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| Date uploaded | 3 years ago |
| Version | 1.0.2 |
| Download link | Nuxlar-AugmentedHoldout-1.0.2.zip |
| Downloads | 591 |
| Dependency string | Nuxlar-AugmentedHoldout-1.0.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2102README
Augmented Holdout
This mod increases spawn rate and available credits during all holdout events while also reworking/adding to others. Credit Multiplier and Eclipse TeleExpansion are configurable. Planning to rework Void Locus and Commencement to be more fun areas to explore rather than charging stuff.
All Holdouts:
- Increased monster spawn rate
- Increased credits for spawning (125% default)
Teleporter Holdouts:
- Expands to the whole stage when the boss is defeated and charged to 5%
- Has a config option to enable for Eclipse 2+ (off by default)
Moon Escape Holdout:
- Removes Lunar Chimera from spawn pool
- Adds all void enemies to spawn pool (no voidling)
Future Plans
- Replace holdout zones with actually fun mechanics specific to each holdout zone type
- Lunar/Void Pillars
- Divide into different areas with incentive to explore and clear rather than making it mandatory
- Twip/Gura are the more reasonable scavs spawn either at blood arena
- Maybe lunar pillars have set options similar to a chance based buff/debuff event system
- Lunar/Void Pillars
Credits
drizzlx Used the spawn rate multiplier from SacrificeRemix
Moffein Used the TeleExpansion on Boss Defeat from RiskyMod
Changelog
1.0.2
- Makes Ship Escape enemies team void
- Immediately spawns 2 Jailers and a Devastator on Ship Escape since spawns are slower
1.0.1
- Replaces Lunar Chimera on Escape with all Void enemies
- Adds TeleExpansion on boss defeat and Eclipse config
1.0.0
- Increases spawn rate and credits during holdout events