Unready
  • Adjustable Countdown: Defaults to 5 seconds, adjustable from 0 to 60.
  • Force Ready: Hosts can ready everyone at once. Players can still unready afterwards.
    Force Ready
  • Optional end of run tweaks: In multiplayer you can now change the timer in the game over / run recap screen or set it to wait for everyone to click continue.
    Continue
  • Optional single player support: Set the single player countdown above 0 to enable the mod's Ready / Unready features in solo.

Configuration

Change timers in the BepInEx config or with Risk of Options (optional).

Multiplayer Settings (Server-side)

  • Ready Countdown Seconds: Supports 0–60 seconds. At 0, multiplayer starts instantly once everyone's ready (or when the host clicks "Force Ready").

  • Return Countdown Seconds: Game over timer can be adjusted from 0-180 seconds. At 0, the game instantly returns to lobby when one player clicks continue.

  • Wait For All Players: Setting this to True will force the game to wait for all players to click continue before returning to the lobby (this setting ignores the timer).

Single player Setting (Client-side)

  • Ready Countdown Seconds: Supports 0–60 seconds. By default, single player is completely unaffected. Setting this to any value above 0 will enable the mod's Ready / Unready functionality and add a countdown before starting.

Translations

Supports all 12 game languages. Edit translations.txt and restart the game to change the translations. They're machine-generated, so corrections are welcome.

Credits

Made by Jectu. Icon by Gade.

GitHub Please feel free to fork this mod or use its code in your own projects.

CHANGELOG

Changelog

1.2.0

  • The count down timer at the end of a multiplayer game before retuning to the lobby can be configured.
  • Added an option to wait for all players to click continue before returning to the lobby after a game.
  • Changed the "Force Ready (All)" button to just say "Force Ready".

Previous releases

1.1.3

  • Tidied up the codebase a little.

1.1.2

  • Single player defaults to vanilla behaviour again with the option to enable it.

1.1.1

  • Localisation update.

1.1.0

  • Added the unready feature to single player.
  • Added optional Risk of Options support.
  • Updated mod icon, courtesy of my friend Gade.

1.0.0 / 1.0.1

  • Initial release.