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DekuMod
Go Beyond! 4.0.0- THE DEKU REWORK! Added Plus Ultra Meter, extraskillslots, a bunch of new skills, and more! 4.0.4- smokescreen actually fixed
| Date uploaded | 3 years ago |
| Version | 4.0.4 |
| Download link | TeaL-DekuMod-4.0.4.zip |
| Downloads | 43015 |
| Dependency string | TeaL-DekuMod-4.0.4 |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4KingEnderBrine-ExtraSkillSlots
It's a library for other devs!!! It allows adding more skills for characters
Preferred version: 1.5.1README
DekuRor2
Deku mod for Ror2 Go beyond!
Deku
Adds Deku from My Hero Academia, a multiple quirk using survivor which can access numerous skills at a cost.
Multiplayer works (hopefully). Standalone Ancient Scepter support.
CustomEmotesAPI support!
Message me on the Risk of Rain 2 Modding Discord if there are any issues- TeaL#5571.
If you enjoy my work, support me on Ko-fi!
Popcorn Factory
Check out other mods from the Popcorn Factory team!
Latest Changelog, Next update(s)
-
4.0.4 - Bug fixes/balance changes
- Fixed smokescreen being stuck properly. Added health cost to smokescreen.
- lowered height gain from float.
- made it so 1,000,000% detroit delaware smash and final smash shouldn't be as interruptable anymore, same with gobeyond.
- Buffed multiplier provided by duration for Detroit Smash 100%.
-
4.0.3 - Fixed version number internally.
-
4.0.2 - Bug fixes/balance changes
- Fixed smokescreen being stuck
- Buffed marks so all hits heal/gain barrier and the 3rd hit will remove it.
- Made float be able to gain height rather than a set height, fixes subsequent jumps not gaining as much height.
-
4.0.1 - Fixed on-hit effects not working.
-
4.0.0 - THE DEKU REWORK!
- NEW
- The Plus Ultra Meter- a meter has been added that increases based on movement and base skill usage.
- It's used for Mode switching, Float, Danger Sense, Supers and Going Beyond.
- Mark passive
- Heal and Barrier marks added based on damage type.
- Float passive
- Danger Sense passive
- Added 3 modes- each having their own set of skills and a Super. Costs 5 plus ultra.
- When including the one for all versions, each mode has 10 skills!
- Power mode
- Shoot Style mode
- Quirk mode
- Added 3 supers- costs 50 plus ultra.
- Power mode- 1,000,000% Detroit Delaware Smash
- Shoot Style mode- Final Smash
- Quirk mode- Fa Jin
- New Skills
- Added Gear Shift! The 2nd user's quirk, enabling the changing of velocity, bending the laws of physics.
- The Plus Ultra Meter- a meter has been added that increases based on movement and base skill usage.
- REMOVED
- Old skills- float, Oklahoma smash, extra skills, danger sense removed,
- Fa Jin buff mechanic and Fa Jin skill
- Health Regen that increases at lower health
- CHANGED
- Blackwhip base, 45% and 100% have been reworked.
- Manchester base, 45% and 100% have been reworked.
- One for all 45% and 100%no longer give increased damage and attack speed, just increased armor and movespeed.
- Removed OFA 100%s negative health regen, now it's self-damage instead, allowing more mitigation options.
- Changed health from 150 + 30 per level to 144 + 19 per level
- NEW
-
Next update(s)
- Balance changes
- Bug fixes
- More icons
Known Issues
Overview
- Deku's game plan is to use his base form with skills that have higher utility, good control and plus ultra gain.
- OFA 100% and 45% enable him to have higher damage, armor and mobility, limited by health costs.
- Changing modes also enable him to have more solutions to different situations in combat, limited by his plus ultra meter.
- Attackspeed and Movespeed scales fairly well with him as most skills scale with it.
- OFA 100%'s self-damage is based on your current health, so lower total health will lead to less self-damage. However, 100% skills are based on max health.
- Power Mode focuses on high damage, Shoot Style Mode focuses on higher mobility for less damage, Quirk mode focuses on buffs and utility at a plus ultra cost.
