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Phys09-Captain_Beacon_Cooldown_and_Tweaks-1.0.0 icon

Captain Beacon Cooldown and Tweaks

A mod that gives cooldowns to captain's beacons with config support. In the future, may give captain some more tweaks such as orbital usage in areas such as the bazaar, or fix diablo strike to actually deal '40,000% damage to ALL characters'.

Date uploaded 2 years ago
Version 1.0.0
Download link Phys09-Captain_Beacon_Cooldown_and_Tweaks-1.0.0.zip
Downloads 3360
Dependency string Phys09-Captain_Beacon_Cooldown_and_Tweaks-1.0.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-HookGenPatcher-1.2.5 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.5

README

ROR2-Captain-Beacon-Cooldown-and-Tweaks

Description

A mod for risk of rain 2 that gives cooldowns to captain's beacons, allowing him to use them more than once on each stage. Has config support.

May be updated later to give more captain tweaks down the line such as the following:

  1. Fix diablo strike to actually do "40,000% damage to all characters" - Ability Description

    • Currently, the ability does 40,000% damage to targets in the inner half radius, and 10,000% outside that half radius (sweetspot falloff).
  2. Allowing usage of captain orbitals in areas where they are usually disabled.

    • Such as the bazaar, or the void fields.

Bandoliers don't work

Bandoliers do not work with beacons partially for balance, but mainly due to the beacons having weird stopwatch behaviour that I wasn't able to enable/fix. May be fixed in the future.

Default Beacon Cooldowns

  • Healing Beacon: 40s
  • Shocking Beacon: 40s
  • Equipment Beacon: 60s
  • Hacking Beacon: 180s

CHANGELOG

1.0.1

  • Small playtesting shows that the default beacon cooldowns are too low, so they have been increased by a bit.

    • Healing + Shocking Beacon Cooldowns: 40s -> 60s
    • Equipment Beacon Cooldown: 60s -> 90s
    • hacking Beacon Cooldown: 180s -> 240s
    • Of course, you can change these in the configs still.
  • As of the second DLC's release, the beacons seem to be resetting sooner than they should be. It should be fixed as of this version.

  • Backup mags used to (unintentionally) increase the max number of charges of the right beacon. This has now been fixed this update

1.0.0

  • Initial release