Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
This package has been marked as deprecated, and it's suggested another
alternative is used.
You are viewing a potentially older version of this package.
View all versions.
| Date uploaded | 2 years ago |
| Version | 1.1.1 |
| Download link | Nuxlar-SurvivorsPlus-1.1.1.zip |
| Downloads | 12627 |
| Dependency string | Nuxlar-SurvivorsPlus-1.1.1 |
This mod requires the following mods to function
Goorakh-AttackDirectionFix
Fixes attacks not always impacting where your crosshair is. Also known as the "Pierce Bug".
Preferred version: 1.0.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.3README
SurvivorsPlus
Adds acceleration to Artificer and MUL-T to match other survivors. Can configure off survivor changes and acceleration change.
Commando
Roll
- No longer stops sprinting
- Reduced speed/distance slightly
- Invincible on roll
Phase Round
- Increased initial damage 300% -> 400%
Suppressive Fire
- Damage increase 100% -> 200%
- Proc Coefficient increase 1 -> 2
- Reduces cooldown 9s -> 6s
Grenade (Sticky Grenade)
- Removed damage falloff
- Reduced damage 700% -> 600%
- Sticky!
Huntress
Flurry
- Increased proc coefficient 0.7 -> 0.8
- Reduced delay duration 1.3s -> 1s
Blink
- Reduced cooldown 7s -> 6s
Phase Blink
- Reduced charges 3 -> 1
- Increased cooldown 2s -> 3s
Arrow Rain
- Increases slow to 80%
- Increased damage 225% -> 600%
- Increased proc coefficient 0.2 -> 0.6
- Can now target flying enemies
Bandit
Burst
- Changes bullet pattern to resemble a shotgun
Blast
- Reduced recoil/bloom
Serrated Dagger
- Applies 2 stacks of Hemorrhage instead of 1
Smoke Bomb
- Cooldown starts after ability ends
Lights Out (Open Wound)
- No longer resets cooldowns on kill
- Applies remaining Hemorrhage damage immediately and clears Hemorrhage stacks
Engineer
Bouncing Grenades
- Removes charging mechanic, immediately fires 3 grenades
Pressure Mines
- Removes arming mechanic, immediately explodes for 300% damage
- Reduced cooldown 7s -> 5s
TR58 Carbonizer Turret
- Increases range 25 -> 50
- Can now fire shurikens
Mercenary
- Increases base and level regen to match other melee survivors (2.5/0.5)
Blinding Assault
- Increases damage 300% -> 400%
Focused Assault
- Increases damage 700% -> 800%
Eviscerate
- Increases damage 110% -> 150%
- Exposes on final hit
Slicing Winds
- No longer applies expose
REX
DIRECTIVE: Inject
- Increases proc coefficient 0.5 -> 0.8
Loader
- Reduces max hp 160 -> 110
- Reduces level hp 48 -> 33
- Reduces base armor 20 -> 10
Captain
Defensive Microbots
- No longer deletes puddles/pools
Power Tazer
- Bounces to nearby enemies in a 15m radius
Railgunner
- Crit damage now applies properly instead of being halved
- Can always see Weak Points
- Reduces weakpoint size by 25%
HH44 Marksman (HH44 Rounds)
- Is now a primary
- Reduces damage 400% -> 300%
- Has an active reload system (uses secondary charges)
- Has an active reload bonus of +75% total damage and can hit weakspots
M99 Sniper
- Reduces damage 1000% -> 600%
Polar Field Device
- Increases projectile slow
Supercharge
- Reduces damage 4000% -> 2400%
- Reduces downtime 15s -> 5s
Cryocharge
- Reduces damage 2000% -> 1200%
Void Fiend
- Removes Crit mechanic
- Removes Heal mechanic
- Removes Damage mechanic
- Corruption only increases while in combat
- Corruption increase is reduced by 66%
- Corruption increases on kill
- Corrupted Mode no longer has +100 armor
- Corrupted Mode decreases slower
- Reduces Corrupted Mode transition time by 25%
Credits
- Moffein RiskyMod for Captain code
CHANGELOG
Changelog
1.1.1
- Changes Open Wound (lights out) to apply remaining Hemorrhage damage immediately
- Changes Bandit's shotgun to fire like an actual shotgun
- Changes Bandit's Smoke Bomb to begin cooldown when the skill ends
- Increases Arrow Rain damage 450% -> 600%
