Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
You are viewing a potentially older version of this package.
View all versions.
HIFUEngineerTweaks
Tweaks Default Engineer to be a sidegrade, brings him closer to RoR1 and makes him less reliant on turrets. Fixed for SOTS!
| Date uploaded | a year ago |
| Version | 1.1.6 |
| Download link | SeekingUpdates-HIFUEngineerTweaks-1.1.6.zip |
| Downloads | 67991 |
| Dependency string | SeekingUpdates-HIFUEngineerTweaks-1.1.6 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2113RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1README
Modding Server:
Passive-ish Changes:
- Base Damage 14 => 12.
-
- Base Damage normalization, there's no real reason that engi has higher base damage.
- Base Jump Power 15 => 20.
- Base Move Speed 7 => 7.5.
-
- Gives Engineer a bit of mobility that still fits in with his theme. I should probably make this a passive later down the line, but I haven't figured that out yet.
M1 Changes:
- Bouncing Grenade Count 8 => 3.
- Bouncing Grenade Damage 100% => 160%.
- Bouncing Grenade now has no charging.
- Bouncing Grenade AoE 3.5m => 4.5m.
-
- Brings back the Risk of Rain 1 beloved grenades. Really not sure why they changed them in Risky 2, as these feel much better, but are still decently difficult to aim.
M2 Changes:
- Pressure Mines Damage 900% => 1100%.
- Pressure Mines Charges 4 => 2.
- Pressure Mines Cooldown 8s => 4.5s.
- Pressure Mines Max 4 => 8, Increased by Backup Mag.
-
- Mostly buffs to pressure mines, also makes Backup Mag useful.
- Spider Mines Damage 600% => 700%.
- Spider Mines Charges 4 => 2.
- Spider Mines Cooldown 8s => 4s.
- Spider Mines Max 4 => 8, Increased by Backup Mag.
-
- Same thing here, but I felt inclined to buff them a bit, with Pressure Mines' lower arm time which i didn't mention :chad:.
Utility Changes:
- Bubble Shield does 50% DPS in a 30m AoE.
- Bubble Shield knocks back enemies out of it.
- Bubble Shield Cooldown 25s => 2x9s.
- Bubble Shield Duration 15s => 8s.
- Bubble Shield Radius 10m => 17.5m.
- Bubble Shield Max 1 => 2, Increased by Hardlight Afterburner.
-
- Gives it a really good defensive niche and a bit of AoE damage. Had to make charges jank so it's not as strong with Bandolier or Afterburner.
- Thermal Harpoons Range 150m => Infinite.
Special Changes:
- TR12 Gauss Auto Turret Base Damage 16 => 14.
- TR12 Gauss Auto Turret Base Health 130 => 150.
-
- Nerf to damage, buff to health to make Engi less reliant on them. Also a health buff to make it more distinct.
- TR58 Carbonizer Turret Base Damage 16 => 14.
- TR58 Carbonizer Turret Base Health 130 => 100.
- TR58 Carbonizer Turret Base Speed 7 => 11.
- TR58 Carbonizer Turret Sprint Distance 110m => 35m.
-
- Nerf to damage and health, but a good buff to speed. Same reasons as above, also buffed AI quite a bit to allow them to sprint without it being overpowered.
CHANGELOG
1.1.6
- Fixed for SOTS
1.1.4 Patch Notes
- Added config versioning.
1.1.3 Patch Notes
- Bugfixes.
1.1.2 Patch Notes
- Buffed Bouncing Grenades AoE.
- Buffed Pressure Mines Damage.
1.1.1 Patch Notes
- Bugfixes.
1.0.9 Patch Notes
- Bugfixes.
1.0.8 Patch Notes
- Gave my thoughts on balance changes so some people understand better what I have in mind.
- Nerfed Bubble Shield Proc Coefficient and Damage.
1.0.7 Patch Notes
- Improved TR58 Carbonizer Turret AI.
1.0.6 Patch Notes
- Bugfixes.
1.0.5 Patch Notes
- Nerfed Bubble Shield Cooldown.
1.0.4 Patch Notes:
- Reduced max for both Mines.
- Reduced Bubble Shield DPS.
- Made Bandolier less cracked on Bubble Shield.
- Made Thermal Harpoons have infinite range.
- Made Turrets more distinct stat-wise.
- Added some configs.