Skills
Passives
| Passive | Description | |
|---|---|---|
| Base Abilities |
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He has a double jump. He can sprint in any direction. Deku has a Plus Ultra meter that builds up through movement and using base form skills. Changing modes, using quirk skills and using supers cost Plus Ultra. At Max Plus Ultra, once a stage, prevent death and Go Beyond, negating health costs as well as heal over time for 60 seconds. |
| Marks | Shocking attacks apply a heal mark- after 3 hits heal based on damage dealt. Stunning attacks apply a barrier mark- after 3 hits gain barrier based on damage dealt. Freezing and Igniting attacks apply both marks. |
|
| Float | ![]() |
Holding jump in the air after 0.5 seconds let's him Float, flying up or slowing his descent while using a skill. Drains Plus Ultra. |
| Danger Sense |
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Take reduced damage based on your armor every 10 seconds, freezing the attacker for 200% damage. If the damage is fully negated, heal for the damage dealt. If not using a skill, dodge out of the way and shock enemies around you for 200% more damage as well. Costs 5 Plus Ultra. |
Power Mode Skills
| Skill | Description | Stats | |
|---|---|---|---|
| Airforce Primary |
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Shoot a bullet dealing 2x100% damage. On crit, ricochet to 5 additional enemies. | Proc: 0.5. |
| Airforce 45% Primary |
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Shoot 4 bullets with all your fingers, dealing 200% damage each. | Proc: 1. |
| Airforce 100% Primary |
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Shoot beams with your fists, stunning and dealing 400% damage. Initially having 20% attackspeed, ramping up to 200%. |
Proc: 1. Cost: 0.5% Max Health. |
| Detroit Smash Secondary |
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Teleport and punch the target and enemies around, dealing 400% damage. Uppercut them if they are grounded and smash them down if they are in the air. |
Proc: 1. CD: 4s. |
| Detroit Smash 45% Secondary |
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Hold to charge a Detroit Smash. When the skill key is released or after some time, teleport and smash nearby enemies, dealing 600% damage. |
Proc: 1. CD: 4s. |
| Detroit Smash 100% Secondary |
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Hold to jump forward while charging a Detroit Smash. When the skill key is released or you collide with an enemy, smash nearby enemies, dealing 1000% damage, multiplied by flight time and attackspeed. |
Proc: 1. Cost: 15% Max Health. |
| Delaware Smash Utility |
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Hold the button to aim, then release to shoot a Delaware smash, shocking and dealing 600% damage. | Proc: 1 CD: 4s. |
| Delaware Smash 45% Utility |
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Send a blast forward, stunning and dealing 900% damage to enemies in front. | Proc: 1. CD: 4s. |
| Delaware Smash 100% Utility |
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Flick your fingers, releasing an intense blast of wind in front, dealing 1200% damage to enemies in front, while sending you backwards as well. |
Proc: 1. Cost: 15% Max Health. |
| Detroit Smash Utility |
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Delaware Smash enemies, stunning and grouping them in front of you, dealing 10% damage multiple times, then Detroit Smash all of them, freezing and dealing 1500% damage. |
Proc: 1. Cost: 50 Plus Ultra. |
Shoot Style Skills
| Skill | Description | Stats | |
|---|---|---|---|
| Shoot Style Primary |
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Kick forward, dealing 150% damage, with every 3 hits reducing cooldowns by 1 second and shocking. Dash towards distant targets. |
Proc: 1 |
| Shoot Style 45% Primary |
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Dash and kick, dealing 200% damage scaling based on movespeed. Resets CD on hit and resetting all cooldowns on kill. |
Proc: 1. CD: 6s. |
| Shoot Style 100% Primary |
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Instantly dash through enemies, after a delay, deal 5x100% damage. Number of hits scale based on attack speed. |
Proc: 0.1. Cost: 10% Max Health. |
| StLouis Smash Secondary |
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Teleport and kick the target and enemies around forward, dealing 300% damage. |
Proc: 1. CD: 4s. |
| StLouis Smash 45% Secondary |
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St Louis Smash, kicking multiple blasts of air pressure in front of you, stunning and dealing 200% damage. |
Proc: 0.2. CD: 4s. |
| StLouis Smash 100% Secondary |
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Hold to prep a physics breaking St Louis Smash. Release the skill key to deal a blast of wind pressure and instantaneously teleport up. The blast deals 600% damage. |
