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Judgement
Tweaked version of the Judgement Gamemode from Risk of Rain Returns
| Date uploaded | 2 years ago |
| Version | 1.4.3 |
| Download link | Nuxlar-Judgement-1.4.3.zip |
| Downloads | 15144 |
| Dependency string | Nuxlar-Judgement-1.4.3 |
This mod requires the following mods to function
RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1README
Judgement
Compatible with Mithrix mods (Umbral, Inferno, AotK). Your HP persists between stages. Vanilla healing items have been removed from the pool. You'll have a 3-Use full heal station. No multiplayer support (for now)
There are a total of 5 rounds then you fight Mithrix at the end. Each round consists of a regular enemy wave and a boss wave then you move onto another stage for the next round (10 total waves). At the start of every round you'll start in the bazaar where you choose items and some items that were previously useless now have a function at the bazaar (keys, form, regen scrap). At the end of the 10th wave you'll get 1 last round of items then you'll be teleported to fight Mithrix.
Changelog
1.4.3
- Increased difficulty scaling percentage (lowered it too much)
- Blacklists healing equips again
- Shrine uses should match after use now
1.4.2
- Reduced difficulty scaling percentage
- Eclipse 1 no longer starts your Judgement run at half HP
- Changes healing shrine text to have the number of heals before use
- Regen has been re-added
- Healing equipments have been re-added
1.4.1
- Fix for the Devotion Update (can open chests now)
1.4.0
- Fixes Simulacrum incompat
- Unlocks difficulty selector
- Removes vanilla healing items
- Reduces base wave credits
- Increases available bazaar heals (2 -> 3)
1.3.6
- Removes additional credits per wave
- Slightly reduces scaling
1.3.5
- Reduces additional credits per wave 25 -> 12
- Reduces available full heals 3 -> 2
- Adds an extra white item for the first wave
1.3.4
- Finally fixes weird scaling
1.3.3
- Reduces base credit boost 10% -> 0%
- Increases credit increase boost 0% -> 10%
1.3.2
- Increases base credit boost 5% -> 10%
- Increases scaling by 25%
- Moves Reds and Void cradles to waves 4 and 8
- Reduces credit increase boost 10% -> 0%
- Reduces healing efficiency by 25%
- Removes Void boss event
1.3.1
- Increases base credit boost 0 -> 5%
- Increase player base damage by 25%
- Reduces credit increase boost 25% -> 10%
- Reduces void cradle curse 25 -> 20
- Fixes seeding
- Fixes engi turrets not placing properly on the moon
1.3.0
- Adds Multiplayer Support! (nope)
- Adds faster portals
- Adds persistent gold
- Adds better seeding
- Fixes item seeding not working if picked in different order
- Fixes void lockboxes showing up in the normal stages
1.2.1
- Adds void key support
- Fixes Judgement messing with Simulacrum waves
- Fixes Bazaar Slab always being disabled
- Internal code changes to prep for mp support
1.2.0
- Adds "Hub Realm" at the bazaar
- Adds persistent HP (HP persists between stages)
- Adds keybox/form support
- Adds regen scrap support
- Adds item dispensers to bazaar
- Adds limited use HP shrine to bazaar
- Adds seeding (able to use LobbySeed for fully seeded runs)
- Adds "AltMithrixTheme" compat (fixes music overlap)
- Adds void cradles (take perma-perma curse)
- Changes Moon spawn so the fight doesn't start immediately
- Removes artifact lock
- Fixes camera not facing the right way in the bazaar (thanks Mark!)
