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TeleExpansion
Teleporter radius expands once the boss is dead. Lots of config options. Check the README for info about Vanilla Compatibility.
| Date uploaded | 2 years ago |
| Version | 1.1.1 |
| Download link | Moffein-TeleExpansion-1.1.1.zip |
| Downloads | 8850 |
| Dependency string | Moffein-TeleExpansion-1.1.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2120README
Teleporter zone expands to be mapwide once the teleporter boss is dead.
Lots of config options.
Server-side and Vanilla-Compatible.
Visuals aren't synced for clients that don't have the mod. If you want the visuals to show up properly, make sure everyone has the mod and has the same config options.
Installation
Place TeleExpansion.dll in /Risk of Rain 2/BepInEx/plugins/
CHANGELOG
1.2.1
- Reduced default large lobby holdout scaling a bit.
1.2.0
- Added option to scale holdout radius for large lobbies (5+ players).
1.1.2
- Fixed Moon holdout radius option not working.
1.1.1
- Fixed small holdout radius setttings getting overwritten in Void Fields.
1.1.0
- Removed Small Holdout Charging option, now a part of RiskyFixes.
- Rewrote base radius modification code to directly modify the prefabs.
1.0.2
- Recompiled for DLC2.
1.0.1
- Added config.
1.0.0
- Release