Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
FixAcridYump
[MostlyStable] Aims to fix Acrid's Leap ability by reintroducing a callback to OnMovementHit event
| Date uploaded | 2 years ago |
| Version | 1.2.1 |
| Download link | K41-FixAcridYump-1.2.1.zip |
| Downloads | 19164 |
| Dependency string | K41-FixAcridYump-1.2.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117RiskofThunder-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.0.4README
Acrid Yump
Make Acrid's Leap collide with enemies and/or walls by re-adding the
OnMovementHit callback which Gearbox, in their infinite wisdom, has
replaced with just the ground collision check.
Known issue:
- Does not always prevent fall damage. Seems to be fine in singleplayer/host, with the rc3 fixes. But when playing multiplayer, as a guest, over a slow network, the thing still shows up. That's a vanilla bug though. I think there's a fix for that possible, I will try testing next time I can.
Bruh x2
I probably should clump them in just one mod that does it but I don't know if thunderstore.. would allow me to rename the chef food mod.
CHANGELOG
Upcoming releases
1.2.0-rc3
- Further improvements of "going to take damage heurestics". It's still broken for guests. But that's a gearbox moment. Tested in vanilla.
1.2.0-rc2
-
Attempted to mitigate the return of random fall damage. With an ingenious solution of
if (Going to take damage?) { Don't; }Overspill-. 🙏
1.1.0
- Fixed missing authority check. That could've caused issues with multiplayer.
Known Issues:
- Fall damage isn't always prevented. There is a fix for it, but it may delay the actual explosion for one physics frame. Not tested with multiplayer.
1.0.0
- First release