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FruityAspectsGaming
Full Elite Overhaul! V1.2: Now includes all Common Elites!
| Date uploaded | 2 weeks ago |
| Version | 1.2.6 |
| Download link | RiskOfBrainrot-FruityAspectsGaming-1.2.6.zip |
| Downloads | 497 |
| Dependency string | RiskOfBrainrot-FruityAspectsGaming-1.2.6 |
This mod requires the following mods to function
RiskOfBrainrot-MoreStats
MSU (More Stats and Utilities) is an API mod for utilizing additional stats such as jump synergies, shield regeneration delay, custom execution thresholds, scrap count, and more.
Preferred version: 1.3.1RiskOfBrainrot-RainrotSUL
Shared Utility Library for the RiskOfBrainrot family of mods - including ArtificerExtended, 2R4R, and more.
Preferred version: 1.5.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour, cloning Spawn Cards and enabling/disabling Combat Directors
Preferred version: 3.1.0RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.4bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122README
Join our Discord! https://discord.gg/w5QBHx5WNP
Overview
Old Guillotine:
- Reworked to be a passive equipment. Executed elites have a high chance to drop their aspect
Elite Stats:
- Reduced T1 elite damage multiplier: 2x -> 1.5x
- Reduced T1 elite health multiplier: 4x -> 3x
- Reduced T1 (weak) elite health multiplier: 3x -> 2x
- Reduced T1.5 elite damage multiplier: 2.5x -> 2x
- Reduced T1.5 elite health multiplier: 5x -> 4x
- Reduced T2 elite damage multiplier: 6x -> 4x
- Reduced T2 elite health multiplier: 8x -> 9x
Blazing:
- Removed fire trail
- Now have a passive flame aura that expands up to 18 meters, continously igniting its enemies for 10 damage (scales with level)
- Damaging Blazing Elites with skills or equipment temporarily extinguishes the aura of itself and other nearby Blazing Elites
- On death, buffs all player-allied entities within 18 meters with Accelerant, increasing attack speed by 25% and ignite chance by 100% for 8 seconds
Glacial:
- Attacks now create a 5 meter area of effect that applies Chill/Slow80
Mending:
- Replaced healing with barrier
Overloading:
- On kill, now create lightning strikes that target nearby enemies to the Elite for 1000% base damage, plus 500% for every additional strike
- Reduced shield conversion rate: 50% -> 33%
- Lightning stakes no longer stick to players
- Reduced shield recharge delay for non-champions: 7s -> 5s
- Increased shield recharge delay for champions: 7s -> 9s
- Increased lighning stake blast radius: 4m -> 8m
- Increased lightning stake damage coefficient: 50% -> 100%
- Reduced lightning stake blast delay: 1.5 seconds -> 1.25 seconds
- Lightning stakes are now dropped periodically by roller attacks
Voidtouched:
- No longer Collapse on hit, instead having a chance to add a Nullify stack for 18 seconds
- On kill, now create a void singularity that temporarily draws in nearby enemies
Credits
Made by Orange and Kiwi
CHANGELOG
1.2.6
FruityAspectsGaming:
- Updated dependencies versions
Blazing Elites:
- FIXED DEFAULT CONFIGURATION VALUES
1.2.4
Blazing Elites:
- Added extinguish impact VFX
- Fixed default configuration values
- Fixed ignition aura damage adding level scaling factor rather than multiplying
1.2.3
Blazing Elites:
- Server now sends aura reset event to clients
1.2.2
FruityAspectsGaming:
- Added missing config entries and cleaned up deprecated configs
Blazing Elites:
- Flame Aura now respects AoE damage resistance rules applied to Drones
1.2.1
FruityAspectsGaming:
- Fixed a handful of slightly incorrect patch notes from previous version
1.2.0
Blazing Elites:
- Added changes
- Now have a passive flame aura that expands up to 18 meters, continously igniting its enemies for 10 damage (scales with level)
- Damaging Blazing Elites with skills or equipment temporarily extinguishes the aura of itself and other nearby Blazing Elites
- On death, buffs all player-allied entities within 18 meters with Accelerant, increasing attack speed by 25% and ignite chance by 100% for 8 seconds
Glacial Elites:
- Fixed impact FX scale to correctly indicate debuff radius
Overloading Elites:
- Smite now strikes the victim Elite's position if there are no other enemies around to strike
* This is mostly a visual consistency change *
- Now enemy Overloading Elites will halt their shield recharge when teleporting, invisible, or invincible
- Reduced NON-CHAMPION shield recharge delay: 7s -> 5s
- Increased CHAMPION shield recharge delay: 7s -> 9s
1.1.1
Voidtouched Elites:
- Singularity Bomb projectile now lobs in an arc as intended!
1.1.0
Blazing Elites:
- Removed description of changes that were never in effect
* I really wanted to add Blazing reworks this weekend but they need a lil more time *
Glacial Elites:
- Added changes
- Now creates a Chilling AoE of 5 meters on world impact
- Chill from AoE lasts 2 seconds
Overloading Elites:
- Fixed default configuration values for Smite On Death being much lower than intended
- Increased visibility of lightning stakes
- Reduced total damage of lightning stakes: 150% -> 100%
Voidtouched Elites:
- Added configuration options for Singularity On Death
- Singularity On Death is now launched by an arcing projectile towards the elite's killer's location (as long as the elite's killer is nearby)
- Increased duration of Nullify Stack On Hit: 12s -> 18s
1.0.11
FruityAspectsGaming:
- Reduced OnHitAll frequency of roller attacks: 0.25s -> 0.4s
- Added OnHitAll frequency to Clay Dunestrider roller attack
1.0.10
FruityAspectsGaming:
- Migrated minion inherit elite affix from 2r4r
1.0.9
Old Guillotine (Equipment):
- Guillotine crafting recipes now correctly correct the Guillotine equipment
- Added custom crafting recipes
Overloading Elites:
- Smite on death now only strikes enemies to the Player team
- Smite on death can never target players
1.0.8
- Optimized loading times
- Renamed config file - sorry to those who need to reconfigure
1.0.7
- mightve fixed an error from guillotine on kill but idk i didnt test it lol
1.0.6
- mightve fixed an error from guillotine on kill but idk i didnt test it lol
1.0.5
- Fixed for Alloyed Collective
- Old Guillotine equipment now has a 40% chance (configurable) to trigger On Equipment Activation effects on elite executions
1.0.4
- fixed guillotine icon
1.0.3
- fixed "mysterious" incompatibility with EliteReworks
1.0.1
FruityAspectsGaming:
- readme