- Changes Eviscerate to apply expose
- Removes expose from Slicing Winds
- Increases Eviscerate damage 110% -> 150%
- Removes Eviscerate AoE
1.1.0
- might add this later, README is up to date
1.0.2
- Reduces Double Tap max distance 100m -> 75m
- Reduces Sticky Grenade damage 700% -> 600%
- Reduces Vortex Rounds' damage 300% -> 200%
- Removes Vortex Rounds' damage falloff
- Fixes Engineer walking turrets not actually shooting at the extended distance
- Adds sprint walking turrets (specifially while chasing enemies)
- Reduces distance when turrets sprint to you 110m -> 55m
- Increases Bubble Shield duration back to vanilla 10s -> 15s
- Increases Bouncing Grenades base duration to 1s
1.0.1
- Adds AttackDirectionFix as a dependency
- Reworks Double Tap
- Removed damage falloff
- Adds max range/distance (100m)
- Reworks Phase Round to Full Metal Jacket
- Now an instant hitscan round
- Starts at 400% damage instead of 300%
- Adds 4 more bullets to Phase Blast (8x200% -> 12x200%)
- Reduces Roll's speed/distance
- Increases Vortex Rounds' damage (200% -> 300%)
- Removes Sticky Grenade damage falloff
1.0.0
- Might add more reworks later, namely for Captain, REX, and Loader
- Reduces Smoke Bomb duration 5s -> 4s
- Increases Blight duration 7.5s -> 10s
- Increases Vortex Rounds proc coeff 1.5 -> 2.0
- Changes Vortex Rounds tracer effect
- Decreases Sticky Grenade explosion delay
- Readds Railgunner Smart Rounds as an alt M1 instead of removing
- Adds Loader changes (just stat reductions)
0.9.9
- Adds Artificer changes
0.9.4
- Removes damage/corruption gain for Void Fiend
- Removes Polar Field Device projectile reversal
- Reduces reload bonus multiplier more 2.5 -> 1.5
- Reduces sticky grenade explosion after impact time 2s -> 1s
- Increases Open Wound cooldown 4s -> 6s
0.9.3
- Removes Hyperion Sharpshooter from Bandit
- Reduces Supercharge downtime 10s -> 5s
- Adds a constant weakspot overlay on Railgunner
- Reduces reload bonus multiplier 5 -> 2.5
0.9.2
- Decreases Supercharge downtime 15s -> 10s
- Increases Supercharge damage 2000% -> 2400%
- Reduces Weak Point size by 25%
- Changes Blast to Hyperion Sharpshooter (ty Maddie for the idea)
0.9.1
- Changes Railgunner's M1 to be closer to RoR1/RoRR Sniper
- Decreases Blight duration 10s -> 7.5s
0.9.0
- Fixes Railgunner Laser Scope multiplication being applied to all survivors
0.0.8
- Fixes crit items only applying half damage to Railgunner
- Swaps Railgunners M1 with HH44
- Reduced M99 damage
- Reduced HH44 damage
- Reduced Supercharge damage
- Fixes Acrid Blight description text
- Adds Captain changes
- Adds Void Fiend changes
0.0.7
- Fixes Railgunner M2 text being on the M1
- Reduces Supercharge and Cryocharge damage
- Adds Acrid change
0.0.6
- Decrease Evis damage 330% -> 260%
- Adds REX change
- Adds Railgunner changes
0.0.5
- Readds Arrow Rain damage buff
- Changes engi mobile turrets to fire shurikens
- Fixes Suppressive Fire to not force a delay after firing
- Increases duration/damage on Hemorrhage
- Increases Smoke Bomb duration and cooldown duration by 2s
- Reduces Proximity Mine cooldown 7s -> 5s
- Increases Blinding/Focused Assault damage
- Decreases Flurry duration between shots 1.3s -> 1s
- Decreases Lights Out (Open Wound) cooldown back to vanilla 6s -> 4s
0.0.4
- Adds config for enabling/disabling survivor changes
- Adds Merc changes
- Adds Artificer/MULT accel change
- Removes Arrow Rain damage buff
- Fixes engi bubble shield not flashing before deactivating
0.0.3
- Actually does the things in the patch notes this time
- Reduces Hemorrhage duration and damage 7.5s -> 5s 1000% -> 666%
- Reduces Arrow Rain damage 500% -> 350%
- Fixes additional Hemmorhage stacks not applying
0.0.2
- Reduces Hemorrhage damage
- Reduces Arrow Rain damage 500 -> 400
- Adds an extra Hemorrhage stack for Serrated Dagger
- Adds Engi changes
0.0.1
- Release