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Raise Monster Level Cap
Allows monsters to scale past level 94. Server-side and vanilla-compatible.
By Moffein
| Date uploaded | 5 years ago |
| Version | 1.0.1 |
| Download link | Moffein-Raise_Monster_Level_Cap-1.0.1.zip |
| Downloads | 17008 |
| Dependency string | Moffein-Raise_Monster_Level_Cap-1.0.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
Allows Monsters to level up past 94. Normally, you hit the level cap around stage 10 on Monsoon, so this mod will make long runs a LOT harder. Level Cap is set to some ridiculously high number by default, but you can choose how high you want it in the settings.
Server-side and vanilla-compatible.
Known Issues
- If a client doesn't have the mod, enemy healthbars will get a bit weird once they scale past level 94. Gameplay works fine though.
- Levelup effects past 94 are disabled because it ends up getting spammed every second by the time you hit stage 30.
Installation
Place RaiseMonsterLevelCap.dll in /Risk of Rain 2/BepInEx/plugins/ Level Cap can be changed in BepInEx/config/com.Moffein.RaiseMonsterLevelCap.cfg
Changelog
1.0.1
- Healthbars now work properly for everyone who has the mod installed.
1.0.0
- Release