Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
ReheatedItems
A W.I.P collection of changes to vanilla & DLC items to make some items more fun, interesting, and/or better for performance.
| Date uploaded | 4 months ago |
| Version | 0.5.3 |
| Download link | LordVGames-ReheatedItems-0.5.3.zip |
| Downloads | 1622 |
| Dependency string | LordVGames-ReheatedItems-0.5.3 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121MonoDetour-MonoDetour_BepInEx_5
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Preferred version: 0.7.14RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1Smooth_Salad-ShaderSwapper
A lightweight library for upgrading stubbed shaders to actual shaders at runtime.
Preferred version: 1.0.1pseudopulse-SoundFixer
Fixes some mods lacking audio due to the memop changes.
Preferred version: 1.0.1README
ReheatedItems
There's a bunch of items in RoR2 that are either underwhelming, aren't very fun/interesting or can cause performance problems late-game. This mod will (eventually) have all my changes for items that fix one or both of those problems. All item changes can be configured on/off, with some having additional setting(s).
Current Item Changes
| Item | New Description & Why |
|---|---|
| ATG |
NO IN-GAME DESCRIPTION CHANGE I've made the missiles work more like plasma shrimp, where they have a much shorter time to fly to the targeted enemy and are much less of a burden on performance compared to normal missiles. If you want the missiles to be faster but still be real missiles then check out FasterProcChains. |
Bottled Chaos ![]() |
Bottled chaos gets a good equipment cooldown reduction added to it to help make your current equipment more useful while also helping bottled chaos work with itself since you'll be using your equipment more often now. |
Electric Boomerang ![]() |
Vanilla electric boomerang can usually permastun an enemy, or a few if they're lined up right, which makes fighting a lot of enemies completely free. This makes it synergize with skills that stun on hit, along with giving it a damage boost since it (mostly) won't be proccing as much. This will also still proc when hitting bosses, as long as the skill hit can stun. |
Executive Card ![]() |
Executive card now works more like a normal equipment instead of a passive one. The core functionality of getting more items from multi-shops and getting some money back from purchases is still there, but it's limited by the equipment's 80 second cooldown. |
| Guillotine |
Instead of just less % hp on elites, it's now an equipment that does a good amount of damage to a single enemy and disables their elite effects for a bit. This doesn't disable their stat buffs however, so they'll hit and tank just as hard, but this should make a targeted elite easier to deal with depending on the situation. |
Lost Seers Lenses ![]() |
Now does something closer to "Super crits" instead of just insta-kills when it procs. Does a ton of damage and activates on-crit effects multiple times, and the proc chance is double of what vanilla lost seer's is. Plus it works on bosses now. |
Molten Perforator ![]() |
Molten perforator is one of the few items that are a huge contributor to lag late-game. The item was kindof a mix between a single-target and AoE damage item, so I've designed this new iteration of molten perforator to be like that, albeit maybe more AoE than single target. |
Pluripotent Larva ![]() |
This brings back the old functionality of pluripotent larva described in the item's logbook entry: reviving as a void ally. Only as a void devastator though due to avoiding problems with balance/bugs with playing as other void enemies. Instead of making you stay as the void ally for the rest of the run which was the original design, I've made it turn you back into your normal character when you enter the next stage. |
Pocket I.C.B.M ![]() |
Pocket I.C.B.M is another huge contributor to lag late-game with how many extra missiles it creates that then cause more proc chains leading to more lag. Now, the damage of fired missiles is tripled instead of firing 2 others, effectively being the same damage increase with the missile hit just with less procs afterwards. |
Polylute ![]() |
To add to the item changes done mainly for late-game performance, I've made polylute stack damage instead of hit count. Effectively the same damage, but with less proc chains, so there's less lag and (kinda?) better balance. |
| Stun Grenade |
Turns stun grenade from a meh item that does nothing on bosses to a damage proc item that also nerfs the enemy's stats some. Also made green rarity to accomodate the changes. |
War Bonds ![]() |
Changed almost entirely from how it works normally. Now you have a chance make enemies drop small gold chunks similar to how gilded enemies do, and after picking up enough gold chunks it will work like kjaro/runalds bands where it will do a ton when using a big enough hit. Helps with money some like old war bonds and also does more damage after your big hit if you pick up more money like current war bonds. |
Future Possible Item Changes
- Unstable Transmitter
- Sticky Bomb
- Planula
- More(?)
