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BlightedElites
Brings back Blighted Elites from RoR1.
| Date uploaded | 2 years ago |
| Version | 1.1.8 |
| Download link | Moffein-BlightedElites-1.1.8.zip |
| Downloads | 31964 |
| Dependency string | Moffein-BlightedElites-1.1.8 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4README
Blighted Elites
Adds Blighted Elites as a T2 elite in the same tier as Malachite and Celestine enemies.
They are given 2 random T1 Elite Affixes, and have 12x HP and 3.5x damage (same stats that T2 Elites have with EliteReworks).
- Stats can be changed in the config.
- Separate from EliteReworks.
Just a quick mod I made to pass the time while I wait for LiT to update.
Installation
Drop the Moffein-BlightedElites folder into \BepInEx\plugins\
Credits
Code - Moffein
Icon - SOM
Sounds - Glaze
Localization Credits
Russian - Адский Шкед
Portuguese - Kauzok
Korean - p157157
Changelog
1.1.8
- Korean translation (Thanks p157157!)
1.1.6 to 1.1.7
- Added BR translation (Thanks Kauzok!)
1.1.5
- Added Russian translation (Thanks Адский Шкед!)
1.1.4
- Affix reroll (active equipment effect) now only works for player-controlled entities.
- Sound now has a 3s cooldown.
1.1.3
- Added missing PrefabAPI depdendency.
- Fixed incompatibility with mods that add the affix to the logbook (ex. WolfoQoL).
1.1.2
- Fixed T2 elite affix option ignoring EliteDef.isAvailable checks.
1.1.1
- Fixed Blighted Elites being able to roll Blighted when enabling T2 elite affixes.
1.1.0
- Fixed damage multiplier being set to the Affix drop chance (really low).
- Can now enable T2 elites to be selected in the config. (untested)
1.0.1
- Removed unnecessary dependency from manifest.
1.0.0
- Release.
- Thanks to Swuff for giving me permission to use LiT's assets!
CHANGELOG
1.2.2
- Increased default health multiplier from 12 -> 16 to match EliteReworks. (Existing config unaffected)
1.2.1
- Increased default damage multiplier from 3.5 -> 4.0 to match EliteReworks. (Existing config unaffected)
1.2.0
-
Fixed wrong elite tiers sometimes being selected.
- Now only selects from Vanilla affixes. Mods can add to the list by adding to
AffixBlightedComponent.tier1EliteDefsandAffixBlightedComponent.tier2EliteDefs.
- Now only selects from Vanilla affixes. Mods can add to the list by adding to
-
Gilded and Twisted elites are now disabled by default. (Can be re-enabled in config)
1.1.10
- DLC2
1.1.9
- Recompiled for Devotion update.
- Chinese translation (Thank MushroomEl!)
1.1.8
- Korean translation (Thanks p157157!)
1.1.6 to 1.1.7
- Added BR translation (Thanks Kauzok!)
1.1.5
- Added Russian translation (Thanks Адский Шкед!)
1.1.4
- Affix reroll (active equipment effect) now only works for player-controlled entities.
- Sound now has a 3s cooldown.
1.1.3
- Added missing PrefabAPI depdendency.
- Fixed incompatibility with mods that add the affix to the logbook (ex. WolfoQoL).
1.1.2
- Fixed T2 elite affix option ignoring EliteDef.isAvailable checks.
1.1.1
- Fixed Blighted Elites being able to roll Blighted when enabling T2 elite affixes.
1.1.0
- Fixed damage multiplier being set to the Affix drop chance (really low).
- Can now enable T2 elites to be selected in the config. (untested)
1.0.1
- Removed unnecessary dependency from manifest.
1.0.0
- Release.
- Thanks to Swuff for giving me permission to use LiT's assets!