Proc: 1. Cost: 15% Max Health. |
| Manchester Smash Utility |
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Manchester Smash, damaging nearby enemies for 300% damage, each enemy hit gives an extra second of a 200 armor buff. |
Proc: 1 CD: 4s. |
| Manchester Smash 45% Utility |
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Manchester Smash, jumping and damaging nearby enemies for 400% damage, Gain 200 armor 4 seconds. |
Proc: 1. CD: 4s. |
| Manchester Smash 100% Utility |
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Manchester Smash, rapidly drop down from the sky. Have 200 armor while falling. Upon landing on the ground, stun enemies and deal 600% damage, multiplied by falling time. |
Proc: 1. Cost: 15% Max Health. |
| Detroit Smash Utility |
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Dash forward, stunning and grouping enemies to your front, dealing 20% damage multiple times. Then Final smash all of them, igniting and dealing 1500% damage. |
Proc: 1. Cost: 50 Plus Ultra. |
Quirk Skills
| Skill | Description | Stats | |
|---|---|---|---|
| Blackwhip Primary |
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Activate blackwhip for 10 seconds, initially restricting nearby enemies' movement for 6 seconds, dealing 10% damage per tick, healing based on your damage dealt. |
Proc: 0. Cost: 10 Plus Ultra. |
| Blackwhip 45% Primary |
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Blackwhip towards the target, dashing towards them, stunning and dealing 600% damage. Enemies hit have their movement restricted for 6 seconds. |
Proc: 1. Cost: 10 Plus Ultra. |
| Blackwhip 100% Primary |
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Blackwhip enemies towards you for, restricting their movement for 6 seconds, stunning and dealing 600% damage. |
Proc: 1. Cost: 10% Max Health and 5 Plus Ultra. |
| Gear Shift Secondary |
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Activate gear shift for 10 seconds. Gain 1.2x movespeed. Attacks apply additional knockback based on your aim. |
Cost: 10 Plus Ultra. |
| Gear Shift 45% Secondary |
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Activate gear shift transmission for 10 seconds. Attacks slow enemies and pierce through them for 50% of the damage. |
Proc: 0. Cost: 10 Plus Ultra. |
| Gear Shift 100% Secondary |
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Overdrive gear shift for the next 5 attacks. Attacks bend the laws of physics, dealing multiple times their damage based on your movespeed. The thresholds are in increments of 15 movespeed. |
Proc: 0. Cost: 15% Max Health and 5 Plus Ultra. |
| Smokescreen Utility |
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Release a smokescreen, making teammates and yourself go invisible for 6 seconds. |
Cost: 10 Plus Ultra. |
| Smokescreen 45% Utility |
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Release a smokescreen, make yourself go invisible for 10 seconds. | Cost: 10 Plus Ultra. |
| Smokescreen 100% Utility |
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Release a blinding smokescreen, making yourself invisible for 6 seconds. The smokescreen also deals 600% damage to enemies as well. |
Proc: 1. Cost: 15% Max Health and 5 Plus Ultra. |
| Fa Jin Utility |
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Use your stored plus ultra with Fa Jin, grant 1.5x damage and disabling all health cost for 10 seconds. |
Proc: 1. Cost: 50 Plus Ultra |
Special Skills
| Skill | Description | |
|---|---|---|
| Power Mode | ![]() |
Change your skills to Power based. Costs 5 Plus Ultra. |
| Shoot Style Mode | ![]() |
Change your skills to Shoot Style based. Costs 5 Plus Ultra. |
| Quirk Mode | ![]() |
Change your skills to Quirk based. Costs 5 Plus Ultra. |
| One For All | ![]() |
Cycle between One For All 45% and 100%, upgrading your selected skills. Boosts stats corresponding to the % of One For All. This skill activates 45%. |
| Mastered One For All |
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Ancient scepter grants the same effects but also 5% lifesteal at 45% and 10% lifesteal at 100%. |
| OFA 45% | ![]() |
Push your body to its limits, gaining unique 45% moves. Boosts Movespeed(1.25x), and Armor(2.5x) but disabling all Health Regen. |
| Infinite 45% | ![]() |
Ancient scepter version grants the same effects but also 5% lifesteal. |
| OFA 100% | ![]() |
Go Beyond your limits, gaining unique 100% moves. Movespeed(1.5x), and Armor(5x) but lose 10% current health per second and skills cost health too. |
| Infinite 100% |
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Ancient scepter version grants the same effects but also 10% lifesteal. |
Numbers
Armor = 15 + 0.5 per level
Damage = 10 + 2 per level
Regen = 1 + 0.2 per level
Health = 144 + 19 per level
Movespeed = 7
These stats are prone to change.









































