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Fix Playercount
Fixes disconnected players counting towards run scaling. Server-Side and Vanilla-Compatible.
| Date uploaded | 4 years ago |
| Version | 1.2.2 |
| Download link | Moffein-Fix_Playercount-1.2.2.zip |
| Downloads | 90150 |
| Dependency string | Moffein-Fix_Playercount-1.2.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1902README
Fixes disconnected players counting towards run scaling. To be specific, this mod prevents disconnected players from counting towards:
- Run difficulty scaling.
- Monster spawn scaling.
- Stage interactable spawns.
- Teleporter/Void Cell drops.
Server-Side and Vanilla-Compatible, only the host needs the mod.
Installation
Place FixPlayercount.dll in /Risk of Rain 2/BepInEx/plugins/
Changelog
1.2.2
- Updated libraries. Probably will have no effect on the mod itself, but updating to be safe.
1.2.1
- Fixed an issue where the mod would break when playing with ZetArtifacts with the Multitudes artifact disabled.
1.2.0
- Updated for DLC update.
- Added config option to only update playercount at the start of a stage.
- Technically, this just makes it so that playercount can't decrease until a new stage starts.
- Playercount can still increase when new players connect.
- Technically, this just makes it so that playercount can't decrease until a new stage starts.
1.1.1
- Now compatible with ZetArtifact's Artifact of Multitudes.
1.1.0
- Simplified hook (based on Multitudes code from https://github.com/wildbook/R2Mods/blob/master/Multitudes/Multitudes.cs)
- Now compatible with Multitudes
1.0.1
- Fixed a typo in the internal plugin name.
1.0.0
- Release