- Fixes extra mobs spawning during the mithrix fight
- Fixes dependencies
1.1.2
- Removes bonus base wave credits 25% -> 0%
- Fixed music not playing on every stage
- Adds 2 white items to the first item batch
- Adds an equip drop to the start of round 3
1.1.1
- Guarantees boss on wave 2 now
- Fixes Dio's revive on moon teleporting you to the edge of the arena
- Reduces lighting on void RPD
- Reduces Green -> Red chance from 25% -> 10%
- Reduces bonus base wave credits 35% -> 25%
- Increases difficulty scaling by 100%
1.1.0
- Adds normal stage progression
- Adds different skyboxes/ambience
- Adds more intense music
- Removes "Augment of the Moon"
- Removes void moon from the stage pool
1.0.1
- Fixes run not ending
1.0.0
- Release
CHANGELOG
1.6.1
- Updated for Alloyed Collective
- Fixed heal shrine from being interacted with even after depleting heals
- Fixed stage not changing after hitting the portal
- Slightly Increased non-boss wave credits
200 -> 225 - Increased per-wave difficulty scaling (increases more based on wave number)
- Removed void cradle giving permanent curse if not on E8
1.6.0
- Rebalancing (some AoE items made the waves too easy and early boss waves were too overwhelming for weaker chars)
- Adds a single-use full heal shrine each wave (single-use regardless of player count)
- Blacklists some AoE items (Ceremonial Dagger, Unstable Tesla Coil, Gasoline, Voidsent Flame)
- Blacklists revive items (Dio's, Void Dio's, Seed of Life)
- Blacklists useless items (Chance Doll, Sale Star)
- Blacklists useless equips (Radar Scanner)
- Increased base credits for enemy waves (150 -> 200)
- Reduced base credits for boss waves (400 -> 350)
- Removed persistent curse from void cradles (they still apply curse just for that wave)
- Internal code changes for dependency updates
1.5.7
- Internal changes for R2API ContentManagement update
1.5.6
- Updated for Memory Optimization update
- Fixed not being able to teleport to next stage (due to memop update)
- Increased non-boss wave credits 130 -> 150 (they don't feel as impactful)
1.5.5
- Fixes scaling being too harsh (way too many enemies were spawning)
- Fixes scaling on modded difficulties making runs impossible (scaling remains consistent regardless of difficulty, but other difficulty affects still apply, such as eclipse or modded difficulties)
- Slightly decreases base credits for pre-boss waves
- Re-adds base regen (doesn't feel that impactful since healing items are still available)
- Increased spawn distance of interactables (key/printer) to lessen the chance of them not spawning at all
- Increases base speed bonus with umbral (20% -> 25%)
1.5.4
- Internal code changes for R2API.ContentAddition update
1.5.3
- Increases Mithrix mod speed boost by 10% (20% base movement added total)
- Fixes allies' (engi turrets) HP being reduced by Eclipse 1
- Fixes Void Cradle curse being applied twice on Eclipse 8
1.5.2
- Fixed clients in multiplayer not teleporting to the moon arena
- Fixed E1's half HP applying in Judgement runs
- Tweaks scaling (slightly increased for later waves)
1.5.1
- Adds +10% base move speed bonus if a Mithrix mod (Umbral/Inferno) is installed (checks if arena ramps are missing)
- Fixes items spawning on revive
- Fixes spawn point when reviving on the moon
- Tweaks scaling (less harsh in the later waves)
- Increases base credits of non-boss waves (125 -> 140)
- Removes player base damage bonus (+25% -> 0%)
- Changes item tier drops (prevent early snowballing)
- Stage 1: Red replaced with Green
1.5.0
- Updated for SOTS Phase 2
- Rewrote the codebase
- Added multiplayer support
- Added item potentials around the player
- Fixed equipment potential not showing
- Increased scaling
- Increased initial safe radius (15 -> 30)
- Increased active safe radius (60 -> 75)
- Removed bazaar (printer, keyboxes, request forms all appear within the safe ward on stage start)
- Removed heal shrine
- Removed 1 item round (no round of items before Mithrix)
- Removed post processing (bright grey ambient light)
- Removed item restrictions (no more banned healing items)
1.4.4
- Updated for SOTS
1.4.3
- Use this version if downpatched (Devotion)