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Cloudburst
Content update mod, featuring a brand new survivor, new items, new loadout skills, and an alternate Mithrix battle.
| Date uploaded | 5 years ago |
| Version | 0.1.7 |
| Download link | TeamCloudburst-Cloudburst-0.1.7.zip |
| Downloads | 31999 |
| Dependency string | TeamCloudburst-Cloudburst-0.1.7 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2113RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0RiskofThunder-R2API_Unlockable
API for adding custom achievements and unlockables
Preferred version: 1.0.0RiskofThunder-R2API_TempVisualEffect
API for adding custom temporary visual effects for characters.
Preferred version: 1.0.0README
Cloudburst
TRAILER: https://www.youtube.com/watch?v=3p3MuZMaL5w&feature=youtu.be
To preface this readme, I'd (Enigma) like to say that this mod is still in development, as we am still actively adding content and polishing existing content. This is a passion project of ours, and we want it to be the best it can be, criticism and feedback is NEEDED to reach that goal. With that being said, I can now detail the changes and additions in this mod!
Major Content
Added 12 new Items, 1 Survivor, 1 new enemy, new Mithrix battle, and 1 Elite to the game
Weather the Cloudburst with new items!
| Name | Description | Tier |
|---|---|---|
| Extractor | On death, bosses have a chance to drop an item. Nearby projectiles are also destroyed, gain barrier for each destroyed projectile. | Red |
| Mechanical Trinket | Increase teleporter radius | Green |
| Fabinhoru's Dagger | Chance to cripple enemies on hit. | Green |
| Jape's Cloak | Gain a buff that grants armor and healing on item pickup. | Green |
| Blastboot Shell | On hit, spawn an explosion beneath you if in midair. | Green |
| [REDACTED] | Nearby enemies with low health have a chance to become overwhelmed, slowing them and inflicting with with a Damage-Over-Time | Red |
| Enigmatic Keycard | Chance to spawn a void orb on hit. | Green |
| Lucky Rabbits Food | Gain barrier on critical hits | Green |
| Broken Body Armor | Gain an armor buff when hurt | White |
| Glass Harvester | Gain experience on hit | White |
| Lemdog | Chance for debuffs to become beneficial buffs when applied | Red |
| Magician's Earrings | Extend positive buff duration | Green |
Mithrix
- Alternate boss battle implemented.
Survivors
Clean the never ending mess with custodian!
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The Custodian! They come to the planet in search of a hidden item! Will he find it? Only you can find out! WIP |
|---|
Elites
Face the Cloudburst!
- Added Ruby elites
Added 3 Lore Entries to the game
Learn more about the universe of RoR2!
- New Item Lore Entry: Jape's Cloak
- New Item Lore Entry: ???
Gameplay Changes
Newt
- Newt now speaks
KNOWN ISSUES (READ ME)
- Lots of stuff in the mod is unfinished.
CHANGE LOG:
0.1.7
ITEMS:
- Some item icons have been upscaled and made better.
- Universal Keycard can no longer proc (lmao)
- Universal Keycard can no longer drop from utility chests.
- Universal Keycard is now a green item.
- [REDACTED] rework with new log.
- Magician's Earrings rework
- Magician's Earrings can no longer proc on invincibility buffs (Merc's iframes)
- Blastboot Shells are no longer an on hit, they activate when you use your secondary
- Universal Keycard's chance to proc lowered to 5%
- Added lore log for Magician's Earrings
Custodian:
- Added real description for Custodian (rip moonfall)
- Modified Custodian's outro line
- Custodian no longer does the Pelvis Thrust Bust
ALT SKILLS:
- Engineer's immolator turrets no longer override TR58 Carbonizer turrets
- Updated Engineer's alternate primary description to properly reflect the skill.
Nilthnix:
- Multiple changes to the Nilthnix fight
MISC:
- Fixed incompatibility with SS2...?
- Performance increase
- Removed unneeded logs from the console
0.1.6:
- Fixed ReadMe (thank you KingEnderBrine).
- Go play Seals of the Bygone. NOW.
- Added link to trailer.
0.1.5:
- Fixed Lemdog (first of many!)
0.1.4:
- Uploaded mod to Thunderstore.io!
Team Cloudburst is...
- Enigma
- Jello Fox
- Rinz
- DarkLordLui
- LucidInceptor
- TheTimesweeper
- TiltedHat
Special thanks
Thank you: Jud Bruh Varhmiel Pikmin88 WhiteIce Denizu (overall cool dude!) Saturnyoshi (creator of the Risk of Rain 1 modloader) Jot Enforcer Gang (luv u) Hyperinvox literallyeurope shooty Harb IDeathHD Starlight River development team (go check out Starlight River, it's a really cool Terraria mod) Hopoo Games
CHANGELOG
0.4.6
- Removed developer from credits at request.
0.4.5
- updating code calls to getitemcounteffective
- making glass harverster work as a temporary item
0.4.4
- hack fix for spiking Solus Amalgamator because the idiot who probably has a cool mustache fucke up the hurtboxes
- fixed readme images being racist to the british
0.4.3
- fixed for AC
- added AC stages and bosses to walkman (re-using other tracks)
- added canbetemporary flag to items (excluding glass harvester)
- any issues let me know
0.4.2
- damagesource fix
0.4.1
- fixed error with fabinhoru's dagger
- fixed errors and inconsistent behavior with Custodian m2 spiking stationary enemies
- fixed Custodian m2 not spiking certain modded enemies (potmobile, frost wisp, probably others)
- added French (thanks StyleMyk!)
- added Chinese (simpliifed) (thanks Meteorite1014!)
- previously added Russian but never mentioned it (thanks HEXXEDUDE!)
0.4.0
- fixed for sots
- Custodian's flow now plays a unique jingle based on each stage
- huge thanks to NAIRB for the idea and for creating all the jingles!
- Added a volume slider for Flow jingles, use Risk of Options to see it
- Added config to mute Flow jingles completely
- fixed flow jingle persisting between stages
- heavily reduced attack speed slow on gravity'd enemies
- reduced hitstop on m1, hopefully combatting the amount of times an air jump is eaten during hitstop
- buffed spike impact damage per meter fell (0.32 -> 0.36), spike impact now has sweetspot falloff
- spike configs were reset
- damage was conservative because spiking a group of enemies would stack way too quickly. now with damage falloff each spike can afford to do more damage
- 4% might not seem like much but it's for every meter fallen. this could get crazy. let me know how it feels
- Added Blast Boot (wip, disabled for now)
- Fabinhoru's dagger fixed to its actual description
- no longer stacks on every hit. now applies [itemcount] amount of stacks, and repeated hits just refresh this stack amount.
- also stacks were previously only increasing duration, which was dumb
- removed giant portal from enigmatic keycard projectile spawn, toned down impact effect
- decoupled english from language file. damage numbers and stuff should update based on config now (after restart)
0.3.3
- null checks galore. hopefully fixed errors from glass harvester, enigmatic keycard, and fabinhoru's dagger
- fixed bismuth earrings not properly adding barrier on applying bleed
- added Brazilian Portuguese translation (thanks Kauzok!)
0.3.2
- all items are now in their proper tiers
- including broken glass harvester, removing it from the item pool
- added per-item configs
0.3.1
- added animations for MAID
- added config to disable jingle when activating flow
- Bismuth Earrings reworked
- Glass harvester reworked
- fixed wyatt becoming eldritch aboniation when emoting
- fixed issues with fabinhoru's dagger visuals
- fixed error caused fabinhoru's dagger and/or enigmatic keycard
0.3.0
- redid the whole fuckin thing.
