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EclipseRevamped
Reworks the Eclipse difficulty levels. Configurable.
| Date uploaded | 8 months ago |
| Version | 1.1.7 |
| Download link | Nuxlar-EclipseRevamped-1.1.7.zip |
| Downloads | 3718 |
| Dependency string | Nuxlar-EclipseRevamped-1.1.7 |
This mod requires the following mods to function
6thmoon-CurseCatcher
Provide options to prevent Eclipse 8 curse from being applied on self-inflicted damage.
Preferred version: 0.3.2RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1README
Eclipse Revamped
Revamps the Eclipse difficulty system. There's a config to enable/disable changes to any levels. You can uninstall/disable CurseCatcher if you want self damage to apply curse (your modmanager will ask to delete this mod too, you can just remove CurseCatcher).
| Level | New | Old |
|---|---|---|
E1 |
Teleporter Enemies: +50% | Ally Starting Health: -50% |
E2 |
Difficulty Scaling: +25% | Teleporter Radius: -50% |
E3 |
Enemy Attack Speed: +25% | Ally Fall Damage: +100% and lethal |
E4 |
Enemy Speed +50% | Enemy Speed +40% |
E5 |
Enemy Elites: +20% | Ally Healing: -50% |
E6 |
Larger Enemies appear more often (-15% spawn cost) | Enemy Gold Drops: -20% |
E7 |
Enemy Cooldowns -25% | Enemy Cooldowns -50% |
E8 |
Allies receive permanent damage (non-self inflicted) | Allies receive permanent damage |
Info
- The new E1 (TP Enemies +50%) means TP events have half a mountain shrine with no extra rewards
- The new E5 (enemy elies +20%) means elites are 20% cheaper to spawn
- The new E6 (larger enemies) means golem class enemies are 15% cheaper to spawn
- The E8 changes can be configured/disabled through CurseCatcher
CHANGELOG
1.3.4
- Fixed typo with new E3's in-game text saying
5instead of3
1.3.3
- Removed new E6 until I can think of something more interesting (currently just removes E6, can be changed in config)
1.3.2
- Fixes new E1 applying twice, doubling the credits for the tp event
1.3.1
- Fixes new E1 preventing amalgamators spawning on stage 3
- Cheapens elite cost back down
25% -> 20% - Fixes in-game Eclipse text not matching actual values
1.3.0
- Updated for Alloyed Collective
- Removed E4 tweak
back to +40% move speed - Increased new E5 and moved to E3
20% elite spawns -> 25% elite spawns - Changed new E6
Larger Enemies appear more often (-15% spawn cost) -> Enemy attacks permanently reduce your armor
1.2.0
- Removes E7 tweak (back to -50% cooldowns)
1.1.7
- Reduces E6 larger enemy cost (-20% -> -15%)
- Increases E2 scaling from 20% to 25%
1.1.6
- Adds EnemyAttackSpeedFixes as a dependency
- Reduces scaling increase from 25% to 20%
- Fixes new Eclipse 6 applying on E2 and above
1.1.5
- Replaces new E6 (Tier 2 elites -> Larger enemies)
- Replaces new E2 (Larger enemies -> +25% difficulty scaling)
- Reduces new E5 (Increased elites +25% -> 20%)
- Note: with the faster runs, I increased scaling instead of the T2 elites since they weren't as impactful
1.1.4
- Tweaks the new E1 to boost teleporter credits by 50% instead of the full 100% of a mountain shrine
1.1.3
- Fixed T2 elites costing way less than they should
- Reduces HP and DMG of T2 elites to be more reasonable
1.1.2
- Fixed the spawns being too excessive
1.1.1
- Fixed the image in README
1.1.0
- Completely Reworked
1.0.1
- Fixes the spamming not working on grandparents (probably)
- Reduces faster credit generation (25% -> 15%)
- Reduces credit boost (25% -> 20%)
1.0.0
- Release
E1
E2
E3
E4
E5
E6
E7
E8