CHANGELOG
0.5.3
- Guillotine
-
- Actually made the new guillotine able to drop
-
- Made the elite disabling debuff duration unable to be refreshed
- Void Dios
-
- Internal refactor
-
- Fixed staying as your void dios body if you remote operated after dying in your void dios body
- Executive Card
-
- Fixed cooldown not working again
0.5.2
- Try to make item changes respect the config challenge
-
- Was just warbonds though
0.5.1
- Executive Card
-
- Fixed some parts of the change not checking if the item change is disabled
0.5.0
- Renamed mod
- Warbonds
-
- Changed to work like a red-tier band item that also helps with money
- Stun Grenade
-
- Changed to a green item, now does some total damage and applies a debuff that reduces a few stats instead of stunning
- Void Dios
-
- Removed void jailer as a respawn option due to them being broken when a client plays as one (new vanilla issue afaik)
-
- Swapped reaver config option for an option where you can specify whatever bodies you want to possibly respawn as
- Void Crit
-
- Changed to do "super crits" instead of instakills with a slightly higher chance than vanilla
- Guillotine
-
- Reworked to be an equipment that deals damage and disables elite effects for a bit
- ATG
-
- Fixed missile damage not increasing from having Pocket ICBM
- Molten Perforator
-
- Fixed proc chain mask not being used from previous hit
0.4.3
- Fixed for newest WolfFixes update (this mod was breaking due to it)
0.4.2
-
Fixed for AC patch 1
-
Molten Perforator
-
- Boosted damage some
-
- (200% > 250% and 120% per stack > 150%)
-
Electric Boomerang
-
- Now can have up to 2 boomerangs out at once
-
-
- This is to give stunning skills that do a bunch of hits more value with this item.
-
-
- Fixed projectile not doing damage
-
- (Hopefully) Fixed electric boomerang always being able to fire
-
-
- I think this is because the mod doesn't load right in certain packs, but I haven't gotten a log for it so maybe the internal changes I've done will help it
-
0.4.1
- Forgot to remove bit of SS2 support from mod description
0.4.0
-
Fixed for AC release
-
Removed SS2 item changes as they've been moved to LordsStarstormEdits
-
Ported what was still on MonoMod to MonoDetour
-
Molten Perforator
-
- Reduced light intensity on the Molten Perforator explosion effect
-
- Gave the molten perforator explosion a tiny increase in base size
-
Electric Boomerang
-
- Buffed damage a bit more
-
Pluripotent Larva
-
- Increased invulnerability time after respawn to help avoid your previous void life's void explosion if you have multiple plarvas
0.3.4
- Fixed for SS2 0.6.25
0.3.3
- Executive Card
-
- Prevents WolfFixes from setting the cooldown to 0 which replaced this mod's cooldown change
0.3.2
- All items
-
- Fixed description changes still applying if an item's change is disabled
0.3.1
- Electric Boomerang
-
- Blacklisted it from enemies since players can't be stunned
0.3.0
-
Polylute
-
- Made it stack damage instead of hit count (another change to help late-game performance)
-
Electric Boomerang
-
- Got a damage buff, travels further and faster, and is guranteed to proc off of skills that can stun (meant to synergize with those stunning skills instead of being a perma-stun and proc chain beast)
0.2.1
- Changed package description (forgot to earlier)
-
- I'll update the icon later idc rn
0.2.0
-
Void Dios
-
- Made the void ally you spawn in as have 50% less hp because the normal hp made you insanely tanky if you had pearls and was super OP with nkuhanas
-
ATG
-
Armed Backpack (Starstorm 2)
-
- Made missiles fire out like plasma shrimp does in order to help peformance late-game
-
Pocket I.C.B.M
-
- Affected missiles deal triple damage instead of firing 2 extra missiles to help performance late-game
-
- Supports other generic missiles and a few modded skills that had an ICBM effect
-
Erratic Gadget (Starstorm 2)
-
- Fixed some erratic gadget chain lightning procs being able to infinitely proc chain with itself and other procs
-
- Affected lightning procs get their damage doubled instead of double proccing to help performance late-game
-
Molten Perforator
-
- Makes enemies explode in a 16m radius that also scales with enemy size (mainly helps performance but also helps balance a bit)
-
Executive Card
-
- Now works more like an actual equipment (with an 80 second cooldown): Gain 2 stacks of a buff and buying something uses up a stack of the buff to do the normal executive card effect
-
Bottled Chaos
-
- Now also gives a 35% equipment cooldown reduction (cooldown reduction does not stack)
0.1.0
- First W.I.P release








