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EnemyAttackSpeedFixes
Fixes attacks from mithrix & stone golems not scaling with attack speed.
| Date uploaded | a year ago |
| Version | 1.1.0 |
| Download link | LordVGames-EnemyAttackSpeedFixes-1.1.0.zip |
| Downloads | 11183 |
| Dependency string | LordVGames-EnemyAttackSpeedFixes-1.1.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121MonoDetour-MonoDetour_BepInEx_5
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Preferred version: 0.7.9README
EnemyAttackSpeedFixes
This fixes a few enemy attacks not scaling with attack speed:
- Stone golem's clap attack
- Mithrix's hammer slam
Weirdly enough in vanilla the sound for these attacks still scale with attack speed even though the attack itself doesn't, so these likely weren't intentional.
Before
After
Known Issues
- Mithrix's hammer slam's ground explosion sometimes doesn't happen at VERY high attack speeds
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- Probably isn't possible to have happen in any normal vanilla or modded situations, AFAIK you'd have to voluntarily give Mithrix a bajillion attack speed to see it happen
- Mithrix's hammer side swipe's sound doesn't scale with attack speed
-
- Currently not sure how I would fix it
CHANGELOG
1.5.0
- Added config option to make the lunar wisp shard attack duration not lower with attack speed (off by default)
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- In vanilla how fast it fires already scales with attack speed, but the duration goes down with attack speed as well
- Added config option to halve the attack speed gains for the lunar wisp shard attack in case the above option is too evil (also off by default)
- Added config option to make the stone titan laser damage not lower with attack speed (off by default)
- Fixed NRE error(s)
1.4.0
- Added a config option to make the templar minigun get half of the attack speed boost it would normally get (disabled by default)
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- Both friendly templars and enemy templars, when given some attack speed, become insanely strong. This should make templars with attack speed not stupid to fight against/fight with.
1.3.1
- forgor readme
1.3.0
- Fixed parent ground slam attack not scaling with attack speed
1.2.0
- Fixed stone titan fist attacks not scaling with attack speed
- Fixed stone titan orb thingy's fire rate & rise speed not scaling with attack speed
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- The titan's animation for raising the orb was already scaled, but not the rising speed of the orb itself
- Fixed stone titan laser tick rate not scaling with attack speed
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- Wasn't too sure about this, but void fiend's laser & artificer's flamethrower tick rate scale with attack speed so I think this should as well
- All of the stone titan fixes also apply to Aurelionite
1.1.0
- Fixed Mthrix's hammer slam not scaling with attack speed
- Changed mod name to EnemyAttackSpeedFixes
1.0.1
- mfw videos don't embed on thunderstore
1.0.0
- First release (under the name GolemClapAttackSpeedFix)