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Parry
Adds a parry skill to Mercenary. Multiplayer compatible.
| Date uploaded | 2 years ago |
| Version | 1.3.1 |
| Download link | Nuxlar-Parry-1.3.1.zip |
| Downloads | 106171 |
| Dependency string | Nuxlar-Parry-1.3.1 |
This mod requires the following mods to function
README
Parry
Adds Mercenary's parry skill from Risk of Rain Returns. Multiplayer compatible.
Works like Risk of Rain Returns, go into a parry stance, if released right before an attack lands, you get a "perfect" parry that deals more damage, grants i-frames, and deletes projectiles around you. Damage is dealt in a 13m sphere (explosion) around Merc. There's also a 3m "graze" radius since the AI can be finnicky (graze projectiles do not damage you). There's also a "Fun Mode" in the config now.
Known Issue
- Merc's M1 animation locks sometimes, just hit m1 and it goes back to normal. Assuming this is because of the "hold" animation since it's just a swing being played VERY slowly.
Credits
- GloomzyLion, for making the icon
- Moffein, for networking and reworking to be closer to RoRR

CHANGELOG
Changelog
1.3.1
- Updated for SOTS
- Increased retaliation radius by 11m on perfect parry
1.3.0
- Another update from Moffein <3
- Adds SFX/VFX online
- Adds "Graze" radius for projectiles that don't quite hit you directly
- Adds deletion of projectiles (not stationary ones) within the radius
- Adds a new "Fun Mode" in the config
1.2.1
- Reduces parry sound volume
- Prevents parried attacks from applying effects
1.2.0
- Big thanks to Moffein for this update
- Reworked. Now works predictively instead of after taking damage
- Networking. Refactored the skill so it can work in multiplayer
- Adds new parry audio sounds (sekiro parry sounds)
- Increases perfect parry damage 1000% -> 1500%
1.1.0
- Adds skill icon (Thank you GloomzyLion)
- Increases immunity duration to 1s after parry
- Switches initial arms (didnt line up with the main attack)
- Changes perfect parry sound
- Perfect parry now exposes enemies
- Normal parries stun enemies for 1s
- Adds effect when hit and damage delay starts
1.0.0
- Release